Claw said:I demand that mckracken is stripped of his username. He's soiling my childhood memories.
I think this mckracken used the telephone too much.
Claw said:I demand that mckracken is stripped of his username. He's soiling my childhood memories.
LlamaGod said:Saint_Proverbius said:mckracken said:Baldurs Gate 1 and 2 rocked bigtime and are singlehandedly responsible for the rpg renaissance.
Get a clue Saint Proverbius.
Renaissance? See, in a renaissance, things actually get better. So, no, that never happened.
I would also imagine that in a renaissance new ideas are founded and explored?
Fantasy real-time D&D RPGs have been around since the 80s, so YEAH.
What is the best game made under socialism?glasnost said:The sooner Oscar Wilde's vision (a lengthy article worth reading) is realized the better!
Jaesun said:3 : REBIRTH, REVIVAL
mckracken said:Baldurs Gate 1 and 2 rocked bigtime and are singlehandedly responsible for the rpg renaissance.
Get a clue Saint Proverbius.
Saint_Proverbius said:Jaesun said:3 : REBIRTH, REVIVAL
It's kind of funny even giving Baldur's Gate the credit for the "rebirth" of the CRPG genre when the industry never actually stopped making CRPGs, both Fallout and Fallout 2 came out before BG, and Diablo came out a full two years prior to BG and sold mad copies.
If you're arguing sales drove the psuedo-rebirth, then Diablo did it. If you're arguing from an artform standpoint, Fallout did it. About the only thing you can argue that BG "rebirthed" is the D&D CRPG, and that's really only because Interplay and SSI started churning out really shitty CRPGs based on previous titles and engines for the quick buck sale on the license. Then again, that's pretty much what followed BG. The infinity engine ad nauseaum is pretty on par with the EotB ad nauseaum of the early 90s.
I don't get all this bullshit about crpgs suffering it's final agony then to be miraculously saved by BG. All the decent crpgs developed at the time of release of BG or prior/after that has positively nothing that suggests inspiration from BG'sl success whatsoever.Twist it all you want, at the end of the day Baldurs Gate rekindled puplic interest in the rpg in a big way. The genre was in its death throes back then.
To have a revival, you need not only the critics to agree on a game, but way more importantly also the people playing (and buying) it. Fallout was never able to do that.
Muzyka: We think there's a definite difference between your garden-variety hardcore gamer and the vocal minority that sometimes erupt online on message boards. You need to be able to tell the difference between the two groups and understand that the people yelling the loudest aren't necessarily the majority of players, nor are they necessarily even an influential hardcore player or early adopter... We should note that a minority of hardcore gamers actually do seek niche-type features that might cause the mainstream gamers to get turned off by complexity or difficulty, and, to be successful in reaching a large audience with their titles, developers definitely need to be aware of this phenomenon and be careful to screen all comments carefully before changing their designs based on those comments from fans.
TheGreatGodPan said:What is the best game made under socialism?glasnost said:The sooner Oscar Wilde's vision (a lengthy article worth reading) is realized the better!
Jora said:How can he say this when Muzyka clearly said that they sort out the good from the bad by thinking how the proposed features affect sales? That their main concern isn't the quality of the feature?
vrok said:When it comes to RPGs however, the death of Troika and seeing Bioware go from BG2 to NWN to KOTOR has pretty much proven that what I think is less worth than any random moron who doesn't know or care about roleplaying. At least NWN2, even if it may suck by itself, will allow real gamers to create the RPG they want to play without the need to cater to morons. That was the greatest feature of the first game, because that game did indeed suck by itself.
Section8 said:A hardcore gamer wants to play a game, while a casual gamer wants a mildly interactive narrative experience.
It's only one facet of a multitude of differences between two ill-defined and idiotic terms, but I think it greatly summarises the difference in attitudes between experienced gamers and the newcomers, with particular regard to RPGs. If nothing else it would explain why the "story with timesinks" formula that JRPGs and most of Bioware's shit follow is so popular.
glasnost said:Warren Spector was right when he said that it is imperative that developers find alternative sources of funding. They need to allow themselves the freedom to create without being constrained by any pressure to turn a profit/please a market. Art isn't made to cater to perceived majority opinion, rather it is the creative outlet for an inspired individual. If other people like what they see, great. If they want to sponsor you/encourage with money, great. But the direct ties between making a game and selling it on a market are poisonous.
RK47 said:maybe it died after giving birth. lol
RPG like KOTOR getting so many RPG-awards is probably a good evidence why it's so lacking nowadays, while those games we really wanted to like , something like TOEE gets the bug-bomb.
Then socialism is imaginary and never existed and no games were ever made under it. And didn't Oscar Wilde die before the Russian Revolution? He couldn't have made any point about it.Twinfalls said:TheGreatGodPan said:What is the best game made under socialism?glasnost said:The sooner Oscar Wilde's vision (a lengthy article worth reading) is realized the better!
Communist Russia was not socialist - a point made in that essay, if you bother to read it. Here's a clue about the world you live in - If a political institution calls itself something, this alone doesn't mean that's what they actually are. The Nazis called their movement 'National Socialism' for example.
Read some Orwell for more insight. He points out that Communist parties were right-wing forces (ie stood for power in the hands of few).
mckracken said:Pretty much every entry of what you call infinity ad naueum was a quality rgp. (Icewind Dale)
And Diablo did nothing for the rpg genre, because the world agrees that it was and always will be an action adventure.
To have a revival, you need not only the critics to agree on a game, but way more importantly also the people playing (and buying) it. Fallout was never able to do that.
Twist it all you want, at the end of the day Baldurs Gate rekindled puplic interest in the rpg in a big way. The genre was in its death throes back then. And I should know, I was there.