Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
Romances simply have so much potential in an RPG, and yet they're always reduced to putting in some guys and gals players can fuck.
Does romance have to be a purty story between the player and a party member, one that slowly unfolds? How about romances with important NPCs, done in the very first dialogue and possibly the last? PST was on the right track, with being able to charm Ravel and all, but how about taking it one step further.
For example, there's this god you have a very good, personal reason to kill. Either go through a quest to destroy his faith, or go straight up to him, charm him in a long dialogue, and make him sacrifice for your sake?
It's all Bioware's fault.
Does romance have to be a purty story between the player and a party member, one that slowly unfolds? How about romances with important NPCs, done in the very first dialogue and possibly the last? PST was on the right track, with being able to charm Ravel and all, but how about taking it one step further.
For example, there's this god you have a very good, personal reason to kill. Either go through a quest to destroy his faith, or go straight up to him, charm him in a long dialogue, and make him sacrifice for your sake?
It's all Bioware's fault.