hoverdog
dog that is hovering, Wastelands Interactive
i'd go with "hope's meltdown"
Vault Dweller said:]
First, Morrowind came before ToEE. Second, ToEE was the highest selling Atari title for awhile, although obviously it didn't sell as much as much dumbed down (from Daggerfall, which almost bankrupted Bethesda) Morrowind.
And I'm not blaming EA for anything. The consolidation was inevitable and it doesn't really matter which company ended up on top. Could have been Interplay if Herve wasn't busy funneling money out of the company.
Because it wasn't a mainstream game.
2K? Are you absolutely sure?Kaanyrvhok said:Morrowind sold close to 2 mill, ToEE 2k.
Like I said, I'm not blaming EA for anything. The consolidation and everything it brings was inevitable. EA simply happened to become one of the key players.What difference does it make? The point is EA was late to the honey well because they didnt know the industry, didnt know the gamer, and didnt know the product.
Consolidation, not consolization.Im not sure what you mean. What is consolidation? A multiplatform game or a EA's accessible theory?
There is no contradiction.Then I can say because it didn't go mainstream and we can go around in that circle.Because it wasn't a mainstream game.
Mainstream - mass appeal. Obviously, games with stronger mass appeal sell more.How do you define mainstream? Maybe I should have said successful. For me It’s about profit, being able to sustain a sequel, and entering the conversation with other more mainstream games of its genre.
Let's agree to disagree.Bethesda didnt create a market for western RPGs. It was already there when Torment was released. You know how I feel about the subject. The classic CRPG should have, could have and still can double their audiance (or better) simply by going multiplaform. Dont have to change shit else. Thats a good thing and that is mainstream.
Vault Dweller said:2K? Are you absolutely sure?.
Probably would have if Morrowind was PC exclusive.Overall, yes, ToEE sold less, but it was in development for a year plus. Morrowind was in development for quite a few years. In the end, ToEE could have easily been a more profitable title.
Like I said, I'm not blaming EA for anything. The consolidation and everything it brings was inevitable. EA simply happened to become one of the key players.
Consolidation, not consolization.
The mergers or acquisitions of many smaller companies into much larger ones.
Let's agree to disagree.
commie said:octavius said:Has any of the big publishers ever considered reducing devekopment costs instead of "making the games more accessible" to sell more units?
Do we really need voice acting by known actors, for example? Do we really need a new graphics engine for each new "franchise"? Do we really need all those cinematic cut scenes? Can't we just watch a movie instead?
Exactly. It's a self fulfilling prophecy that they themselves promote. Who spends untold millions on advertising? Who hypes 'next gen' graphics(actually from 5 years ago), well known actors doing VO work?
Gamers DID NOT ASK FOR THIS STUFF!!! Not even casuals who are happy with HOG's and Farmville and those diner management casual things. Even the original casual game superfranchise The Sims is pretty primitive technology-wise.
Fact is that it's the publishers who create an artificial demand for such things and then whine that they have to sell 10 million copies to break even!
sgc_meltdown said:This might sound familiar.
Many cable channels are created to fulfill a specific programming niche, and their name is Exactly What It Says on the Tin — the Golf Channel shows golf, the History Channel shows history programs, the Game Show Network shows Game Shows, and so on.
Some channels, however, are not as wedded to their original concept as others. Meddling Executives look at the Demographics to whom their channel appeals and decide that, hey, since the people watching their Speculative Fiction channel are mostly 18- to 31-year-old males, and Professional Wrestling is hot among that demographic, surely no one would mind if they started showing Professional Wrestling!
The fans of the original programming will mind, of course, but the channel tends to keep going regardless. This may show up with only a couple of odd programs in the schedule, but far too often, given enough time, a channel will have pretty much abandoned its original concept. Whether or not the former invariably leads to the latter is a subject for debate.
Since the network is strongly impacted by the ratings, and the highest ratings go to generally the same few demographics, this tends to lead to networks becoming more and more like each other, either in similar programming or outright airing the same shows.
It could be argued that the changes to network programming are inevitable and necessary. Some changes can be chalked up to the changing landscape of TV. As the number of channels goes up, networks re-align themselves to try and hold some of their market. That, or the parent companies who might own seven or more cable channels each shuffle stuff for "synergy" or to reduce redundancy.
History Channel - History, Made Every Day.
MTV -formerly an initialism of Music Television.
SyFy - Now trademarkable and easier to market other goods and services on without the risk of being associated with science fiction.
Similarly, the term RPG is now a brand of its own in entertainment media, with all the marketable possibilities that this entails, malleable and to be redefined, diversified or spun-off with the right PR overtones as needed for the required amount of commercial success.
wwsd said:behaviour of the vast majority of consumers (and the more casual gamers who may still buy the overhyped shitty ARPG as well) reinforces the behaviour of publishers to make a sequel that has even more "dynamic" bullshit and even more "immersion" with, of course, even better graphics and an even bigger actor than Patrick Stewart appearing for even more than 5 minutes in the game so you can put his name on the box. Because it's just got to be bigger and better.
SCO said:The difference is that a real rpg takes time, resources, writers, artists, actors even without the marketing.
It's more effort than a shooter or football game for less return.
sgc_meltdown said:wwsd said:behaviour of the vast majority of consumers (and the more casual gamers who may still buy the overhyped shitty ARPG as well) reinforces the behaviour of publishers to make a sequel that has even more "dynamic" bullshit and even more "immersion" with, of course, even better graphics and an even bigger actor than Patrick Stewart appearing for even more than 5 minutes in the game so you can put his name on the box. Because it's just got to be bigger and better.
I'm all but certain that hedging their investments is what's driving the new shit. This successful AAA game is pushing the graphics envelope with bloom and a first person view and it's about world war 2. Money has talked: this is what people want to buy, so this is what we will make. If it is different it will mean risk and failure. The next guy in line comes to the same conclusion, and the next.
This shit is why we've been seeing movie remakes as well. That movie did great 20 years ago or in argentina you say?! Well well why fix what ain't broken? Except for all these bits. They would make the audience uncomfortable or confused. Show me your proposed changes later.
Speaking of which, high profile change only comes when another game featuring all the safe big features like graphics and open world exploration has something new and ripe for cloning, or takes something previously ill-regarded and makes it a blockbuster hit (Peter Jackson: high fantasy genre, Max Payne: third person shooter), but often only in a superficial stylistic sense meant for milking the initial wave of success and associated consumer confidence as long as possible, not out of wanting to expand the new ground that was broken.
wwsd said:It seems to me that it's very much a vicious cycle: with increased production values, celebrity voice actors and the likes becoming more common, publishers will feel that they also have to do this stuff to keep up with the Joneses (even though they are assholes).
It's not so much a problem with casual gamers, who will happily live a life without CPRGs, but rather the increased section of people who are somewhere in the middle between real RPG fans and casual gamers. The kind of people who think they're really aware of what good games are, and who will have massive orgasms whenever they see a developer guy talking about how "You can be whoever you want, do whatever you want, we've got real dynamic dragons, you can FRY FUCKING SALMON!1!!" Basically the kind of people who have been brainwashed by the constant flow of press hype about Grand Theft Auto and all its open-world bastard children.
Even if the promises of "a real world of NPCs going about their business" and "realistic conversations" turn out false in the end, it'll be too late once these people have already bought the game. Because before that, even the most "critical" gaming magazines will still hand out those 9.5/10s and proclaim that this is THE BEST GAME EVA that will, like, totally blow RPG fans away with the massive open world that you can play in. Of course some of them will actually play the game without blinders on and realise the dissonance between the actual game and what the press and developers say, but for the vast majority it will be too late.
This is simply because of the natural tendency for consumers to never be overtly critical of something that they've just shelled out $50-100 for because they bought into the hype. It's more comfortable to think of all criticism as convenient after-the-fact talk by whiny nerds who live in the 90s; or better yet, they aren't aware of any serious critical notes at all, and they will satisfy themselves with the delusion that they are somehow in the loop as to what makes a true hardcore RPG, and that this is it.
To get back to the point, this behaviour of the vast majority of consumers (and the more casual gamers who may still buy the overhyped shitty ARPG as well) reinforces the behaviour of publishers to make a sequel that has even more "dynamic" bullshit and even more "immersion" with, of course, even better graphics and an even bigger actor than Patrick Stewart appearing for even more than 5 minutes in the game so you can put his name on the box. Because it's just got to be bigger and better. And of course, the increased prevalence of these kinds of games will convince more gamers that this is the shit.
After Oblivion, it's simply impossible in PR terms for Bethesda to make Elder Scrolls V: Elsweyr or Elder Scrolls V: Black Marsh in a quirky setting, because the kids want Oblivion but with snow and dragons, not some alien setting that will not have any glorious fortresses built on massive cliffs. Of course there will always be some conscientious people who will try to add smatterings of "lore" to the game, but even they will simply serve the marketing purpose of labelling this stuff a "real RPG".
So to summarise a rather long-winded point, the problem is not evil money or evil publishers, the problem is not casual gamers (who will happily stick to Farmville), but the problem is that we have somehow entered a cycle where the "mid-level" consumers want the kind of stuff that gets peddled out to them nowadays, the publishers feel the pressure of competition, and the developers will feel the pressure to give those consumers what they want, aided by a massive machine of marketing and press. When we entered this cycle is something that I doubt can ever be pinpointed to an exact moment, as clean breaks hardly ever happen, but here we are.
DragoFireheart said:How exactly, other than watching trends of what consumers buy, do companies know which games are going to be more profitable than others?
wwsd said:commie said:octavius said:Has any of the big publishers ever considered reducing devekopment costs instead of "making the games more accessible" to sell more units?
Do we really need voice acting by known actors, for example? Do we really need a new graphics engine for each new "franchise"? Do we really need all those cinematic cut scenes? Can't we just watch a movie instead?
Exactly. It's a self fulfilling prophecy that they themselves promote. Who spends untold millions on advertising? Who hypes 'next gen' graphics(actually from 5 years ago), well known actors doing VO work?
Gamers DID NOT ASK FOR THIS STUFF!!! Not even casuals who are happy with HOG's and Farmville and those diner management casual things. Even the original casual game superfranchise The Sims is pretty primitive technology-wise.
Fact is that it's the publishers who create an artificial demand for such things and then whine that they have to sell 10 million copies to break even!
It seems to me that it's very much a vicious cycle: with increased production values, celebrity voice actors and the likes becoming more common, publishers will feel that they also have to do this stuff to keep up with the Joneses (even though they are assholes).
It's not so much a problem with casual gamers, who will happily live a life without CPRGs, but rather the increased section of people who are somewhere in the middle between real RPG fans and casual gamers. The kind of people who think they're really aware of what good games are, and who will have massive orgasms whenever they see a developer guy talking about how "You can be whoever you want, do whatever you want, we've got real dynamic dragons, you can FRY FUCKING SALMON!1!!" Basically the kind of people who have been brainwashed by the constant flow of press hype about Grand Theft Auto and all its open-world bastard children.
Even if the promises of "a real world of NPCs going about their business" and "realistic conversations" turn out false in the end, it'll be too late once these people have already bought the game. Because before that, even the most "critical" gaming magazines will still hand out those 9.5/10s and proclaim that this is THE BEST GAME EVA that will, like, totally blow RPG fans away with the massive open world that you can play in. Of course some of them will actually play the game without blinders on and realise the dissonance between the actual game and what the press and developers say, but for the vast majority it will be too late.
This is simply because of the natural tendency for consumers to never be overtly critical of something that they've just shelled out $50-100 for because they bought into the hype. It's more comfortable to think of all criticism as convenient after-the-fact talk by whiny nerds who live in the 90s; or better yet, they aren't aware of any serious critical notes at all, and they will satisfy themselves with the delusion that they are somehow in the loop as to what makes a true hardcore RPG, and that this is it.
To get back to the point, this behaviour of the vast majority of consumers (and the more casual gamers who may still buy the overhyped shitty ARPG as well) reinforces the behaviour of publishers to make a sequel that has even more "dynamic" bullshit and even more "immersion" with, of course, even better graphics and an even bigger actor than Patrick Stewart appearing for even more than 5 minutes in the game so you can put his name on the box. Because it's just got to be bigger and better. And of course, the increased prevalence of these kinds of games will convince more gamers that this is the shit.
After Oblivion, it's simply impossible in PR terms for Bethesda to make Elder Scrolls V: Elsweyr or Elder Scrolls V: Black Marsh in a quirky setting, because the kids want Oblivion but with snow and dragons, not some alien setting that will not have any glorious fortresses built on massive cliffs. Of course there will always be some conscientious people who will try to add smatterings of "lore" to the game, but even they will simply serve the marketing purpose of labelling this stuff a "real RPG".
So to summarise a rather long-winded point, the problem is not evil money or evil publishers, the problem is not casual gamers (who will happily stick to Farmville), but the problem is that we have somehow entered a cycle where the "mid-level" consumers want the kind of stuff that gets peddled out to them nowadays, the publishers feel the pressure of competition, and the developers will feel the pressure to give those consumers what they want, aided by a massive machine of marketing and press. When we entered this cycle is something that I doubt can ever be pinpointed to an exact moment, as clean breaks hardly ever happen, but here we are.
sgc_meltdown said:This might sound familiar.
Many cable channels are created to fulfill a specific programming niche, and their name is Exactly What It Says on the Tin — the Golf Channel shows golf, the History Channel shows history programs, the Game Show Network shows Game Shows, and so on.
Some channels, however, are not as wedded to their original concept as others. Meddling Executives look at the Demographics to whom their channel appeals and decide that, hey, since the people watching their Speculative Fiction channel are mostly 18- to 31-year-old males, and Professional Wrestling is hot among that demographic, surely no one would mind if they started showing Professional Wrestling!
The fans of the original programming will mind, of course, but the channel tends to keep going regardless. This may show up with only a couple of odd programs in the schedule, but far too often, given enough time, a channel will have pretty much abandoned its original concept. Whether or not the former invariably leads to the latter is a subject for debate.
Since the network is strongly impacted by the ratings, and the highest ratings go to generally the same few demographics, this tends to lead to networks becoming more and more like each other, either in similar programming or outright airing the same shows.
It could be argued that the changes to network programming are inevitable and necessary. Some changes can be chalked up to the changing landscape of TV. As the number of channels goes up, networks re-align themselves to try and hold some of their market. That, or the parent companies who might own seven or more cable channels each shuffle stuff for "synergy" or to reduce redundancy.
History Channel - History, Made Every Day.
MTV -formerly an initialism of Music Television.
SyFy - Now trademarkable and easier to market other goods and services on without the risk of being associated with science fiction.
Similarly, the term RPG is now a brand of its own in entertainment media, with all the marketable possibilities that this entails, malleable and to be redefined, diversified or spun-off with the right PR overtones as needed for the required amount of commercial success.
Exactly. The aforementioned process really blurs the idea of what an RPG is, just like the idea of what a "History Channel" or "Music Television" should be is also blurred. From the music on MTV comes the idea that this somehow constitutes a lifestyle, and so MTV will give us more of this lifestyle. The History Channel can stick to boring facts and shit, but you can carve out a much bigger part of the market when you also broadcast stuff about alien landings, endless series about Hitler, and speculative stuff (what if Hitler had landed in the US?). The idea of what they should be doing becomes increasingly blurry, and before anyone takes notice, it's already too late (turning back now = less fans, less consumers, being beaten by the competition who don't have these old-fashioned considerations).
What happened is that gaming went from a niche hobby for and by nerds to a full blown entertainment industry in just two decades.
Those are all action games with role playing and a console market focus.I know people will be annoyed by my saying so, but with Witcher 2 selling 2 million copies, New Vegas selling 5 million copies, and Skyrim selling 7 million copies, it is a huge stretch to say the cRPG industry is dead.
It's akin to saying that James Cameron is yesterday's news as of the release of Avatar.
Now, you may not be fans of Witcher 2, New Vegas, or Skyrim. But do you realize that - whether or not those games are up to your personal standards - the idea of singleplayer cRPGs being a dead genre in this day and age is utterly ridiculous? Lucas Arts adventure games are a dead genre, but cRPGs? COME ON!
New Vegas selling 5 million copies, and Skyrim selling 7 million copies, it is a huge stretch to say the cRPG industry is dead.