Vampire the Requiem is shit and a game based on it would be even more shit. A significant part of the appeal of a setting is the "fluff" while the main "appeal" of Vampire the Requiem is that its a blank slate. In fact, it's so fucking barebones and the vampires in it are so fucking underwhelming that you might as well not even bother making an adaptation and instead work your own world, characters, game system, etc. from scratch.
Have you actually read the books or are you basing everything you believe on third hand rantings by butthurt haters? Requiem had books written for almost two decades before Paradox pulled the plug. It has accumulated a metric ton of lore. Clan books, covenant books, bloodline books, historical eras, alternate histories, mythologies, GM advice books, monster books, city books, etc. To say that it's a blank slate is categorically false. It has a ton of lore, you're just not forced to keep track of all of it. It's quite detailed, but it is modular. In some ways this is a drawback, because they rarely reference the same material across multiple books, but it is still lore. In some ways it's even more bloated than VtM ever got, but this is isn't as big a problem due to the modularity. For example, there are at least 3-4 different bloodlines whose shtick is being territorial and having superpowers related to controlling their territory, which probably would've been better served by condensing them into one. There's even translation guides allowing you to convert your favorite global arab ninja clan if it didn't already have an equivalent.
Also, Requiem was actually designed to be a fucking game. Like D&D and Pathfinder. Not bad microfiction pretending to be a game, but an actual game for people who play tabletop games and aren't interested in passively reading lore dumps. No shit its first edition was consistently the best selling tabletop game after D&D and Pathfinder. It was a good game. Maybe not perfect, and in retrospect I don't agree with all the creative decisions, but it was fun. Haters gonna hate.
Anyway, Troika could've easily created a very similar game to
Bloodlines using that material, and without necessarily using the translation guides. The more gonzo fights in the later areas pose slightly more challenge, but you can probably use Centimani and Pandorans for the sewer monsters if you want to maintain the frankenstein aesthetic. What made
Bloodlines good was Troika. Lore is cheap. We know that because none of the Paradox games have been good despite being written by lore junkies.
you might as well not even bother making an adaptation and instead work your own world, characters, game system, etc. from scratch.
I could say the same about VtM. There's nothing that justifies using it over making your own IP beyond being an autist. Anyone with a little creativity could make their own extensive lore drawing upon public domain sources, such as
The Everlasting.
I am less pessimistic. I think that "BL2 bombing" will only destroy Bloodlines, not Vampire: The Masquerade, just like bad Warhammer 40k/Dark Fantasy games don't really bother people who are into Warhammer.
GW makes money from its miniatures sales. Other markets are a drop in their bucket. If a licensed video game fails, then it doesn't affect miniatures sales.
Paradox is a video game company. They bought the IP to mine it for video games; the ttrpg part is a legacy product on life support and a drop in their bucket. They sunk all their investments into video games, which are not paying off. If BL2 bombs, then I doubt Paradox will renew the licenses for new games and tabletop books. Maybe they'll sell the IP off, but corpos in general seem too tight-fisted to do that. Even if they do try selling, I can't think of many who would be interested in buying a soiled brand. Maybe Onyx Path would want it back for the sentimental value, but would they even be able to pay the asking price?
Over the years there have been multiple instances of tabletop IPs being sold and killed. I don't think the prognosis looks good.
That said, we will likely see more independent takes, because then you retain the right to the potential IP and aren't constrained by the IP holder telling you what you can or can't do within the game.
About fucking time. Unfortunately, I'm not impressed with the results I've seen thus far. I checked out
The Hungry Town and it was clearly trying to be VtM with the serial numbers filed off. It doesn't try to do anything interesting with its world like
The Everlasting or
The Requiem did. The writing isn't terrible, but it doesn't draw me in.
Compare the trailer for
A Vampyre Story 2: A Bat's Tale. It's an adventure game that parodies vampire tropes similar to
What We Do In The Shadows. I enjoyed playing the first game despite the time-consuming puzzles because the dialogue was just so much fun to listen to.
I don't know what happened, but it feels like after about 2010 most game writers just stopped trying.