First question - [wont repeat it] -
What is so retard asking how much NPC can we expect in game and will there be crowds. Knowing Bethesda is into open-endness and "just-like-reality" it might be reasonable to verify how "realistic" crowds they plan. Seriously, its adequate question for Morrowind-like game where everyone is just floating around ya. That they gave answer 1000 just proves that nothing surprising, nothing exceptional, but why not ask?
Second question - THAT EVIL puddle thingy
*sighs* I have not programmed 3D game engine yet, so I cannot comment on how water is handled, but though I could immagine, its easy to bring "0 level" in and any water above this level is much harder to handle imo. Here comes the puddles - if we can have puddle, it means there is water above 0 level handled. I have not played around with Morrowind editor, but I immagine, there were no puddles possible in it
, so for modders they might just be interested to learn if these fucking puddles are implemented. And how. God knows for what crazy reasons, but - baah - why its retarded then? Of course it adds no immersion Spiderweb does around, but, hey, I respect Morrowind for what it does - it gives pretty open-ended gameworld you can try to virtually live. Sure it sucks hard at this endavour, but without trying you will achive nothing. And there are people who like such 3D world they can wander around and some of them like making modds and they are very glad about every "just-like-in-reality" feature in game. Even if it is so simple as puddle.
To be honest, I think this question was asked about water in general and effects that could be applied to it. Paddles was just an example, though waterflow would be really great deal in graphical plane since there is no flowing water in computer games yet.
3d question. The one I said its uninteresting
Though having said its unintereting for me, I explained its because I havent played those games so could not compare. But I added about 2-3 sentences where I actually talked about ..wait, here is the quote -
Though, I would say it would be pretty important design decision adjusting music to overall situation at specific moment. That would add some cinematographic effect to game, if properly done. And again, if I knew such feature is going to be in the game, I would be interested to see how it works and how it is done. Plus, different music for every location is - imo - must be in every cRPG(actually any game) by now allready.
Unluckily, developers failed to respond otherwise their answer would be pretty valuable. We all know how music helps in immersion, well, do we?
Fourth q. The one about Big Puddle exploration
Well, ok, you win, they failked this question. In my previous post I forgot we talk about retarded questions, not retarded Q and A. This time developers gave better answer than question would ever dream of.
Borders. Exploration. The fifth element.
OK, I accidentally made fun of myself, but that has nothing to do with questions. Since question is - again - adequate. If I am that type of character that runs around world [what else could you expect from game that gives 3D open-endness?] borders become pretty important to me, since it is way I am being constrained. Some people find immersion in "kinda reality but its 3D" world and most of Morrowind fans are like that, therefor the question of borders could be put as a question for how they would limit your freedom. Like, in spiderweb games, it would be on par with "How you will implement finite count of answers and questions in dialogues? You could ask whatever you like, so how you deal with this since this is not possible?" There are different kinds of people and, even cRPG players, some like better immersion in Morrowind, others - in spiderweb games. Deal with it.
And the heck, its simply question Bethesda can answer. People are curious ya know. "They shouldnt have asked that, its RETARDED!!!!" No, normal question about game design. There were others like that - the one about walking in and out of houses and are there still in and out sections of city which are pretty i mportant questions to many, since many didnt like that style of city handling so it was reasonable to ask, is there any progress in that area.
Overall - some questions were really specific, others - too bad formulated, but overall this QA showed approximatly what that game will be like from all the details. It may seem I am supporting this whole stuff just because you are not and I am just acting against. Well, its not that. I agree on many things with you, VD - what is important in those games and what is not. Still, you fail to understand that there are also other things that make TES games TES games and these things might not be important to you, but are important to others.