DisplayPort 2.0 is said to provide up to a 3× increase in data bandwidth performance compared to the previous version. Some of the features include support for greater-than-8K resolutions on standard monitors, higher refresh rates and high dynamic range (HDR) support at higher resolutions, improved support for multiple display configurations, and support for “4K-and-beyond” VR resolutions.
VESA mentions that through the DisplayPort Alt Mode, DP 2.0 has the ability to provide data transmission for two 4,096 × 4,096 VR/AR displays running at 120Hz—30 bits per pixel (bpp) and 4:4:4 HDR with Display Steam Compression.
Dual display resolutions
- Two 8K (7680×4320) displays @120Hz and 30 bpp 4:4:4 HDR (with DSC)
- Two 4K (3840×2160) displays @144Hz and 24 bpp 4:4:4 (no compression)
I tried Windlands back in DK2 days when it was just a Prototype and played the first one for a bit a few years ago (it's 90% Off btw.), but it always seemed a bit... rudimentary looking:If you like swinging around like spiderman in VR then i can recommend Windlands 1 and 2. They are openworld puzzle platformers with basic quests and bow combat. A bit short but theyre on sale as bundle for 16 bucks which makes it a ok to good price/game hours ratio.
Oh and Blade and Sorcery is a nice murder simulator with impressive melee combat. Still very much WIP though.
This is something I'd quite like too, but haven't really looked into. Any title you recommend to either buy now or keep an eye on?I'd really like some more "God Games" in VR
https://rpgcodex.net/forums/index.php?threads/rift-vive-vr-general.109448/page-2#post-5557394This is something I'd quite like too, but haven't really looked into. Any title you recommend to either buy now or keep an eye on?I'd really like some more "God Games" in VR
I hate Eurogamer but this article was sorta interesting:
It is about a potential link between VR and dementia.
https://www.eurogamer.net/articles/...whether-theres-a-link-between-vr-and-dementia
In other words, neuroplasticity (the brain's ability to change how neurons, the cells responsible for brain function, are connected to one another) puts all the pieces together. Imagine that you're putting together an enormously complicated jigsaw puzzle. Perhaps you've managed to form an image of a cloud, and an image of a car. These are two separate and seemingly unrelated images surrounded by hundreds of individual puzzle pieces. Neuroplasticity puts the whole puzzle together for you, so that instead of a cloud to your left and a car to your right, you can now see one complete scene; a sunny sky full of clouds above a busy street full of traffic.
We put the screen not just in front of him like a TV, but as a screen that goes all around him, and the image comes all the way up to his feet, so he's completely immersed, [better than] typical VR that's available these days. You put on goggles, but you don't see your legs, you don't see your hands. But [the rats] can totally see themselves, they can see their own shadows, so it's a fully immersive and non-invasive virtual reality. So kind of the Rolls Royce of virtual reality compared to what we have for humans.
"We believe the way all animals perceive space is identical, and it must be so," says Mehta. "Because if you think that wine is delicious, but your dog doesn't, that's okay. But if your dog didn't agree with where you are, you are going to collide. Lions and zebras are going to collide; perhaps all zebras are going to be eaten up, because lions will catch them too soon, and then lions will die because they'll get too fat. Life on the planet, all animate life on the planet, would come to an end if all the species - doesn't matter how different they are, birds, crocodiles, zebras - didn't agree on exactly what space and time are one hundred percent. We believe this is a fundamental property of all animal cognition, and it is commonly shared. That's why studying the rat's behaviour of perceiving space gets us to understanding how we create abstract ideas."