free_pepe
Literate
- Joined
- Aug 18, 2024
- Messages
- 37
Hello everybody!
this is my first post;
I love good characters, art, and stories!
and, depending on my mood, I also love good video games to just chill with, without the pressure of loosing that comes with a good action or strategy game!
and adventure games are the combination of these two things!.... but there's 2 main serious issues I have with them, as does anybody else who's ever played them; pixel hunting, and moon logic!...........
But, without those two things, if we make everything obvious to avoid the frustration when it ain't, what is left?.........
Pretty much just a cartoon!.....
So is there anything that we can add to make it a proper game?
...How about instead of gameplay focused on randomly clicking things until something works, it be about light platforming! and exploring more open environments!
In between the story bits, just give me a big playground to bounce around in, at a good pace, in whatever direction catches my fancy, and I'm happy!
(this could be done from the traditional 3rd person perspective, but I'm more interested in the (semi) top down perspective (as seen in the recent Thank Goodness You're Here) that allows for hand drawn art)
Thoughts!? (cheers)
this is my first post;
I love good characters, art, and stories!
and, depending on my mood, I also love good video games to just chill with, without the pressure of loosing that comes with a good action or strategy game!
and adventure games are the combination of these two things!.... but there's 2 main serious issues I have with them, as does anybody else who's ever played them; pixel hunting, and moon logic!...........
But, without those two things, if we make everything obvious to avoid the frustration when it ain't, what is left?.........
Pretty much just a cartoon!.....
So is there anything that we can add to make it a proper game?
...How about instead of gameplay focused on randomly clicking things until something works, it be about light platforming! and exploring more open environments!
In between the story bits, just give me a big playground to bounce around in, at a good pace, in whatever direction catches my fancy, and I'm happy!
(this could be done from the traditional 3rd person perspective, but I'm more interested in the (semi) top down perspective (as seen in the recent Thank Goodness You're Here) that allows for hand drawn art)
Thoughts!? (cheers)
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