Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
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Ghostbusters - Master System
Are there actually any notable differences between the various 8-bit ports of Ghostbusters, gameplay-wise?
Ghostbusters - Master System
Ghostbusters - Master System
Are there actually any notable differences between the various 8-bit ports of Ghostbusters, gameplay-wise?
Chosen one? Here we go again, Oblivion & Skyrim gets slated for such cliched dross, but that's where FO2 starts you.
Chosen one? Here we go again, Oblivion & Skyrim gets slated for such cliched dross, but that's where FO2 starts you.
we had the best RPG of 2019 contest
now can we have the most retarded statement of 2019 contest?
That's essentially a joke, it sets up a bunch of scenes with characters across the wasteland who will basically just mock, patronise, scam or insult you when you boldly announce yourself to be The Chosen One. That's in combination with the fact nobody seems to have heard of (or care about) Arroyo, and your quest isn't really that important to anyone outside Arroyo (until the final act, anyway). No one's interested in helping you find a GECK, and most people don't even know what it is you're asking for if you try to question them. I always took it to be actively parodying chosen one plots. Try introducing yourself as The Chosen One of Arroyo to the first people you meet in Klamath and see what happens. EDIT: Just noticed this was already pointed out a few posts above
To enjoy Fallout 2 to the max, remember that it doesn't really want you to take it seriously at any point. Even the more interesting and and well-written areas like the NCR and New Reno are meant to be jokes to some extent.
I'm not seeing Sunset Riders or Turtles in Time in there
Damn, I used to play this game a lot. I loved it.Choplifter 3 - SNES
^"Hey! Look at my chopper!"
The original Choplifter was a bit of a fave of mine back in the BBC Micro days. Rather unique for a shoot 'em up, it certainly stood out.
Playing Choplifter 3 now and it's a very Marmite game. The strength in shooters of this, and most, eras is the intensity & hi adrenaline fueled thriveathon. Choplifter works well in itself, it's just quite awkward really. Progress tends to be made by repeatedly flying at an enemy & shooting them, pulling back for another run, and then having another go. It's just a bit repetitive and boring.
I gained more enjoyment from thinking of it as a neat upgrade on a BBC game which I used to play. But once the novelty factor had worn off, the repetitive structure, repetitive combat, and general lack of punch and umph lost me.
Not one for me anymore though I'm afraid.
Damn, I used to play this game a lot. I loved it.Choplifter 3 - SNES
^"Hey! Look at my chopper!"
The original Choplifter was a bit of a fave of mine back in the BBC Micro days. Rather unique for a shoot 'em up, it certainly stood out.
Playing Choplifter 3 now and it's a very Marmite game. The strength in shooters of this, and most, eras is the intensity & hi adrenaline fueled thriveathon. Choplifter works well in itself, it's just quite awkward really. Progress tends to be made by repeatedly flying at an enemy & shooting them, pulling back for another run, and then having another go. It's just a bit repetitive and boring.
I gained more enjoyment from thinking of it as a neat upgrade on a BBC game which I used to play. But once the novelty factor had worn off, the repetitive structure, repetitive combat, and general lack of punch and umph lost me.
Not one for me anymore though I'm afraid.
That is just puyo puyo with sonic's theme on top of it. I used to play it online with gf, it's quite fun.
But far too many garbage games at the same time. I don't have many good memories with that system. The only reason I even owned one was NES were sold out that Christmas but I was too impatient to wait to play some video games.which is staggering thinking how few Master System games there were, and how much I was obsessed by gaming in my pre-teens
Chrono Trigger - SNES
I agree with this. I didn't get a chance to play it back when it was new, but I did try to catch up to it via emulator roughly 15 years ago.
It has a lot of things going for it... but also a lot of things that are off-putting.
For example, anyone doing a background check on the game before firing it up will do a spit take on the "13 different endings"-thing. The "New Game+" concept is also a huge turn-off. If you're gonna do that, do it right. Very few people liked the fact that they had to play Ghosts 'n' Goblins (or Ghouls 'n Ghosts) all over again to get the True Ending. Offer something good and tasty for the second run, not some warmed-up leftovers. Chrono Trigger failed at that.
Chrono Trigger did succeed in making very memorable characters, having minor actions have major consequences and rocking a super soundtrack.
Well... maybe not a super soundtrack. Can you imagine my reaction when I realized that "Robo's Theme" is Rick Astley's "Never Gonna Give You Up"?
Still, some memorable tunes in that soundtrack.
But far too many garbage games at the same time. I don't have many good memories with that system. The only reason I even owned one was NES were sold out that Christmas but I was too impatient to wait to play some video games.which is staggering thinking how few Master System games there were, and how much I was obsessed by gaming in my pre-teens
Contra 3/Super Probotector - SNES
^ One of the biggest "wow!" moments in gaming of my life
A big fave of mine from back in t'day, Contra 3 really blew my socks off as a kid. One of my all time greatest gaming memories was watching that bomber dive in and scorch the ground. Fucking awesome.
So playing it now it still carries a lot of that impact. What it does so well is constantly throw new things at you, but purposeful things which present both a familiar & yet different challenge. You drive a tank, you jump over scorched earth, you ride a bike, you hang from missiles in the sky etc. All of them are done very well and, coupled with distinctly different enemies & levels, it provides a stream of constant freshness & excitement.
Within 2 minutes of playing this it was easy to see why I much prefer it to Contra Hard Corps. In comparison to Contra Hard Corps, the weapons feel more satisfying, the game actually gives you a chance to evade enemy fire even if you don't know it's coming, enemy mid-bosses are dispatched swiftly enough for the game not to drag, you're actually given space to assess enemies & situations, and the music is actually pretty banging too.
But those overhead sections. Uggggh. They aren't awful as such (well maybe the second one is), but they are definitely the game's weakest point & each level sees a dip in the fun. If the game was made up of those alone, it'd be pretty poor. Thankfully they're short lived.
It's a much better paced, better rounded experience than Hard Corps, but it's just such a shame that they didn't trade those 2 overhead levels for another side-scrolling one.
Great game, just falls short slightly due to said overhead levels dragging it down.