Elwro said:Do you think there exists a point in which the ship ceases to be Theseus' ship, or do you imagine that the process is fuzzy-like?Vault Dweller said:It's a different ship, imo.triCritical said:]...Theseus' ship ...
the only reason these cuts were made was because the company couldn't support that many staffers for as long as it would take to finish Van Buren. If Interplay had the money, to the best of my knowledge (and given, I don't know much about most of the managers) they would have continued supporting Van Buren. They _were_ impressed with the demo, and said so, especially given the circumstances around its development (basically, the VB team continued to work its ass off without any direct supervision from upper management for several months, and produced a great demo
caen and molitor deserve the consequences... i don't think the same can be said for the employees at their mercy... IMO, it is coming, it just may take a while for iply to stop kicking.Major_Blackhart said:Well, they deserve the consequences. And I think we can all agree that they have it coming.
I'd say there is a point when new parts/upgrades cease to play supporting role and become a foundation of a new design.Elwro said:Do you think there exists a point in which the ship ceases to be Theseus' ship, or do you imagine that the process is fuzzy-like?
That would have made perfect sense if they didn't start working on FOBOS 2 according to rumors of course. Just like when they chose to pay for the console DnD license instead of the PC license. Then we have some very questionable money transfers, etc. The first question when people complain about the lack of money is to see where the money went.taks said:given that neither you nor i work there and all else we have to go on is the word of ex-employees, likely a little disgruntled, i'd say there's a fair chance he's right.
Of course, nothing is constant, the ship is constantly evolving, but there are relative moments of peace between the shiftsdo agree, however, it is a different ship. but as well, all things revolve.... change is a constant, and to think otherwise is foolish and shortsighted
Ok, let's try this from different angle. So, BIS is alive, what should happen for you to believe that BIS is dead? Official press-release? UN resolution?Volourn said:That said, one final thought, whether we like it or not, BIS is very much alive
as has been noted by sean, console teams are much smaller and in this case MUCH cheaper (barring up-front costs for development stations, which they presumably already have). from what i understand, FOBOS2 is mostly just the second half of the original FOBOS1... they ripped it in half to make more money so it's development is probably even cheaper than usual (i can't verify that, however).Vault Dweller said:That would have made perfect sense if they didn't start working on FOBOS 2 according to rumors of course.
i never argued with why they got to the point they did... i think mismanagement is certainly key here. my only contention is that once they got there, their possible only out was to axe the more expensive PC development plans. in a perfect world, they would not have screwed up the D&D license nor forced IWD2 out the door before it was ready, etc., etc., etc. i don't argue they fucked up. that much is very clear.Just like when they chose to pay for the console DnD license instead of the PC license. Then we have some very questionable money transfers, etc. The first question when people complain about the lack of money is to see where the money went.
hehe, i wish that were the case in my lifeVault Dweller said:but there are relative moments of peace between the shifts
taks said:as has been noted by sean, console teams are much smaller and in this case MUCH cheaper (barring up-front costs for development stations, which they presumably already have).
taks said:keep in mind, i think iply bungled a TON of things leading up to the release of those 17 employees. they certainly screwed the pooch and people's lives were severely affected as a result. if it weren't for the fact that caen and molitor (er, titus) has 72% of iply stock, i guarantee they would have been forced out by now for gross misconduct.
isn't that also for the PC? of course, bioware now has enough of a name they are almost required to put in the extra effort. iply is in such a state that quick money makers are required.Dhruin said:Bioware has 50 people on Jade Empire which will expand to 70. A hell of a lot more than VB needed.
given that neither you nor i work there and all else we have to go on is the word of ex-employees, likely a little disgruntled, i'd say there's a fair chance he's right.