Grotesque
±¼ ¯\_(ツ)_/¯
- Joined
- Apr 16, 2012
- Messages
- 9,377
I wonder how many people from the original team responsible for Gothic 1 and 2 are still involved in making this game. So what its made by Piranha Bytes!? That means shit is they're scattered in the wind.
The real enjoyment I have from a game these days (because I am an old fuck that's not impressionable anymore) is from a game that gives me a beating. Searching for solutions and tactics to resolve a situation is the real treat.
That's why Divinity: Original Sin proved to be a failure for me in the end because the combat was so boring/easy.
Also Risen 3 its seems will have a crafting interface that D: OS proved to be atrocious at.
Gothic 1 combat proved to be great because Gothic 1 should have been a console only game but it was ported to PC instead. That's why no mouse support whatsoever, which proved to be a great thing for combat - keys only swinging the weapon, timing and reflexes being important. Imagine that! A console game that was "badly" ported but proved to be its greatest asset.
The real enjoyment I have from a game these days (because I am an old fuck that's not impressionable anymore) is from a game that gives me a beating. Searching for solutions and tactics to resolve a situation is the real treat.
That's why Divinity: Original Sin proved to be a failure for me in the end because the combat was so boring/easy.
Also Risen 3 its seems will have a crafting interface that D: OS proved to be atrocious at.
Gothic 1 combat proved to be great because Gothic 1 should have been a console only game but it was ported to PC instead. That's why no mouse support whatsoever, which proved to be a great thing for combat - keys only swinging the weapon, timing and reflexes being important. Imagine that! A console game that was "badly" ported but proved to be its greatest asset.