Seven
Erudite
11 pages, huzzah huzzah!!!
This makes sense if you're hoping to include rivers, waterfalls, fountains, ponds, pools etc. or even allow players to drink a glass of water above sea level and yes, have puddles when it rains.Could you give the fans any information regarding the behavior of water--eg. flowing and making puddles--and if it will be able to be above or below "0" level?
You lost me here. What "instance" are you talking about? In Morrowind exterior cells the water is at 0 level and that's all. No weight, no pressure etc.Wysardry said:Large areas of water spread out due to weight and pressure, whereas smaller pools may hold together due to surface tension. As it seems that Morrowind didn't support water above a certain level, I would imagine that only code for the first instance was included.
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Large areas of water (the first instance of my previous sentence). The weight and pressure is simulated (approximately) by just having water spread out as far as it can at 0 level.Elwro said:You lost me here. What "instance" are you talking about? In Morrowind exterior cells the water is at 0 level and that's all. No weight, no pressure etc.
Astromarine said:Jesus christ, you people give me ulcers.
Vault Dweller said:Jiujitsu decides that calling me an asshole and other bullshit like "this isn't VD's Codex and not your weblog" is a good argument.
jiujitsu said:I'd rather read a Codex interview, though.
Nothing wrong with that question. However that wasn't the question. The question was "how do you plan on emulating this massive crowd?" There is no doubt that we can rephrase anything stupid into a bit of Confucius-like wisdom, but this isn't the point of this discussion. Either discuss questions are they ARE, or drop this crusade.Kamaz said:What is so retard asking how much NPC can we expect in game and will there be crowds.
Well, Kamaz, anyone who thinks that there is a chance to see an RPG town filled with tens or hundreds of thousands people is fucking retarded. Do I really need to explain that to you?Knowing Bethesda is into open-endness and "just-like-reality" it might be reasonable to verify how "realistic" crowds they plan.
Because the answer is obvious?Seriously, its adequate question for Morrowind-like game where everyone is just floating around ya. That they gave answer 1000 just proves that nothing surprising, nothing exceptional, but why not ask?
That's not really a point. You can justify anything that way: modders might be interested to learn if piles of dung are implemented and if they are throwable and stickable to other surfaces, including faces.so for modders they might just be interested to learn if these fucking puddles are implemented. And how.
Another great argument. A signature material.God knows for what crazy reasons, but - baah - why its retarded then?
Yes, let's think and interprete it until it starts making sense.To be honest, I think this question was asked about water in general and effects that could be applied to it.
Yes, there is. Good ol' DOS game where things looked like crap but everything was possible.Paddles was just an example, though waterflow would be really great deal in graphical plane since there is no flowing water in computer games yet.
That was not the questionThough having said its unintereting for me, I explained its because I havent played those games so could not compare. But I added about 2-3 sentences where I actually talked about ..wait, here is the quote -
"if I knew such feature is going to be in the game, I would be interested to see how it works and how it is done".
This is really stupid, I hope that some hidden meaning got lost in translation. Besides, I don't really think that "constrained" could be applied to TES games. They had faults, but constrained they are not.If I am that type of character that runs around world borders become pretty important to me, since it is way I am being constrained.
Once again you are trying to tweak the question....the question of borders could be put as a question for how they would limit your freedom.
Your analogy sucks, sorry to say that. First, finite means limited that it doesn't go with "you can ask whatever you like", second, you can't ask whatever you like in Spiderweb games, and third, you can't compare game mechanics to objects.Like, in spiderweb games, it would be on par with "How you will implement finite count of answers and questions in dialogues? You could ask whatever you like, so how you deal with this since this is not possible?" There are different kinds of people and, even cRPG players, some like better immersion in Morrowind, others - in spiderweb games. Deal with it.
Can you be more specific here, instead of throwing general phrases. Specify "from all the details" and tell me what exactly have you learned (as in didn't know before) from the interviewOverall - some questions were really specific, others - too bad formulated, but overall this QA showed approximatly what that game will be like from all the details.
I know what TES games are, I played all of them. I don't see what knowing what they are has to do with the interview. I also don't see how making empty statements like "it's important to somebody" can help you win the argument.Still, you fail to understand that there are also other things that make TES games TES games and these things might not be important to you, but are important to others.
No big deal, don't worry about it.jiujitsu said:... I posted too quickly without letting myself calm down. I am sorry for that and regret it.
That was my problem with the interview. Imo, 50% of the questions were of "we already know the answer to" variety, 40% of the "who cares" variety, and only 10% were somewhat informative.So, why ask a question you already know the answer to?
I don't really see a point though, until Bethesda announces all the features and changes like the new magic system and those boss battles. Then we can talk to them and ask specific questions, assuming, of course, they would interested in talking to us.I'd rather read a Codex interview, though.
The population in Cyrodiil, the assumed main setting for Oblivion, is said to be ‘thousands upon thousands'. With such a small NPC bank, how do you plan on emulating this massive crowd?
Show me a fantasy RPG setting that doesn't count its population in thousands.Kamaz said:Not without reason words 'thousands upon thousands' are put into quotes, since it applies to gameworld's setting.
Like I said, nobody ever deals with that issue because it's not fun from design point of view and it's a waste of resources, assuming that was technologically possible. It's clear to everyone but the guy who asked that question. It's one of those things like eating and shitting in games. We assume that these things take place but no visual representation is necessary.And the question is - how they plan to deal with it considering they are not going to implement all the million NPCs.
Because he's a fucking moronWhy do you think asker believes there is a chance for literally 'thousands upon thousands'?
Bullshit. MW isn't the first FP RPG, is it? Take Gothic for example. We are told that a large orcish army threatens the land. The large army consists of about 50 orcs.In a game like Morrowind - "pseudoreality" where "what you see is what you get" it is somehow essential and important to gameplay, since the city is built "as is".
Why didn't they ask it then? Once again, stop twisting questions to support your position.I think, most of the others posters allready nailed it down - question is about various water effects we can expect from Oblivion. Since in the previous game water was one of the features ("we have realistic water!"), it would be just adequate to ask weather Oblivion is going to have something groundbreaking or not in this area again.
I love "I haven't played the game, but I love to argue" type arguments. Go play them then, and then come back. I will be here.well, I havent played the games, yet others have.
That's not what they asked.They ask if there will be any upgrades or no - it is very simple and normal question.
People who feel that they are limited in TES games are anal-retentive faggots. Out of curiosity, do you feel that you are limited in TES games, Kamaz?Simple question for those who love to run around - its obviously stated that it is significent for special group of players, "explorers" - how they will be limited.
Why won't you play the fucking game to find out?Very simple question - how do I know its the end of the world? Cannot I get by? How it looks there?
That is the stupidest thing I've read lately, and considering that we are on page 11 now, you can take that as a compliment.It was provocative kind of question to gain as much info about borders and their implementation, as possible. There are some that care. You call them dumb? Why? If game offers such possibility why should I do as everybody else does? I roleplay character that runs around the world, why not? Its maybe the only freedom Morrowind could offer. Stupid are those that try to seek some sense in those quests maybe...
Thank youAnd yes, comparison with dialogues sucks. It was not wise to make one.
What a shocker! I thought it would be an isometric and turn-based DnD game. You know, what if and all that.From this QA I can now safely tell that Oblivion wont bring any revolutionary features and will be allmost the same old Morrowind just with better graphics
I'd say so, then again it depends on a game and its mechanics. If there are different situations (i.e. it's easier to sneak at night in black, but harder during the day because you look like some freaking ninja-wannabe and attract attention; different clothes and disquises for different occasions) then it would work well. If not, and black is the color of choice because it "owns", then it's retarded.PennyAnte said:VD: I would guess that qualitatively speaking, you'd say the last item is less retarded than the others, am I correct?
do u guys think super alchmy chould return i do cuz flying at 1000000mph is soo cool
Will there be expansions for Oblivion? If so, what will they be called, and where will they take place?
What a moron.I loved Morrowind and its addons. So I have a nice registered copy of each (after having played a well cracked version.. the game is/was a work of art).
The only thing that I think should also be added to the game is the option to start again with a char, just like in Diablo I&II, and the import/export option in Icewind Dale and Bladur's gate and other such games.. No items or reputations or such, but all gained abilities (this would include the idea of immortality from corprus and disease immunity- simply make the story a little different after having finshed once) and XP and levels. Come on, the RPG value would increase. You could happily join a guild and do the quests, or play as a thief, or simply go out of the census office, fly away and throw fireballs on the puny elves... To make it harder, the difficulty would be locked at 100 (or you'd just set it there...).
What do you think?
Personally, I just got sick of restarting and then having to bash monsters and fire at walls to increase my skills (I have a kind of fixation of getting some skills to 100 by myself, without training.).
I mean he realizes that this number comes from setting and he does not assume the game will have such number of NPCs. Thats the reason why there are quotes.Show me a fantasy RPG setting that doesn't count its population in thousands.Kamaz said:Not without reason words 'thousands upon thousands' are put into quotes, since it applies to gameworld's setting.
OK, its clear allready, but you said there were some 400-600 NPC in Morrowind [or smth like that] and they emulated one province with such NPC bank. I immagine this time this city he talks abou, has even more citizens according to setting, so he wonders how they deal with this. Very specific question but nonetheless, he doesnt ask "will there be million NPC?"Like I said, nobody ever deals with that issue because it's not fun from design point of view and it's a waste of resources, assuming that was technologically possible. It's clear to everyone but the guy who asked that question. It's one of those things like eating and shitting in games. We assume that these things take place but no visual representation is necessary.And the question is - how they plan to deal with it considering they are not going to implement all the million NPCs.
OK, my fault. I asked your personal opinion on him. I know I shouldnt.Because he's a fucking moronWhy do you think asker believes there is a chance for literally 'thousands upon thousands'?
Bullshit. MW isn't the first FP RPG, is it? Take Gothic for example. We are told that a large orcish army threatens the land. The large army consists of about 50 orcs.In a game like Morrowind - "pseudoreality" where "what you see is what you get" it is somehow essential and important to gameplay, since the city is built "as is".
Why didn't they ask it then? Once again, stop twisting questions to support your position.
They ask a)will water flow; b)will it leave puddles; and c)some mod specific question. Even more, they put "e.g." that shows those are just samples of what watter could possibly do. Its hard to me to understand why you think they dont ask about effects since they mentione "water behaviour" (and its effect, doh!) and give some examples. Do you honestly believe they ask about puddles specifically? Oh, nevermind, yes I know, they are morons. But you are making up then.retarded question said:Could you give the fans any information regarding the behavior of water--eg. flowing and making puddles--and if it will be able to be above or below "0" level?
For God's sake, what this question have to do with me? The fans asked, not me, the question should be ok even if I have not played the game. (Well, to be honest, I have played the TES games but without sound support, so I cannot comment.)I love "I haven't played the game, but I love to argue" type arguments. Go play them then, and then come back. I will be here.
They asked:That's not what they asked.
Why its dumb question? They ask about music in game, stressing aspects they find the most important.retard musical question said:Will Oblivion return to the location based music concept apparent in earlier installments of the TES series, with dedicated music for dungeons and different aspects like timing and weather?
codex style answer. I am sorry my style of expressing and lack of language skills misguided you. By "how they are limited" I meant "how they implement borders" just in other words. Nothing more.People who feel that they are limited in TES games are anal-rete
ntive faggots. Out of curiosity, do you feel that you are limited in TES games, Kamaz?
This is not an argument. Its rethorical question. You can counter-ask this about everything and then we would need no interviews with devs. "Do you plan implementing multiple solutions to sidequests?" "Why dont you find out yourself, retard!"Why won't you play the fucking game to find out?
Why? Everyone should play the game the only way its meant? I played Bloodlines with Gangrel that specialized in hacking, sneaking and firearms. Plus, I avoided drink any blood and did not kill if not forced. Why? Its more interesting to play the game this way than some usual "I am gangrel, so lets boost our protean skills." way. This is freedome RPGs should offer. And if Morrowind can offer wide open landscapes why shouldnt I walk around? I find it boring playing the way the game was intended. I bet you create your own characters if play some cRPG and dont take any pregenerated ones with their automatic levelup system. What does it change if you dont use the system's freedom to its limits? You are going allways the same path and I find it boring. I want my choice and I want it now.That is the stupidest thing I've read lately, and considering that we are on page 11 now, you can take that as a compliment.
You are wellcome.Thank youAnd yes, comparison with dialogues sucks. It was not wise to make one.
You may not believe, but seeing those screenshots gave me some doubts about that. I thought they'd go further and make Oblivion somehow different than Morrowind. I did not expect any isometric view since a)I saw screens; b)seeing modern cRPG tendencies I find it impossible.What a shocker! I thought it would be an isometric and turn-based DnD game. You know, what if and all that.From this QA I can now safely tell that Oblivion wont bring any revolutionary features and will be allmost the same old Morrowind just with better graphics
If he doesn't assume, as you say, that the game will not feature realistic population, why ask the question?Kamaz said:I mean he realizes that this number comes from setting and he does not assume the game will have such number of NPCs.VD said:Show me a fantasy RPG setting that doesn't count its population in thousands.
The answer is obvious, and hasn't changed in decades. Therefore, the question is stupid.I immagine this time this city he talks abou, has even more citizens according to setting, so he wonders how they deal with this.
Well, there is no other way to answer your question, is there? I don't know how stupid a person should be to think that "literally thousands upon thousands" could be implemented in games.OK, my fault. I asked your personal opinion on him. I know I shouldnt.Because he's a fucking moronWhy do you think asker believes there is a chance for literally 'thousands upon thousands'?
Yet by the end of the game you were killing them 2-3 at a time. Some army.First of all, in Gothic an orc is something really scary and powerful. I, as a character/player, was really scared of them and in the first game saw one of them only for a second before died. I gained great respect towards them.
For noobs and townfolks, not for a seasoned paladin "army"And townspeople are respecting orcs as well, so it can be reasonable to think 50 orcs is fucking great army.
No, it does NOT want to go that way. It wants to go the cinematic "OMG! It looks so pretty!" way. I thought that was clear.Sure thing Morrowind is not near the best or only FP "pseudorealistic" cRPG, but it wants to go that - pseudorealistic - way and therefor we can expect them to take into consideration as many 'realistic' features,as possible.
The same way it was done before because it's the only way.Noone expects them to have literally thousands of NPC, but its interesting to see how they deal with this forced scaling.
Well, I'm not really in question-interpreting business, but it sure looks like they've picked puddles over mountain lakes, falls, etc.Do you honestly believe they ask about puddles specifically?
Well, you are the one defending it here, aren't you?For God's sake, what this question have to do with me? The fans asked, not me...
This, in particular, was not a dumb question. This was a "who gives a fuck" question.Why its dumb question? They ask about music in game, stressing aspects they find the most important.
When in Rome...codex style answer
I forgive you, don't worryI am sorry....
Does it really matter? Suppose I tell you that there are unpassable mountains, or uncrossable plains, or just a wall with a guy who says "get the fuck outta here", how would that change your perception of the game? Would you plan your character in advance trying to prepare him in advance to the Border, trying to climb the mountains, run really really fast through the plains, or kill the mean guard?By "how they are limited" I meant "how they implement borders" just in other words. Nothing more.
Once again, that's different. The multi-solution question is important to people who hate linear games. A game may or may not feature different solutions. A border, on the other hand, is a part of every game, one way or another. It doesn't affect the gameplay. It's just there. Whether it's a wall or an ocean is absolutely irrelevant, especially in TES games.This is not an argument. Its rethorical question. You can counter-ask this about everything and then we would need no interviews with devs. "Do you plan implementing multiple solutions to sidequests?" "Why dont you find out yourself, retard!"
Playing a game in different ways and role-playing your character is one thing, being obsessed with borders, which are technically not a part of the game ( and your character shouldn't even be concerned and know about them, btw) is another thing. I hope you can see the difference.Why? Everyone should play the game the only way its meant?
Again - it will not be 1:1, that he knows for sure. But what scale it will be like? He is curious because this city must be larger than any other towns in TES games before. So, how big it will be exactly? Since asker is fan of series, he can immagine certain number of floating NPCs in TES games, therefor this information gives him at least some guidelines.Vault Dweller said:If he doesn't assume, as you say, that the game will not feature realistic population, why ask the question?
Well that is the thing I did not like about Gothic and reason why I have not completed none of both games. I like the first part when you are weak and have to struggle to survive and there are plenty of things to do. Later it gets too boring and typically fantasy for me.Yet by the end of the game you were killing them 2-3 at a time. Some army.
Uhu. Thats right. I would be more pleased if they had worked this out more. How many "paladins" there were?For noobs and townfolks, not for a seasoned paladin "army"
I doubt its cinematic. Oblivion maybe will be but Daggerfall, Arena, Morrowind were far from being cinematic. Open-endness was their strongest side. Actually, that one of the unique characteristics of the game, its feature. I know lot of people loving/liking Morrowind and all of them liked the game just because of its open-endness. I wont argue about how actually open-ended the game is, since I dont find it too open-ended myself, but anyways, its clear - as the devs and PR have stated - open-endness is their goal.No, it does NOT want to go that way. It wants to go the cinematic "OMG! It looks so pretty!" way. I thought that was clear.
If you look at question closer, you might notice they speak of water flow and only then mention puddle. They want to know if a)water flows; b)if so, will it leave puddle after itself. There was that blood feature - it actually would be cool if you could cut your oponent, he'd bleed all over the ground and blood would flow down a hill, leaving some puddles behind. That was very quick and therefor lame example, but it shows the reason they spoke of puddles in the first place.Well, I'm not really in question-interpreting business, but it sure looks like they've picked puddles over mountain lakes, falls, etc.
I am just saying question arent retarded. I dont know anything about fans, though. And retardness of question should not be connected with me in any way.Well, you are the one defending it here, aren't you?
Again. Rethorical question. "Will there be those multiple solutions to the quests, sir developer?" "Who gives a fuck? Retard!"This, in particular, was not a dumb question. This was a "who gives a fuck" question.
I'll pass then.When in Rome...codex style answer
They dont ask will there be any borders. They ask what those borders be like. There are many design ways to deal with it.They want to know specifically how. Therefor question is not "retarded" but "who gives a fuck" and about that kind of questions I allready commented just above.Does it really matter? Suppose I tell you that there are unpassable mountains, or uncrossable plains, or just a wall with a guy who says "get the fuck outta here", how would that change your perception of the game? Would you plan your character in advance trying to prepare him in advance to the Border, trying to climb the mountains, run really really fast through the plains, or kill the mean guard?Guess what, sometimes it metters. If PR claims game to be open ended, its temptation for players to see is it really infinite and how vast and large and open-ended it is. I know many such players. They dont give a fuck about restrictions in MaxPayne, but as soon as its Morrowind and it seems there is no border, they just go for it and try to reach one. Actually there are very many people that like to see where the gameworld ends if game is so open as it is in case with Morrowind.
Once again, that's different. The multi-solution question is important to people who hate linear games. A game may or may not feature different solutions. A border, on the other hand, is a part of every game, one way or another. It doesn't affect the gameplay. It's just there. Whether it's a wall or an ocean is absolutely irrelevant, especially in TES games.
You are assuming and interpreting again.Kamaz said:Again - it will not be 1:1, that he knows for sure.Vault Dweller said:If he doesn't assume, as you say, that the game will not feature realistic population, why ask the question?
There is no scale. One NPC does not represent 10 or 100 or 1000.But what scale it will be like?
I would say about 40 in the entire game. Still we assume, because we are told, that there is a huge orcish army and a decent number of paladins.Uhu. Thats right. I would be more pleased if they had worked this out more. How many "paladins" there were?For noobs and townfolks, not for a seasoned paladin "army"
Well, we were talking about Oblivion... According to the GI article, it will be shorter but prettier.I doubt its cinematic. Oblivion maybe ...
No arguing here, my comment was in response to " Morrowind is not near the best or only FP "pseudorealistic" cRPG, but it wants to go that - pseudorealistic - way"Open-endness was their strongest side.
Yeah, awesome. I wonder if there is a realistic "brains explosion" (tm) feature. You wack someone with an axe, and brains are flying all over the place, while blood flows down and make puddles. Then you can write your name in blood like a serial killer.There was that blood feature - it actually would be cool if you could cut your oponent, he'd bleed all over the ground and blood would flow down a hill, leaving some puddles behind.
That's what I said when I first saw itThat was very ... lame example...
Not THAT important. We can't really compare gameplay mechanics with sounds and colours, can we?I understand, you could say you "give a fuck" about multiple solutions because you may hate linear games. Then maybe they "give a fuck" about music and so on, since they find it very important gameplay element?
You do realize that there are no infinite FP games, and that term "open-ended" doesn't refer to the physical "ends" of the game, right?If PR claims game to be open ended, its temptation for players to see is it really infinite and how vast and large and open-ended it is.
Well, they are fucking stupid, sorry to break that to you. Aint no other way of saying that.They dont give a fuck about restrictions in MaxPayne, but as soon as its Morrowind and it seems there is no border, they just go for it and try to reach one.
No, this particular question is actually retarded, no doubt about that. I'm sure that there are many people who are really interested to know how the borders will be designed, and if there is anything on "the other side", etc; but that's just stupid. There are things that you just have to accept and understand, Kamaz, like the sun is hot and really far. Why? That's just how it is. Deal with it.They dont ask will there be any borders. They ask what those borders be like. There are many design ways to deal with it. They want to know specifically how. Therefor question is not "retarded" but "who gives a fuck" and about that kind of questions I allready commented just above.