Falksi
Arcane
The 7th Saga - SNES
Some games come to your attention on a wave of hype, others you stumble across randomly, and others rightly get the spotlight because of their quality. The 7th Saga is a game which I'd never heard of back in the 90's, and which came to my attention via emulation during the early 00's. Not because of any of the reasons mentioned previously, but instead because it was always near the top of the SNES games lists which were in alphabetical order.
You're greeted with a choice of 7 very individual & interesting characters to select from, which include the likes of a demon, a robot, and an alien. Combined with wonderfully colourful settings & presentation, not to mention excellent & very immersive music, there's a lot to suck you in. The battle screen continues offering that great presentation too, and first impressions were ones that pulled me in big time.
Initially I loved the battle setup itself too. Aforementioned presentation obviously helps, but decisions really seem to count here, and adding more strategic options - such as the fact that defending increases your attack power for a short while after - adds a very nice dynamic to the usual JRPG battle systems, and it just makes things a bit more interesting than usual.
Difficulty ranges from brutal to average depending on your stats, but sadly without any serious grinding the balance is tipped way more in favour of "brutal", and some standard fights often feel like boss fights where you have to throw everything at them to progress. And regardless of stats a major source of irritation comes in the form of how often enemies successfully dodge attacks. I just trialed 15 attacks, and out of those 5 were dodged. That's just too many. It stretches things out needlessly, undermines a lot of your decisions, and removes a lot of the gratification from battles too.
And yes, the grind. Ye gads the grind, it just wears the fuck out of you. Yes battles have some fun value when you're levelled well enough, but you just have to grind SO much to stay in touch with the enemies that it becomes a complete and utter burden to play. Throw in the fact that weapons & armour are often overpriced & underpowered, and the enemies aren't opposed to one-shotting you with instant death attacks too, and the whole thing becomes slog city.
What it does do right though is offer a different angle on the usual JRPG quests of that era, with a fairly big world & the characters playing such an integral part to the quest. The story isn't anything spectacular in itself, but it does the job, and there is a genuine sense of tension as you progress and as you all search for these runes. And it's also another game from that era which comes with a top soundtrack, and excellent enemy design to boot.
This game is incredibly frustrating, because they get so many things right and it promises loads, but it ultimately fails to deliver because of a few small bad decisions. I like so much about it that I tried playing it through 4 times with different combos of characters, but ultimately I gave up with each pairing around halfway through. Just too grindy and too punishing to stay the right side of the work-fun balance.
There is however a "New Class" hack which rebalances things & supposedly eases the grind significantly, but I've yet to play it. Looking forward to giving it a blast one day. If you like the look of this game but find it too grindy, that might be a decent alternative to look into.
Some games come to your attention on a wave of hype, others you stumble across randomly, and others rightly get the spotlight because of their quality. The 7th Saga is a game which I'd never heard of back in the 90's, and which came to my attention via emulation during the early 00's. Not because of any of the reasons mentioned previously, but instead because it was always near the top of the SNES games lists which were in alphabetical order.
You're greeted with a choice of 7 very individual & interesting characters to select from, which include the likes of a demon, a robot, and an alien. Combined with wonderfully colourful settings & presentation, not to mention excellent & very immersive music, there's a lot to suck you in. The battle screen continues offering that great presentation too, and first impressions were ones that pulled me in big time.
Initially I loved the battle setup itself too. Aforementioned presentation obviously helps, but decisions really seem to count here, and adding more strategic options - such as the fact that defending increases your attack power for a short while after - adds a very nice dynamic to the usual JRPG battle systems, and it just makes things a bit more interesting than usual.
Difficulty ranges from brutal to average depending on your stats, but sadly without any serious grinding the balance is tipped way more in favour of "brutal", and some standard fights often feel like boss fights where you have to throw everything at them to progress. And regardless of stats a major source of irritation comes in the form of how often enemies successfully dodge attacks. I just trialed 15 attacks, and out of those 5 were dodged. That's just too many. It stretches things out needlessly, undermines a lot of your decisions, and removes a lot of the gratification from battles too.
And yes, the grind. Ye gads the grind, it just wears the fuck out of you. Yes battles have some fun value when you're levelled well enough, but you just have to grind SO much to stay in touch with the enemies that it becomes a complete and utter burden to play. Throw in the fact that weapons & armour are often overpriced & underpowered, and the enemies aren't opposed to one-shotting you with instant death attacks too, and the whole thing becomes slog city.
What it does do right though is offer a different angle on the usual JRPG quests of that era, with a fairly big world & the characters playing such an integral part to the quest. The story isn't anything spectacular in itself, but it does the job, and there is a genuine sense of tension as you progress and as you all search for these runes. And it's also another game from that era which comes with a top soundtrack, and excellent enemy design to boot.
This game is incredibly frustrating, because they get so many things right and it promises loads, but it ultimately fails to deliver because of a few small bad decisions. I like so much about it that I tried playing it through 4 times with different combos of characters, but ultimately I gave up with each pairing around halfway through. Just too grindy and too punishing to stay the right side of the work-fun balance.
There is however a "New Class" hack which rebalances things & supposedly eases the grind significantly, but I've yet to play it. Looking forward to giving it a blast one day. If you like the look of this game but find it too grindy, that might be a decent alternative to look into.