Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 7,122
We're going to have to readdress those problems, because you're missing out on some of the best games ever made with that mindset. Forget Half-Life, I chose that for accessibility and broad appeal to newcomers. Duke Nukem 3D, System Shock 2, Deus Ex, Arx Fatalis, Unreal, Everspace, Blood, Fallout: New Vegas, Morrowind, Quake and many more, one should simply not miss.
I recall you protesting first person games before...something to do with spatial awareness? I think I called it out too. Please consider that the relevance you are giving to that is misplaced.
Firstly, third person doesn't even offer that greater spatial awareness, not in shooters anyway, even those with the camera at a decent distance behind (rare especially in modern shit). More spatial awareness yes, but it isn't a huge deal or difference. Devil May Cry or something, yeah it makes a big difference, but shooters not so much, and often in shitty ways anyway (cover shooting "gameplay").
Secondly, First person handles spatial awareness in other ways, namely enemies telegraphing actions with sound. As a player you can and should take it even further with high FOV settings and high camera sensitivity (turn your character completely around in 0.2 seconds).
Thirdly, lack of spatial awareness can be a GOOD THING for game design. We're in a Resident Evil thread, where fixed camera is celebrated for the view restrictions it imposes. Weren't you also in the MGS3 thread shitting on the whole free camera thing the remakes and rereleases added? Therefore you understand on some level that restrictions can often be a good thing.
Lastly, Even disregarding all this, let us pretend the slightly lesser spatial awareness is actually a big deal - it would still be foolish to write off endless amount of top-quality games from camera perspective alone. Every single standard camera perspective has great games to offer - Third person behind cam, Isometric, Fixed cam, Side-view, Top-down, First Person. Even the shitty modern practice of third person with the camera right up the protagonists ass still has some good games to offer (Dead Space and RE4).
I recall you protesting first person games before...something to do with spatial awareness? I think I called it out too. Please consider that the relevance you are giving to that is misplaced.
Firstly, third person doesn't even offer that greater spatial awareness, not in shooters anyway, even those with the camera at a decent distance behind (rare especially in modern shit). More spatial awareness yes, but it isn't a huge deal or difference. Devil May Cry or something, yeah it makes a big difference, but shooters not so much, and often in shitty ways anyway (cover shooting "gameplay").
Secondly, First person handles spatial awareness in other ways, namely enemies telegraphing actions with sound. As a player you can and should take it even further with high FOV settings and high camera sensitivity (turn your character completely around in 0.2 seconds).
Thirdly, lack of spatial awareness can be a GOOD THING for game design. We're in a Resident Evil thread, where fixed camera is celebrated for the view restrictions it imposes. Weren't you also in the MGS3 thread shitting on the whole free camera thing the remakes and rereleases added? Therefore you understand on some level that restrictions can often be a good thing.
Lastly, Even disregarding all this, let us pretend the slightly lesser spatial awareness is actually a big deal - it would still be foolish to write off endless amount of top-quality games from camera perspective alone. Every single standard camera perspective has great games to offer - Third person behind cam, Isometric, Fixed cam, Side-view, Top-down, First Person. Even the shitty modern practice of third person with the camera right up the protagonists ass still has some good games to offer (Dead Space and RE4).