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Preview Risen Set To Blitzkrieg Deutschland On October 2nd.

Kraszu

Prophet
Joined
May 27, 2005
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Poland
Shiny said:
Claw said:
Shiny said:
It's a very unintuitive system.
What wasn't intuitive?

The whole hold down the attack button while straffing to attack right to left felt very unfinished and choppy, (pun unintended). Just felt amateurish especially now that we've had a chance to play mount and blade.

Yeah, and did you play that game prince of persia, it was so choppy omfg it takes like 30 minutes before you jump, like I was playing mario before and it is so much better rotfl. You press the jump, and your character should fucking jump lolz how stupid creators of the pop game were. I don't want to watch they stupid animation that makes jumping harder lol.
 

Kraszu

Prophet
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MetalCraze said:
jagged-jimmy said:
First of all this:
Shannow said:
The reviewer sounds gay and sadly the pc does so too.

And it looks surprisingly good for such a short dev cycle, maybe they trimmed the scope/content, but didn't cut on ideas and features. Hmm.

They surely didn't cut on bloom and teh graphx

Actually they did, just look on how rough the models are.
 

Gnidrologist

CONDUCTOR
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Aug 30, 2005
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is cold
The game looks great. It has heavy vibes of first two Gothics only with slightly updated graphics, but it doesn't look like they are getting too worked up with shiny so skyway is full of shit again.
And it seems they've substituted orcs with ogres.:) They look very similar to the orcs from early games. In before ''UKHA CHAKA''.
 

Panthera

Scholar
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Dec 17, 2008
Messages
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Canada
I was pleasantly surprised by that. It really does feel like a bloomier Gothic, right down to the pick-stuff-up animation.
 

Jim Cojones

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Nov 2, 2008
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Przenajswietsza Rzeczpospolita
Gnidrologist said:
The game looks great. It has heavy vibes of first two Gothics only with slightly updated graphics, but it doesn't look like they are getting too worked up with shiny so skyway is full of shit again.
It looks good but there are some places where characters, armours and weapons become too shiny - click, click.
 

Shiny

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Jun 22, 2009
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Loading...
Shannow said:
Shiny said:
The whole hold down the attack button while straffing to attack right to left felt very unfinished and choppy, (pun unintended). Just felt amateurish especially now that we've had a chance to play mount and blade.
You did it wrong! /fanboy

Seriously, your description sounds as if you did things the wrong way around. You tried to play Gothic as if it were M&B.

Generally I'd say both systems are very different and hit different spots. I prefer Gothic's timing + chaining attacks to M&B's fast-paced "lean in one direction and hope that the game recognizes from which direction you want to attack". The controls are just too sloppy and I never got the perfect hang of them...

Fair enough, but I think it might be a preference between mouse directed movement (M&B) and keyboard directed movement (gothic 1&2). I guess I just wish they had other options because often I found the AI was super cheap when fighting in Gothic 1&2. For the record, I played Gothic 2 before the night of the raven expansion, and then again when the expansion came out. Loved it both times, but just was frustrated by the combat.
 

Kraszu

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Shiny said:
Fair enough, but I think it might be a preference between mouse directed movement (M&B) and keyboard directed movement (gothic 1&2).

Not being able to strafe while you attack is how the combat is supposed to work in Gothic, this has nothing to do with keyboard or mouse control.

Shiny said:
I guess I just wish they had other options because often I found the AI was super cheap when fighting in Gothic 1&2.

What do you mean? AI was restricted with they attack animation in the same way that you were.
 

denizsi

Arcane
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bosphorus
Not being able to strafe while you attack is how the combat is supposed to work in Gothic, this has nothing to do with keyboard or mouse control.

Not to mention that that's also how it works in reality as well, unless the particular move you're about to perform involves a similar footing, but this is only a game so never mind.

Combat in Gothic 1&2 felt fatal. If you screwed up, you could easily die, so you better not attempt to fight at all unless you're certain you're up to the task. In most other real-time games though, combat is a ridiculous mini-game of hit&run.

I guess I just wish they had other options because often I found the AI was super cheap when fighting in Gothic 1&2.

It wasn't the most sophisticated AI, but the fact that AI wasn't constrained by gameworld environments like it most always is in other games usually made up for it nicely. I've found myself in ambus situations often enough where AI did crazy amounts of pathfinding to screw me from all directions the least I expected it.
 

tarkin

Augur
Joined
Apr 27, 2005
Messages
939
Wasteland 2
Apparently Risen will blitzkrieg the whole world on October 2nd. That info was on the Watch for a few days now. So, pretty cool. :cool:
 

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