Diogo Ribeiro
Erudite
A troll is someone who creates controversy just for the hell of it, without adding nothing to the conversation. Kind of like our 'friend' Worm, or the other clueless flamebait Fain.
Role-Player said:A troll is someone who creates controversy just for the hell of it, without adding nothing to the conversation. Kind of like our 'friend' Worm, or the other clueless flamebait Fain.
Transcendent One said:Wow they are real fans. I'm sorry, but you'd have to be real dumb to confuse Fallout with Arcanum, so that's not the case. And they think Tactics is representative of the series. W.t.f. Bethesda just keeps on digging itself deeper and deeper, and hopefully soon it'll shup Bethesda "give them a chance" fanbois.
Role-Player said:wintermane said:Actauly fallout 2 and I think even fallout 1 had a real time mode and it was in fact rather frantic paced. Id have to install it again to refind out how to activeate it tho its been awhile.
I hope it wasn't too troublesome to leave the Bethesda boards and come here for a while to troll.
wintermane said:Role-Player said:wintermane said:Actauly fallout 2 and I think even fallout 1 had a real time mode and it was in fact rather frantic paced. Id have to install it again to refind out how to activeate it tho its been awhile.
I hope it wasn't too troublesome to leave the Bethesda boards and come here for a while to troll.
Naa if I was trolling id be far more annoying. Its possible im merging many of the games including arcanum and all and that I just remember SOME game with rt. As I said ill have to reinstall fallout 2 to check and make sure.
As for comming from the beth forums up until they announced fallout 3 I hadnt actauly been on the forum much in the last few years. Beth is a great company but they tend to do things VERY slowly so its not exactly an exciting nail biter.
dagamer667 said:Flame me if you want, but I always thought that the Fallout's implementation of TB is partly responsible for giving TB a bad name in general *snip*
dagamer667 said:Flame me if you want, but I always thought that the Fallout's implementation of TB is partly responsible for giving TB a bad name in general. Too many low-level fights were dragged out longer than they should've been thanks to enemies taking their sweet time for their turns.
I still remember that god-awful dungeon in Fallout 2 where you had to blast away 30 or so ants. At least my small arms skill was decent enough that the distance didn't matter much.
Contrast that to ToEE, whose TB implementation is miles ahead of FO. In there, creatures that were adjacent to each other on the time bar moved simultaneously instead of going only when the previous creature finishes its turn. Because of that, the game didn't bog down too much even if there were over 20 creatures involved.
plin said:wintermane said:Role-Player said:wintermane said:Actauly fallout 2 and I think even fallout 1 had a real time mode and it was in fact rather frantic paced. Id have to install it again to refind out how to activeate it tho its been awhile.
I hope it wasn't too troublesome to leave the Bethesda boards and come here for a while to troll.
Naa if I was trolling id be far more annoying. Its possible im merging many of the games including arcanum and all and that I just remember SOME game with rt. As I said ill have to reinstall fallout 2 to check and make sure.
As for comming from the beth forums up until they announced fallout 3 I hadnt actauly been on the forum much in the last few years. Beth is a great company but they tend to do things VERY slowly so its not exactly an exciting nail biter.
Arcanum had super fast real time, and the turn-based wasn't all that great (but it was better than the real-time), so I'm guessing that's what you're remembering. Or maybe you're thinking of Lionheart, I heard that has really fast real time as well, but I don't think it has turn-based. I've never played it.
I've seen no dev over there say they don't like or want to make turn-based. All I've seen is a PR guy saying he doubts they would do isometric, that they will use TES IV's engine (technology), and a developer coming out on the forums saying "it's 100% speculation, if anything, we are just talking right now. Nothing is decided. Have patience, info will come, but don't excpect it to be within weeks".
Seven said:I've seen no dev over there say they don't like or want to make turn-based. All I've seen is a PR guy saying he doubts they would do isometric, that they will use TES IV's engine (technology), and a developer coming out on the forums saying "it's 100% speculation, if anything, we are just talking right now. Nothing is decided. Have patience, info will come, but don't excpect it to be within weeks".
Can you honestly put or suggest that it'll be TB with a straight face. Lets be real, they're usig the same engine as TES4, right? Now unless they designed the engine with TB in mind there's almost no chance that FO3 will be TB. Why have false hope, or spread false hope?
wintermane said:As for fallout 2 now that I think about it it couldnt have had rt as an option because that required automatic return attacks wich it of course didnt have so it must have been arcanum and other games.
Still one big reason i loved rt was that 50 rats plodding combat thang. Tho in general I just wana slap the dev upside the head for putting 50 rats in any one spot if its turn based.
Im afraid im the reason devs change games like they do I and soo many like me forget the details of every game we play and just remember all the games as one big mushy goop. As such when fallout 3 comes if it only had turn based many "fans" would wonder... er wasnt there some key I pressed that sped this all up? alt z? alt control v? left right square triangle? Does the unthinkable and reads the manual.... ARGH!!!!!!
plin said:I can. Why is turn-based so hard to believe? All they have to do is program it in. How I picture it is, the TES engine was probably not designed specifically for TES alone, but for any games they need to make in this time period. Why make a new engine if you only use it for one game? Anyways, I see it as a blank slate. The 3D graphics engine in itself doesn't start out as real-time or turn-based, or anything. It's just a bunch of possibilities and limitations that you can run wild with. Iit's whatever you decide to use the graphics engine for on that project. You program it in. No chance? Give me a break.
It's not really false hope unless you can read the future. But kudos to you if you can. And I'm not hoping for anything, I'm waiting for more concrete information instead of half-assed bullshit.
Seven said:plin said:I can. Why is turn-based so hard to believe? All they have to do is program it in. How I picture it is, the TES engine was probably not designed specifically for TES alone, but for any games they need to make in this time period. Why make a new engine if you only use it for one game? Anyways, I see it as a blank slate. The 3D graphics engine in itself doesn't start out as real-time or turn-based, or anything. It's just a bunch of possibilities and limitations that you can run wild with. Iit's whatever you decide to use the graphics engine for on that project. You program it in. No chance? Give me a break.
It's not really false hope unless you can read the future. But kudos to you if you can. And I'm not hoping for anything, I'm waiting for more concrete information instead of half-assed bullshit.
Now I'm no programmer, but the way that I'm led to believe how it works (game engines) is that they're designed with specific rules and actions in mind. Now seeing as how this engine was designed for TES4 a few problems converting it to SPECIAL and TB could arise. I'm sure you also realize the possible problems that this could cause, right? As a result RT and a modified SPECIAL (or perhaps no SPECIAL at all) seem likely to avoid the afore mentioned problems. Also given that we've been told that Bethesda's sticking to what they to best I believe that it's very reasonable to make certain assumptions related to a RT FO3. So no I can't read the future, but I can make some reasoned assumptions.