EDIT: Now that I'm using https://forums.inxile-entertainment.com/viewtopic.php?f=18&t=10808&start=60#p189932 it's much better. Thanks everyone for your input and feedback!
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and worst of all: the distance I can see away from the team at ALL camera angles / zoom levels is laughably cramped.
1920x1080 on a 24" monitor. Again I've not experienced this issue in the many other games i've played over the years.what kind of shit resolution are you playing on?and worst of all: the distance I can see away from the team at ALL camera angles / zoom levels is laughably cramped.
Honestly it's really hard to explain the issue in a way that'll make sense to everyone. The best way I can describe it is the angle at which the view is pointed, is either not close enough to horizontal (when zoomed in fully) or too close to vertical when zoomed out fully. So it's always this uncomfortable feeling of being unable to see the "horizon" that I've never had with any other game. All of the Diablo games, all of the 2D Fallout games, other games like Planescape:Torment or Baldur's Gate, were fine. Literally every other conventional RPG, tactical turn-based RPG, and action RPG I've played didn't have this issue (which is dozens). It's like this game is actively trying to prevent you from having an optimal view of the landscape. It's fucking weird.This is definitely a (weird?) technical problem on your end.
DC version. I will try the vanilla version, thanks for this info.Are you playing the Director's Cut or vanilla? In vanilla, camera angles were absolutely fine, DC fucked it up somehow. It was even worse before they supposedly fixed it, but it's still pretty bad. At any rate, you just keep playing, you'll get used to it after some time.
DC version yes. And is it? hm. I've found other aspects of the UI to be quite glitchy too [like issues selecting enemies in combat, which again is a SUPER basic core function of a game], but I didn't mention them here because they are small issues compared to the perspective/camera issues.I hope you are playing the DC version. That is a good, polished game
1920x1080 on a 24" monitor. Again I've not experienced this issue in the many other games i've played over the years.what kind of shit resolution are you playing on?and worst of all: the distance I can see away from the team at ALL camera angles / zoom levels is laughably cramped.
Honestly it's really hard to explain the issue in a way that'll make sense to everyone. The best way I can describe it is the angle at which the view is pointed, is either not close enough to horizontal (when zoomed in fully) or too close to vertical when zoomed out fully. So it's always this uncomfortable feeling of being unable to see the "horizon" that I've never had with any other game. All of the Diablo games, all of the 2D Fallout games, other games like Planescape:Torment or Baldur's Gate, were fine. Literally every other conventional RPG, tactical turn-based RPG, and action RPG I've played didn't have this issue (which is dozens). It's like this game is actively trying to prevent you from having an optimal view of the landscape. It's fucking weird.This is definitely a (weird?) technical problem on your end.
Another way to describe it which might help for clarity is it feels like if you played a game meant for 1024x768, in 640x480. It would always feel like you couldn't see quite far enough / quite enough of the map. I kept finding myself thinking "Man that [XYZ graphics asset] sure seems like it would look neat, I wish I could actually see it properly/fully].
I never had a problem with bugs or the UI in the DC version. Of course what everyone has a problem with differs so...DC version yes. And is it? hm. I've found other aspects of the UI to be quite glitchy too [like issues selecting enemies in combat, which again is a SUPER basic core function of a game], but I didn't mention them here because they are small issues compared to the perspective/camera issues.
camera angles ruin this game, or...?
Delivering a good camera is on the developer, as Obsidian proved numerous times back in the 00s/early 10s. Going for full rotation is asking for trouble. The path of least resistance is to design everything for one angle and not allow any kind of rotation. Larian went for limited rotation with D:OS.camera angles ruin this game, or...?
Unity. The answer is always Unity.
Regarding WL2, I can enumerate why I feel as I do about the game, but I'm sure you've seen the signs already. Dialogue, map and combat encounter design, and hell even the skill systems are all quite poor when held up to the games above - with the exception of the games I gave caveats about.
I had my issues with W2s camera as well, but honestly in the end that had more to do with the dreadful level- and art design.