Sduibek I would suggest skipping WL2, DC or not, unless you have an excessive amount of free time on your hands. As
Tigranes and
Duraframe300 roughly said; it isn't a good game, is amateurish and utterly fails at capturing the spirit or magic of the original Fallouts. And this is coming from someone who supported it on KS and didn't have any expectations beyond "a good post-apoc game".
If you're dying for a good turn-based post apoc-type game, although not squad based, I would suggest Underrail, Age of Decadence, or NEO Scavenger. If you need squad-based, there's not a good post-apoc suggestion that I can think of but Expeditions: Conquistadors is excellent, as is Silent Storm - although SS is much more a TB strategy game than RPG, the combat is exceptional as is the detailed stats/perks system and fully destructible environments.
Also, Blackguards has gotten a lot of love around here, but I haven't gotten around to playing it so I can't recommend based on first hand experience. From my readings and the people who have enjoyed it, I feel comfortable recommending it. With the same caveats, I can recommend Dead State in the 'squad based' category, and I even played the demo of that one a long time ago and I quite enjoyed it.
Lastly, ATOM has gotten a lot of love in its dedicated thread, and it is clearly post-apoc and TB (although not squad based), yet I don't feel entirely comfortable recommending it. While I played it a small amount, and the Fallout inspirations are definitely there, it might actually suffer from an uncanny valley-type effect, wherein it's a bit too much like and not like Fallout at the same time.
Regarding WL2, I can enumerate why I feel as I do about the game, but I'm sure you've seen the signs already. Dialogue, map and combat encounter design, and hell even the skill systems are all quite poor when held up to the games above - with the exception of the games I gave caveats about.