Nifft Batuff
Prophet
- Joined
- Nov 14, 2018
- Messages
- 3,577
This is why pirating preserving is a good thing.
DirectX 11 Non-Ray Tracing Version Now Available
Hello Resident Evil fans,
Due to overwhelming community response, we've reactivated the previous version that does not include ray tracing and enhanced 3D audio. Both enhanced and previous versions will be made available going forward.
Please follow the steps below if you wish to roll back to the previous version.
1. Click LIBRARY in Steam client.
2. Right-click the game and select ""Properties...""
3. In the pop-up menu, select ""BETAS""
4. From the pull-down menu, select ""dx11_non-rt"" (Note: password not required)
5. Close the pop-up menu and let the Steam client auto-update the game
6. You should be able to launch the game normally once the update completes
7. Please note some of the in-game option settings will be reset as a result of the rollback process.
If you would like to update the game to the new version again, simply select ""None"" from the pull-down menu in Step 4 above.
Resident Evil Team
The fix camera mod is interesting. Although I don’t know why you’d go with actual fixed cameras when you’ve got fully 3D environments. The camera doesn’t move in the original RE2 because it’s got pre-rendered 2D backgrounds. But with fully 3D environments you can move that camera around just like an actual movie would (pan, dolly, truck, boom) as well as doing optical things like crash zooms. Code: Veronica used fully 3D environments to allow camera movement with its camera angles.
Beat the original Resident Evil 2 for the first and second time this week.
I liked the remake. More than most new AAA games. But, whatever compliments you can give it, it shouldn't have been made. Capcom could have made an original survival horror game just as good or even better if they weren't so bloated and scared of departing from the narrow, linear design with all the hand-holding that obviously isn't that desired anyway, judging from... Wait, RE7 and Village sold HOW much? That's depressing.
Anyway, the RE2 remake is so inconsistent from being a game from the '90s under all that expensive realism, making the ridiculous, including the progression in these illogical structures, stand out more, and it's probably made worse with a few things changed up for the sake of originality. RE4 was so far ahead of RE2 technologically, and pretty ridiculous too, but I accepted it all more easily than in the RE2 remake because it was confident in its tone and set in a place so foreign and rural that we could just pretend they really are backwards.
A bunch of content is not in the remake and the B ending with the monster inside the train is less climactic thanks to this expensive realism. The area between the sewer and lab was dropped for more time in the sewer. The trip to the police station was shortened, but you now play through Claire's encounter in the gas station. In the original, it's a cutscene, followed by the player being thrown right into the street with a bunch of zombies. I prefer the efficiency of the original over the kiddie glove intro of the remake.
Tired also of having the cam locked behind the character's back in every second AAA game that isn't in first-person view. It becomes so visually boring after a while. Enemies have to take more bullets because of how overpowering the modern over-the-shoulder combat is. This is why a new Dino Crisis would never work. OF COURSE they would put the same combat in, and OF COURSE they would add clunk like in the RE4 remake. (I played the demo.) But it still wouldn't work. You'd be shooting so many bullets at the dinosaurs that they wouldn't even seem like animals. Never had a problem with tank controls. I would put an old-fashioned cinematic camera in a survival horror like Resident Evil or Dino Crisis, but obviously fully render the environments.
The new RE2 music is too bland to be listened to, and the classic OST available as DLC is incomplete and doesn't match the new tone.
That the story and writing aren't very good stand out more in the more realistic remake as well. They even replaced the huge underground cavern in which Claire first fights William Birkin with a more realistic industrial/science area, trying to hide the weirder elements that felt more at home on the original PlayStation that produced such simplistic graphics, and got rid of the killer ravens, giant spiders and moth. It wasn't enough.