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Capcom Resident Evil 4 Remake - out now for PC/Playstation/Xbox

Konjad

Patron
Joined
Nov 3, 2007
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Never played Resident Evils before but I must say I'm enjoying the RE4R. It's a bit stupid in some ways (destroying yellow painted boxes like a retard, and which additionally while being very loud never alerts enemies), but shooting is just fun. The story could be better though because it's complete garbage.
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
24,064
Location
Mahou Kingdom
Never played Resident Evils before but I must say I'm enjoying the RE4R. It's a bit stupid in some ways (destroying yellow painted boxes like a retard, and which additionally while being very loud never alerts enemies), but shooting is just fun. The story could be better though because it's complete garbage.
The original is quite fantastic until you learn where you need to go after a couple of playthroughs and realize you can just run around everything except the bosses. I assume the remake has the exact same problem.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
Never played Resident Evils before but I must say I'm enjoying the RE4R. It's a bit stupid in some ways (destroying yellow painted boxes like a retard, and which additionally while being very loud never alerts enemies), but shooting is just fun. The story could be better though because it's complete garbage.
RE1 is amazing
they're all good mostly but RE1 is really must play
 

Freedos

Educated
Joined
Feb 17, 2020
Messages
62
Resident Evil Celebration video...and yet complete absence of the original 'trilogy', Code Veronica and the original RE4 (and I like their remakes).

We'll have some laughs when they release some new remake of the first entry ignoring the beloved GC game.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,837
Playing the demo again. Lack of shoulder swap bothers the hell out of me. Have to move so far out of cover to see what's there.

shoulder-swap.jpg


shoulder-swap-2.jpg
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,837
Don't like the way it handles. So zoomed in when you aim. Wobbly. Position of your character feels so floaty and imprecise.

Crappy, annoying (noisy) music.

Leon looks weird. Gaunt. Like he's sick. Or part Asian? Voice has half the charisma of the original.

Opening house too long.

Containers painted yellow because nothing stands out from all the detail.

I would say I'll wait for a bigger discount, but I don't even know. Don't really enjoy it.
 
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Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,837
Pretty sure you could shoulder swap when aiming
Tried every button on my keyboard and then every button on my controller. No shoulder swap. If you could swap while aiming, it would still be inadequate with the cam canted so far to one side. It would still blind you when moving normally through the environment.
 

Groover

Educated
Joined
Aug 6, 2023
Messages
50
Shoulder swapping isn't possible here. The whole game feels generally listless and devoid of passion. The emphasis on crafting has you constantly pausing in the midst of combat, which somewhat negates your ability to switch weapons without fiddling with menus. There's a degree of unresponsiveness to the combat that just makes the whole ordeal feel sloppy and amateurish. Enemies can teleport grab you, and there's no reliable way to avoid this move. Leon feels clumsy and sluggish to control, and as mentioned above, his face looks sickly.

This game was a waste of resources, and will likely be forgotten. Resident Evil as a whole feels like it's just spinning its wheels at this point.
 

Basshead

Scholar
Joined
Jul 25, 2019
Messages
134
Location
Coal Region, PA
Shoulder swapping isn't possible here. The whole game feels generally listless and devoid of passion. The emphasis on crafting has you constantly pausing in the midst of combat, which somewhat negates your ability to switch weapons without fiddling with menus. There's a degree of unresponsiveness to the combat that just makes the whole ordeal feel sloppy and amateurish. Enemies can teleport grab you, and there's no reliable way to avoid this move. Leon feels clumsy and sluggish to control, and as mentioned above, his face looks sickly.

This game was a waste of resources, and will likely be forgotten. Resident Evil as a whole feels like it's just spinning its wheels at this point.
Leon is sick for most of the game. Remember he got infected with the parasite? Resident Evil has also always had clunky movement. It adds tension to the combat and makes you more vulnerable. I feel like most of your comments on the gameplay apply to the original RE4. This remake was pretty faithful, and it didn't replace the originals on storefronts like a lot of companies do now. It wasn't a great game, or necessary. But not complete shit.
 
Joined
Jun 13, 2019
Messages
792
Shoulder swapping isn't possible here. The whole game feels generally listless and devoid of passion. The emphasis on crafting has you constantly pausing in the midst of combat, which somewhat negates your ability to switch weapons without fiddling with menus. There's a degree of unresponsiveness to the combat that just makes the whole ordeal feel sloppy and amateurish. Enemies can teleport grab you, and there's no reliable way to avoid this move. Leon feels clumsy and sluggish to control, and as mentioned above, his face looks sickly.

This game was a waste of resources, and will likely be forgotten. Resident Evil as a whole feels like it's just spinning its wheels at this point.
Leon is sick for most of the game. Remember he got infected with the parasite? Resident Evil has also always had clunky movement. It adds tension to the combat and makes you more vulnerable. I feel like most of your comments on the gameplay apply to the original RE4. This remake was pretty faithful, and it didn't replace the originals on storefronts like a lot of companies do now. It wasn't a great game, or necessary. But not complete shit.
cope nigga you cant even tell outside of the few events where the parasite begins to manifest its growing control over leon. ashley has one too and you can't actually tell much at all
 

Basshead

Scholar
Joined
Jul 25, 2019
Messages
134
Location
Coal Region, PA
Shoulder swapping isn't possible here. The whole game feels generally listless and devoid of passion. The emphasis on crafting has you constantly pausing in the midst of combat, which somewhat negates your ability to switch weapons without fiddling with menus. There's a degree of unresponsiveness to the combat that just makes the whole ordeal feel sloppy and amateurish. Enemies can teleport grab you, and there's no reliable way to avoid this move. Leon feels clumsy and sluggish to control, and as mentioned above, his face looks sickly.

This game was a waste of resources, and will likely be forgotten. Resident Evil as a whole feels like it's just spinning its wheels at this point.
Leon is sick for most of the game. Remember he got infected with the parasite? Resident Evil has also always had clunky movement. It adds tension to the combat and makes you more vulnerable. I feel like most of your comments on the gameplay apply to the original RE4. This remake was pretty faithful, and it didn't replace the originals on storefronts like a lot of companies do now. It wasn't a great game, or necessary. But not complete shit.
cope nigga you cant even tell outside of the few events where the parasite begins to manifest its growing control over leon. ashley has one too and you can't actually tell much at all
Cope with what? These games have always been a goof anyway. There's no way anyone could have possibly taken something like RE4 seriously, as it was perhaps narratively even wackier than the original with it's "Barry, Where's Barry?". Honestly as a fan the characters and stories in these games, along with the execution always made me laugh. The gameplay formula works and I enjoy them, even though it's been done a million times. I don't mind having a remake with some slightly altered levels and stuff. It was still fun, for what it was.
 

Groover

Educated
Joined
Aug 6, 2023
Messages
50
Shoulder swapping isn't possible here. The whole game feels generally listless and devoid of passion. The emphasis on crafting has you constantly pausing in the midst of combat, which somewhat negates your ability to switch weapons without fiddling with menus. There's a degree of unresponsiveness to the combat that just makes the whole ordeal feel sloppy and amateurish. Enemies can teleport grab you, and there's no reliable way to avoid this move. Leon feels clumsy and sluggish to control, and as mentioned above, his face looks sickly.

This game was a waste of resources, and will likely be forgotten. Resident Evil as a whole feels like it's just spinning its wheels at this point.
Leon is sick for most of the game. Remember he got infected with the parasite? Resident Evil has also always had clunky movement. It adds tension to the combat and makes you more vulnerable. I feel like most of your comments on the gameplay apply to the original RE4. This remake was pretty faithful, and it didn't replace the originals on storefronts like a lot of companies do now. It wasn't a great game, or necessary. But not complete shit.
Yeah, but he's not infected at the beginning of the game and he still looks gaunt and malnourished. RE has typically had clunky combat (with the exception of 6), but the controls were at least predictable and reliable. With this remake however, there's something weird going on with animation priority, leaving you taking hits when you have no means of responding appropriately. There's no reliable way to avoid grabs, shoulder swapping should've been available, and knife parries sometimes don't execute like you'd expect them to, amongst other things. The original at least gave you i-frames during certain moves, which balances it out. It's obviously not complete shit, but in some funny way, it would've been more interesting to talk about if it was. As it stands, it's just kind of mediocre and uninspired - a sin more damning than outright being bad, which would at least get a few laughs.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,837
Seems also like the text commentary is gone. I checked a few things out in the demo and the cam just focused but without any of the protagonist's mental commentary. You could say, graphics have come so far that you no longer need to write that (and I would disagree), but what about smell? It added atmosphere.
 
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