Apparently he's also the guy who made sure VTM Bloodlines could be released in a passable state.Also if anyone is interested, the guy who reported on Andrew's death is David Mullich who worked on Heroes of Might and Magic III. He even made it into the game.
This was his ingame description:
Generally stoic, Sir Mullich is prone to spasmodic fits of uncoordinated excitement believed to intimidate his troops into working faster.
Good article and really is a nice history lesson about way back. The only fault is the digs at Gygax and TSR. The article states quite a few times that:This Digital Antiquarian's blog post about Greenberg's contribution to Wizardry: https://www.filfre.net/2012/03/making-wizardry/
After a couple of days, he [Greenberg] says that, “I was getting tired of these same games. I was bored and complained about my boredom.” A friend suggested offhand that he go put Dungeons and Dragons on a computer.
So if Gygax sued him for hitting a little too close to home, its understandable. Also just underscores how important D&D was in the early days of computing, with Garriott, Greenberg, Fargo, Woodhead, Spector, even Gygax himself having played D&D.
Kind of interesting to think how things would have panned out if TSR had sued more.
even Gygax himself having played D&D.
Or had he completely checked out of game development?
People should look into when Greenberg sued Sir-Tech in the early 90s because they were screwing him out of royalties. For some reason, he named Bradley in the suit, forcing a guy who had literally nothing to do with any of the business dealings to show up in court and go through a ton of bullshit when he just wanted to focus on making Wizardry 7. Bradley left Sir-Tech shortly thereafter instead of sticking around to make Wizardry 8.Or had he completely checked out of game development?
Does chasing Bradley out of Wizardry and taking down Sir-Tech count as being in game development?
Sounds reasonable to me, given that Bradley made Wiz 5 using Greenberg's engine/assets. Finding out how much of the game could be attributed to which party would be relevant, and Bradley himself will have been the best person to ask.People should look into when Greenberg sued Sir-Tech in the early 90s because they were screwing him out of royalties. For some reason, he named Bradley in the suit, forcing a guy who had literally nothing to do with any of the business dealings to show up in court and go through a ton of bullshit when he just wanted to focus on making Wizardry 7. Bradley left Sir-Tech shortly thereafter instead of sticking around to make Wizardry 8.Or had he completely checked out of game development?
Does chasing Bradley out of Wizardry and taking down Sir-Tech count as being in game development?
Bradley originally pitched Heart of the Maelstrom to Sir-Tech as a non-Wizardry title. They liked it, but recommended he rewrite it to be a part of the Wizardry series, which he did. It didn't use any of the original Wizardry code.Sounds reasonable to me, given that Bradley made Wiz 5 using Greenberg's engine/assets. Finding out how much of the game could be attributed to which party would be relevant, and Bradley himself will have been the best person to ask.
Yeah, you're right, Greenberg had nothing to do with the game whatsoever.Bradley originally pitched Heart of the Maelstrom to Sir-Tech as a non-Wizardry title. They liked it, but recommended he rewrite it to be a part of the Wizardry series, which he did. It didn't use any of the original Wizardry code.Sounds reasonable to me, given that Bradley made Wiz 5 using Greenberg's engine/assets. Finding out how much of the game could be attributed to which party would be relevant, and Bradley himself will have been the best person to ask.
Not sure where you're going with this. He was a rights holder. Go figure that they would include his name. He didn't even do the coding on the original game; that was Woodhead.Yeah, you're right, Greenberg had nothing to do with the game whatsoever.Bradley originally pitched Heart of the Maelstrom to Sir-Tech as a non-Wizardry title. They liked it, but recommended he rewrite it to be a part of the Wizardry series, which he did. It didn't use any of the original Wizardry code.Sounds reasonable to me, given that Bradley made Wiz 5 using Greenberg's engine/assets. Finding out how much of the game could be attributed to which party would be relevant, and Bradley himself will have been the best person to ask.
Greenberg was a Law student at the time and eventually became a lawyer specialized inintellectual property stuffvengeful lawfare against those who've wronged him, even if the franchise he had created had to become collateral damage.
If he was a rights holder, he was entitled to royalties, so it makes sense for them to have wanted to figure out how much of the game was his, which means Bradley needed to be involved. The blame lies squarely with Sir-Tech for not paying Greenberg what he was owed.Not sure where you're going with this. He was a rights holder. Go figure that they would include his name. He didn't even do the coding on the original game; that was Woodhead.Yeah, you're right, Greenberg had nothing to do with the game whatsoever.Bradley originally pitched Heart of the Maelstrom to Sir-Tech as a non-Wizardry title. They liked it, but recommended he rewrite it to be a part of the Wizardry series, which he did. It didn't use any of the original Wizardry code.Sounds reasonable to me, given that Bradley made Wiz 5 using Greenberg's engine/assets. Finding out how much of the game could be attributed to which party would be relevant, and Bradley himself will have been the best person to ask.
It does use the original Wizardry engine. They not only forced him to rewrite it to be part of Wizardry, they also forced him to rewrite it using the Wizardry engine. He had to throw away his entire code.Bradley originally pitched Heart of the Maelstrom to Sir-Tech as a non-Wizardry title. They liked it, but recommended he rewrite it to be a part of the Wizardry series, which he did. It didn't use any of the original Wizardry code.Sounds reasonable to me, given that Bradley made Wiz 5 using Greenberg's engine/assets. Finding out how much of the game could be attributed to which party would be relevant, and Bradley himself will have been the best person to ask.
this guy dies and Crispy is still alive. shame
They were pretty dumb then. As much as I like the Bradley games, these were clearly constrained by the Wizardry engine and its game loop, and by the time of the Dark Savant Trilogy, his games played nothing like an actual Wizardry game should. Today only Japan is making actual Wizardry games, and they're pretty bad at it.It does use the original Wizardry engine. They not only forced him to rewrite it to be part of Wizardry, they also forced him to rewrite it using the Wizardry engine. He had to throw away his entire code.Bradley originally pitched Heart of the Maelstrom to Sir-Tech as a non-Wizardry title. They liked it, but recommended he rewrite it to be a part of the Wizardry series, which he did. It didn't use any of the original Wizardry code.Sounds reasonable to me, given that Bradley made Wiz 5 using Greenberg's engine/assets. Finding out how much of the game could be attributed to which party would be relevant, and Bradley himself will have been the best person to ask.
Then they held it back two years, because Wizardry IV wasn't finished yet.
Bradley's C Heart of the Maelstrom was finished in 1984. Wizardry V was released in 1988. That was the genius of the Sirotek brothers.
https://web.archive.org/web/20010217041727/http://rpgvault.ign.com/features/interviews/wizwar.shtml
By competent people like Bradley and Greenberg.How exactly should a Wizardry game be made?