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Interview Richard Garriott Interview

Jaesun

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You know, if Mr. Garriot still has retained the "brilliant and innovate" game design he did when starting the Ultimas, he should just start a whole new Series.

Granted, non of the work he has done so far supports this theory.
 

thesoup

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Are you saying Tabula Rasa wasn't awesome?

But anyway, what's he doing now?
By the looks of it, his game designing days are long over.
 

random_encounter

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Blackadder said:
The problem here is that these intellectual properties are becoming more worthless with each passing year. Most kids wouldn't know what 'Ultima' or 'Wing Commander' are, and half of the old fans are probably well over gaming now.
p.much this allowing EA and others to capitalize on the past. The last Wing Commander game was custom created for a generation of gamers that have no idea what the originals truly were, turning it into an arcade vs. shooter (which was garbage anyway). The direction of the new X-Com bears little resemblance to the tactical roots of the original. The new Syndicate is an FPS that looks like Deus Ex Lite. More will likely follow.
 

Saxon1974

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Blackadder said:
The problem here is that these intellectual properties are becoming more worthless with each passing year. Most kids wouldn't know what 'Ultima' or 'Wing Commander' are, and half of the old fans are probably well over gaming now.

Yea EA has had Ultima a long time and hasn't done anything with it.

Even if a new single player Ultima game was released how many long time Ultima's fans out there that still play games would buy it? 500k? I still dont know if it sell like a console game like Fallout 3....Just dont know if that many of the gamers from that era still game as BlackAdder said.
 

Jaesun

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Saxon1974 said:
Even if a new single player Ultima game was released how many long time Ultima's fans out there that still play games would buy it? 500k? I still dont know if it sell like a console game like Fallout 3....Just dont know if that many of the gamers from that era still game as BlackAdder said.

EA would never do a Single player New Ultima Game (Obsidian already approached them and tried). It will more than likely be yet another shitty Facebook game or similar.

In case you didn't know they are already working on a New Ultima game. And odds are it's a shittty facebook game, or another shit fucking action game.

In before The Ultima's were already shitty fucking action games

/mondblut
 
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random_encounter said:
Blackadder said:
The problem here is that these intellectual properties are becoming more worthless with each passing year. Most kids wouldn't know what 'Ultima' or 'Wing Commander' are, and half of the old fans are probably well over gaming now.
p.much this allowing EA and others to capitalize on the past. The last Wing Commander game was custom created for a generation of gamers that have no idea what the originals truly were, turning it into an arcade vs. shooter (which was garbage anyway). The direction of the new X-Com bears little resemblance to the tactical roots of the original. The new Syndicate is an FPS that looks like Deus Ex Lite. More will likely follow.

Not really 'capitalising' on the past, though, is it.

All they're getting is a name. A name that has almost zero recognition among the group that they're trying to sell it to. At least Fallout was a good 'name' - as in the word 'fallout' - it's a neat title for a game set in the ruins of a post-nuclear world. And there was plenty of lore and world stuff for them to borrow and use. Things like X-Com and Syndicate are entirely different. They aren't any more marketable than other names they could have come up with. There's absolutely no recognition among the new fans, and unlike FO they can't plausibly sell it to old fans who have turned casual, as an 'updating' of the original.

As shit as FO3 was, it was still a crpg. X-Com, on the other hand, isn't even worth getting angry over - it may as well be some random name that a Japanese exec thought of without knowing that the originals existed, say, Xtreme Call-Of-Machina, shortened to X-Com. There's no significant lore for them to raid - just nothing. Syndicate has more, but nothing that the target market will recognise as original Syndicate - because they don't even know original syndicate exists.

They're just random games that by some weird chance happen to have the same name as a game that was made a while back, but otherwise they're unrelated. Their success or failure will have absolutely nothing to do with any connection to the original. They'd get just as much out of it if they paid DU for the right to call the game 'Dark Underlord'.

I'd say it has nothing to do with capitalising on the past, as there simply isn't anything that they're gaining from randomly sharing a name with some other title by a game in a completely different genre, that none of their target market will have heard of. More likely, they were planning on making a FPS anyway, using the same engine and basic mechanics as what they're going to use with the X-Com / Syndicate FPS, and someone in the legal department suggested tacking on the name of one of their old IPs onto it, just to keep the name current, just in case they might actually want to use the IP some day down the track (maybe they think they can make some easy bucks by selling the originals on steam a few months after they release their FPS).

Otherwise, it's like saying someone can 'capitalise' on a title by making a roguelike named Ikea, to cash in somehow on the fans of the Ikea furniture company.
 

Johannes

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There's some hype to be had from using an old name like that. Even if it's just people bitching about how the new game has nothing in common with the original, or a calmer comparison betwwen the new and old, that's still something to get the name out there with a tad smaller marketing budget otherwise. All publicity is good publicity and so on.
 

Sceptic

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waywardOne said:
EA weren't the obvious assholes they are now and PC games were still sooooo niche that no one imagined they'd become the multi-billion dollar industry they are today.
Yes, no, yes, respectively. EA were, if anything, even worse than they are now, and Garriott of all people knew that, since they'd just come out of a frivolous (and costly - to Origin) lawsuit with EA in which Hawkins pretty much admitted his only reason for doing this was to take out the competition (this mirrors what SCO said). I'm not sure at what point I'd say gaming was no longer niche, but by 1992 it certainly wasn't what it was in the early 80's, and EA were one of the biggest players pushing for turning gaming into a multi-billion dollar industry.

random_encounter said:
The last Wing Commander game was custom created for a generation of gamers that have no idea what the originals truly were, turning it into an arcade vs. shooter
I'll have to disagree with this. Prophecy's biggest problem was that it wasn't as good an arcade shooter as the previous games - but make no mistake, WC was always an arcade shooter with just enough space flight simulation elements so as not to make it completely laughable. But comparing it to real simulators like Elite series... or even Freespace. WC's biggest selling point was always the cinematic approach (and to a lesser extent the branching design for both missions and storyline), but Origin clearly focused on making excellent action components over making a good simulator - and it was probably a good idea too.
 

waywardOne

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Sceptic said:
Yes, no, yes, respectively. EA were, if anything, even worse than they are now

You're right. I had a pothead moment and transposed about 5 years there.
 
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Davaris

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Johannes said:
There's some hype to be had from using an old name like that. Even if it's just people bitching about how the new game has nothing in common with the original, or a calmer comparison betwwen the new and old, that's still something to get the name out there with a tad smaller marketing budget otherwise. All publicity is good publicity and so on.

Found this:
http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf

The average game player age is: 37. In 2011,. 29% of gamers were over the age of 50

Could be Ultima is worth more than you think.
 

Infinitron

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Sceptic said:
]I'll have to disagree with this. Prophecy's biggest problem was that it wasn't as good an arcade shooter as the previous games - but make no mistake, WC was always an arcade shooter with just enough space flight simulation elements so as not to make it completely laughable. But comparing it to real simulators like Elite series... or even Freespace. WC's biggest selling point was always the cinematic approach (and to a lesser extent the branching design for both missions and storyline), but Origin clearly focused on making excellent action components over making a good simulator - and it was probably a good idea too.

*facepalm* He's not talking about Prophecy.
 

nihil

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Reptilian Shapeshifter said:
SCO said:
Here's a little dirty secret: most of acquisitions are not about getting the IP to make a game or product, but to take out competitors.

People have a hard time accepting this concept, but it's true.

Which is sick, because copyright laws were founded to promote innovation.
 

Daemongar

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Saxon1974 said:
Blackadder said:
The problem here is that these intellectual properties are becoming more worthless with each passing year. Most kids wouldn't know what 'Ultima' or 'Wing Commander' are, and half of the old fans are probably well over gaming now.

Yea EA has had Ultima a long time and hasn't done anything with it.

Even if a new single player Ultima game was released how many long time Ultima's fans out there that still play games would buy it? 500k? I still dont know if it sell like a console game like Fallout 3....Just dont know if that many of the gamers from that era still game as BlackAdder said.

Well, I suppose getting a game released is the same way they get a movie released: investors want som manner of ensuring a return on investment, no matter how flimsy. Ultima's name alone can still support projects based on past history. Joe, VP of new Product Lines at EA has to choose between the exact same game: Crap FPS. Syndicate Crap FPS. Of course he's going to go with the one that has at least some recognition: those guys don't get where they get by taking risks.

Anyone saying that Ultima doesn't have that many fans left, hey, UO is still around. Sure, it's not a lot of people playing, but thats the IP generating revenue as we sepak, and it's current.
 

Redlands

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I think it might be wrong to assume that all new gamers won't like the old-style Ultimas. A lot may not be, but then they probably wouldn't have been in gaming back in the day; that doesn't necessarily mean that their equivalents of the 1980s-90s gamers wouldn't be.
 

coldcrow

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I only skimmed the interview.

"[...]we debated on merging with Broderbund[...]"

Why the fuck didn't you do it you fucking slef-righteous capitalist whore???? Yea right $$$$.

I am sad. (and drunk)
 

Dorf

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I just don't understand. With the Ultima IP being what it was why couldn't Origin just develop the game and find a company like EA, if not EA, to distribute the game?

I don't understand selling out your whole company, IP, and in the end, your employees that made you great to some huge nameless faceless monster who will care less about your company.

Ultima, FO, and other great games were made by innovated and smart people. The value in a company is not the IP but quality of the people behind making those IPs great. Why Origin didn't see this is really mystifying to me. In the end I suppose it comes down to the fact that great programmers, designers, and producers do not always make good CEOs.
 

Jaesun

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Dorf said:
I just don't understand. With the Ultima IP being what it was why couldn't Origin just develop the game and find a company like EA, if not EA, to distribute the game?

I don't understand selling out your whole company, IP, and in the end, your employees that made you great to some huge nameless faceless monster who will care less about your company.

Ultima, FO, and other great games were made by innovated and smart people. The value in a company is not the IP but quality of the people behind making those IPs great. Why Origin didn't see this is really mystifying to me. In the end I suppose it comes down to the fact that great programmers, designers, and producers do not always make good CEOs.

By 1992, Origin faced a cash shortfall caused by factors almost entirely outside its control.

Origin was a publisher, which meant manufacturing boxes and stocking them in the retail channel. In that primeval pre-Myst era, computer games shipped not on CD-ROMs but on 3.5-inch, 1.44-megabyte high-density floppy disks. Origin games, in particular, required lots of disks - often eight to ten disks that cost about 70 cents apiece. Cost of goods became such an issue that while Strike Commander was in development, the team jokingly suggested shipping the game pre-installed on its own 20MB hard drive. (Strike shipped on eight floppies in 1993, but CD-ROMs finally became commonplace in time for a later expanded edition.) Wing Commander was a huge, unanticipated success, and the high cost of manufacturing it consumed all the company's ready cash and more.

In a single year Origin's payroll skyrocketed. Prior to Wing Commander and Ultima VI, Origin games were created by a programmer or two, with some contract art and writing. Wing Commander had five core team members; Wing Commander II suddenly had 25. Star designer Chris Roberts, among others, drew a substantial salary.

While Origin's cash reserves were tapped harder than ever, the Apple and Commodore 64 platforms collapsed, taking with them many small retailers. Origin not only lost the sales of its Apple and C64 back inventory, but it suddenly had to eat bad debt from failed companies in the channel. Worse, Richard Garriott had chosen to develop new projects first on the Apple platform rather than the technically inferior IBM PC - "a horrific mistake," he now says. Retooling the pipeline would take six months.

Normally in this situation - high short-term expenses, but higher long-term potential - a company borrows money. But as bad luck would have it, at that time there was no money in Origin's home state, Texas. The savings-and-loan industry had collapsed following a real-estate bubble. With half the state's financial institutions unable to lend money, banks could ignore small businesses in favor of big, safe corporations. Just a year or two later, this crisis passed, but Origin got caught at just the wrong time.

As the Garriotts dipped into their own savings to make payroll, they contemplated options. Richard says, "Ultimately we chose EA because EA's vision for the future, their prediction of platform shifts, and their planning to meet that challenge was right on."

And, too, Trip Hawkins had left EA. "Had Trip still been there, there's no way we would have gone with EA," said an Origin staffer involved in the deal.

http://www.escapistmagazine.com/article ... -of-Origin
 

Menckenstein

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Garriott's life would make a pretty good film. Hell, I found that crap Flash of Genius to be enjoyable and it was a movie about the dullest thing ever. Only problem is whenever I see a pic of Lord General British all I can hear is Tom Green's voice and I don't want to imagine him playing Garriott.
 
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Jaesun said:
As the Garriotts dipped into their own savings to make payroll, they contemplated options.

Bit of an understatement. That would have been a hell of a lot of pressure. Lucky old Gordy was there to help out.

gordon-gekko.jpg
 

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