Storyfag
Perfidious Pole
RaggleFraggle, does Secret World scratch your urbfant itch?
In more than 30 years there has been only 2 VtM games, not counting all the low-effort visual novels that White Wolf greedily churns out. And of these Bloodlines is the most popular. If Troika have decided to respect the WoD lore, Bloodlines wouldn't have been so good and you wouldn't have played another vampire game for the next 2 decades.It's cool in the context of the game. Like if this was the only VtM game ever made I think it would be a neat plot twist. I think it makes the world seem smaller.
Not from the perspective of the player. At the end of the game everyone is trying to get you and the Sabbat literally puts fire to the downtown, following a long trail of bullshit and backstabs. This is why the cab scene is so impactful: he picks you up and drives you without demanding anything from you."Everything around you burns to the ground" is a bit of an exaggeration
The other day I re-watched the Van Helsing movie with Hugh Jackman and Kate Beckinsale. Despite being a movie that is not trying too hard to be serious or dark, is filled with great scenes such as this:LaCroix was just a big nothingburger in the grand scheme of things.
WoD is the oppossite: Overblown lore wank that tries too hard to be serious and dark while not being great or even good. Bloodlines is closer to this early 2000s campy style than to WoD.
Does it? Redemption lacks Ravnos only, I think. It even manages both Cappadocians and Giovanni. Well, Salubri ought to still be around in the Dark Ages and arent in-game either. Bloodlines has no Setites, Ravnos, Assamites, Lasombra, Cappadocians, Salubri (the latter two quite reasonably)...Bloodlines has the most vampire clans out of all other WoD games. Including Nagaraja and gargoyles.
Cathayans are also vampires. Just not Cainite vampires. There is no homunculus in Bloodlines. Redemption also has wraiths and werewolves, and a huge golem to balance out the wereshark.Bloodlines has the most WoD supernaturals out of all the games. Vampires, wraiths, werewolves, cathayans, homunculi, weresharks,
Not in the context of a moving one, I think.even mummies were mentioned.
Again, comparable to Redemption and the stuff you can find in the Nosferatu tunnels beneath Prague. Also, Tung gives you loredumps on 7 clans only, then you get one on Tzimisce from Jack and one on Giovanni from Gary. 4 other Clans are not only absent from the game, but not even mentioned.Bloodlines has the most WoD lore dumps out of all the games. Tung serves as a clanbook encyclopedia, Skelter tells you the book of Nod origin story, art museum even explains Lilith's involvement with the vampire mythos.
You're right, Redemption also utilises a lot of WoD concepts they're just explained less effectively and tend to take a backseat compared to the love story between Cristof and Anezka. Bear in mind I actually prefer Bloodlines over Redemption for that reason alone. I'd rather go through an engaging themepark than watch a sappy romance.Does it? Redemption lacks Ravnos only, I think. It even manages both Cappadocians and Giovanni. Well, Salubri ought to still be around in the Dark Ages and arent in-game either. Bloodlines has no Setites, Ravnos, Assamites, Lasombra...Bloodlines has the most vampire clans out of all other WoD games. Including Nagaraja and gargoyles.
Cathayans are also vampires. Just not Cainite vampires. There is no homunculus in Bloodlines. Redemption also has wraiths and werewolves, and a huge golem to balance out the wereshark.Bloodlines has the most WoD supernaturals out of all the games. Vampires, wraiths, werewolves, cathayans, homunculi, weresharks,
Not in the context of a moving one, I think.even mummies were mentioned.
Again, comparable to Redemption and the stuff you can find in the Nosferatu tunnels beneath Prague. Also, Tung gives you loredumps on 7 clans only, then you get one on Tzimisce from Jack and one on Giovanni from Gary. 4 other Clans are not only absent from the game, but not even mentioned.Bloodlines has the most WoD lore dumps out of all the games. Tung serves as a clanbook encyclopedia, Skelter tells you the book of Nod origin story, art museum even explains Lilith's involvement with the vampire mythos.
I disagree, I think Bloodlines is by far the best intro to WoD out of any game by a stupendous margin because it showcases many concepts and yet explains all of them enough for anyone who's not a short-attention span zoomer to understand. Yes it doesn't go into any nuanced material but that's why it's the perfect intro.Those are Easter egg references that would only make sense to people who already read the tabletop books extensively. To people who only played Bloodlines, it just comes across as weird random stuff.
The “exposition” is very short, especially compared to modern codices. It’s no substitute for the tabletop books or even a wiki.
I meant to say that even when it comes to vampires and werewolves there aren't that many games to pick from, so I am not at all surprised that Vampyr did relatively well.Exactly. Hard to use urban fantasy as a category when there’s not enough to put in it.
"Vampire" or "werewolf" are useful, because they help people pintpoint exactly what interests them (vampires or werewolves). Trying to compare these categories to something like fish or chair is logical fallacy on your part. Another proof of usefulness is that there actually are such categories so you can search games for them, unlike urban fantasy one.It’s not like “vampire” or “werewolf” are useful either. That tells you absolutely nothing about gameplay or story or anything. The tags are so broad as to be useless. It’s like using “fish” or “chair”.
If you’re a mindless consumer, then sure. I checked the categories and it’s 90% drek. It’s applied to every game that so much as mentions the words even once. Maybe 1% even let you play a vampire, 0.1% a werewolf, and 90% of those are badly reviewed drek."Vampire" or "werewolf" are useful, because they help people pintpoint exactly what interests them (vampires or werewolves). Trying to compare these categories to something like fish or chair is logical fallacy on your part. Another proof of usefulness is that there actually are such categories so you can search games for them, unlike urban fantasy one.
I thought we were talking about the mainstream here?If you’re a mindless consumer, then sure.
I put in "vampires" and Bloodlines was 64-th position out of 1,552. It is not as bad as you try to make it seem.If I’m trying to find games like Bloodlines, then those tags are worse than useless. They actively waste my time.
How many of those games are rpgs, focus primarily on vampires, let you play a vampire (or even a half-vampire if we want to be charitable), take place on Earth (at any time if want to be charitable), and are worth playing?I put in "vampires" and Bloodlines was 64-th position out of 1,552. It is not as bad as you try to make it seem.
"Vampire" + "RPG" tag = Bloodlines is 8th. You can thin it out even more by using "Vampire" + "RPG" + "Story Rich".As I said, if you’re looking for anything like Bloodlines, then you’re fucked. Over a thousand games with that tag, and most are either irrelevant or outright garbage. It’s exactly as bad as I’m making it out.
If it wasn’t, then urban fantasy would be an actual tag and we wouldn’t be complaining that there hasn’t been a single decent urban fantasy game released since Bloodlines 20 years ago.
No shit, Sherlock.You're also screwed simply because there aren't that many RPGs, much less vampire RPGs
Everyone knows those suck ass.Swansong and Bloodlines 2 being the most prominent ones fititng these criteria).
Don’t get me started on the dearth of urban fantasy featuring anything that isn’t a vampire. Where are all the X-Files inspired rpgs where you play a paranormal investigator investigating mothmen, chupacabras, Rosicrucians and templars? What about traditional fantasy races living secretly in modern society? The tag would useful if the market wasn’t comprised of dunderheads.I sincerly doubt we would have that tag, even if we had 30 decent vampires RPG when that's needed are "Vampire" and "RPG" tags
I wasn't talking about their quality as games. I meant they are prominent insofar as they are recognizeable due to them being part of the Vampire: The Masquerade brand.Everyone knows those suck ass.
The other day I re-watched the Van Helsing movie with Hugh Jackman and Kate Beckinsale. Despite being a movie that is not trying too hard to be serious or dark, is filled with great scenes such as this:
WoD is the oppossite: Overblown lore wank that tries too hard to be serious and dark while not being great or even good. Bloodlines is closer to this early 2000s campy style than to WoD.
Paradox has irrevocably soiled the brand name. It’s poison now. They’re part of the problem. After BL2 bombs, nobody is gonna invest in that IP. Even if by some miracle they did, the bad blood means nobody would play even a good game. Just look at Dawn of War 3 and Andor.I wasn't talking about their quality as games. I meant they are prominent insofar as they are recognizeable due to them being part of the Vampire: The Masquerade brand.Everyone knows those suck ass.
You never know unless you try. I think that sounds absolutely fascinating. Usually vampire fiction just exposits the rules at you in the most banal manner possible. It’s never tactile.The idea of a newly-created vampire trying to suss out what is and isn't true regarding vampires with nothing but myths, legends, and reputations to go from is an interesting idea- but it'd be REALLY hard to make a game out of, since player choice is all too likely to torpedo the kind of experimentation that'd make it worthwhile.
The meat and bread of stories are plot and characters. Lore is supposed to be a light sprinkling of salt and pepper, if at all. Where WoD has consistently fucked up is giving you giant piles of salt like a first time fantasy writer with no editor.Which is really just a long-winded way of saying that lore dumps definitely have a place, if you're trying to make a game that's marketable beyond a small niche audience.
That's like saying the mere mention of Elves, Dwarfs or Orcs in a fantasy game is lore wank. They're terms and concepts most players and fantasy fans are familiarized by and need very little to get introduced, which is what Bloodlines did.Despite what you say, Bloodlines is without a doubt the vtm game that leans the most into WoD and WoD lore.
If you're arguing that terms such as Nagaraja, Caine, the Caine mythos, Brujah, Ventrue, Sabbat, Camarilla, Tremere, are terms and concepts that most players and fantasy fans are familiarized with and on the same level as "elves" and "orcs" then I honestly refuse to engage with you. They needed to be explained and they were explained in-game. The only inclusion I consider to step over the line of worldbuilding and dangerously into fanservice is Caine's physical presence, thankfully it wasn't abused and only one clan could confirm his inclusion.That's like saying the mere mention of Elves, Dwarfs or Orcs in a fantasy game is lore wank. They're terms and concepts most players and fantasy fans are familiarized by and need very little to get introduced, which is what Bloodlines did.
Bloodlines also kept the IP’s jargon to a minimum, thank god. For example, Therese and the PC refer to the Ocean House haunting as a troublesome spirit and ghost, but only Beckett says “wraith” if prompted. You can tell the IP was invented by pretentious mall goths in the early 90s because it absolutely refuses to use naturalistic language.which is what Bloodlines did.
Totally. They rebooted the IP in 2004 to fix that, making the settings broader, flexible and mysterious. That reboot was the best-selling ttrpg after D&D from 2004 to 2009, almost continuously in every quarter, on the ICv2. The new structure lent itself extremely well to video game adaptations, I thought.In IPs like WoD that have gone under numerous re-writings, retcons and different editions this is just pointless and goes again telling interesting stories.
Is Pisha even ever identified as such? We recognise her as such, due to her vampiric weakness and necromantic aptitude, but to an outsider she remains this "vampire worse off than normal".If you're arguing that terms such as Nagaraja
Biblical.Caine
Biblical again, with a bit of apocrypha and a bloody touch added. Still well within the general body of culture.the Caine mythos
Actual word meaning, in the broadest terms, the same thing as WoDs Camarilla does - a conspiracy/secret clique.Camarilla
Vampire the Requiem is shit and a game based on it would be even more shit. A significant part of the appeal of a setting is the "fluff" while the main "appeal" of Vampire the Requiem is that its a blank slate. In fact, it's so fucking barebones and the vampires in it are so fucking underwhelming that you might as well not even bother making an adaptation and instead work your own world, characters, game system, etc. from scratch.Totally. They rebooted the IP in 2004 to fix that, making the settings broader, flexible and mysterious. That reboot was the best-selling ttrpg after D&D from 2004 to 2009, almost continuously in every quarter, on the ICv2. The new structure lent itself extremely well to video game adaptations, I thought.
Paradox cancelled it and replaced it with V5, which struggles to enter the top 5 on the ICv2.
Right you are, my mistake.Is Pisha even ever identified as such? We recognise her as such, due to her vampiric weakness and necromantic aptitude, but to an outsider she remains this "vampire worse off than normal".
He is brought in because he is a friend and colleague of Dr Steward, who is a friend of Arthur Holmwood, who is Lucy's fiance. Mina doesn't factor into this at that point.in the book, he's a borderline-elderly medical doctor who's only brought in to help because he's a friend and colleague of one of Mina's sweethearts
I am less pessimistic. I think that "BL2 bombing" will only destroy Bloodlines, not Vampire: The Masquerade, just like bad Warhammer 40k/Dark Fantasy games don't really bother people who are into Warhammer.Paradox has irrevocably soiled the brand name. It’s poison now. They’re part of the problem. After BL2 bombs, nobody is gonna invest in that IP. Even if by some miracle they did, the bad blood means nobody would play even a good game. Just look at Dawn of War 3 and Andor.
That is not true. Redemption does a lot of introduction into the setting for the player, but it doesn't overload you with information, trying to pace it all out. That said, it may also be too indirect at times and you don't exactly have the means to ask for more information in case you do need it.By comparison, Redemption barely explains anything to the player. Which is fine because most Redemption players played Bloodlines or the ttrpg first and so know the setting already. But perhaps that's also a reason why Redemption never really gained traction, I have an inkling it got more popular with age (after people played Bloodlines) than when it originally released.
To be honest I don't remember that, but my last playthrough of Redemption was years ago. I remember Ekaterina moaning about Carthage and trying to identify the Brujah as warrior poets, then most of the dialogue being about finding Anezka. I don't remember the clans being discussed, or any factions. I remember the characters and their clans being mentioned but nothing explaining what they are or do. I remember the prince being called a Ventrue but no explanation as to what a Ventrue is, for example.That is not true. Redemption does a lot of introduction into the setting for the player, but it doesn't overload you with information, trying to pace it all out. That said, it may also be too indirect at times and you don't exactly have the means to ask for more information in case you do need it.
You were kinda expected to be at least slightly familiar with the VTM lore and its clans.To be honest I don't remember that, but my last playthrough of Redemption was years ago. I remember Ekaterina moaning about Carthage and trying to identify the Brujah as warrior poets, then most of the dialogue being about finding Anezka. I don't remember the clans being discussed, or any factions. I remember the characters and their clans being mentioned but nothing explaining what they are or do. I remember the prince being called a Ventrue but no explanation as to what a Ventrue is, for example.That is not true. Redemption does a lot of introduction into the setting for the player, but it doesn't overload you with information, trying to pace it all out. That said, it may also be too indirect at times and you don't exactly have the means to ask for more information in case you do need it.