"One of the things we won't do, we won't make anything up."
In Rome: Total War, the first game, not everything was strictly backed up by a dusty old history book.
"There probably were occasional things in Rome 1 where there wasn't enough information to fill it out fully, so we had things like the Spanish having a unit called Bull Warriors. We kind of made that up," Simpson admitted.
"There would have been a unit pretty much like that, but they probably weren't called Bull Warriors - they probably had horns on their hat.
"We won't do that this time around. We've got more time, we've got all of the research we did last time around, plus plenty of time to do more. We won't need to do that. No, we're not going to make anything up this time around."
"There's a few favourite units from the original game where I'm struggling yet to find suitable historical justification for them," said Simpson. "The Burning Pigs is one. We're still fighting over them. We're trying to find a better source for justifying their existence."
This must be fully written by their PR because I remember interviews with CA before Rome Total War came out where they were saying how hardcore they were with their research and how they debated every tiny detail for historical accuracy. Hell, I bought the game based on thinking the developers valued that.Yeah, right. There probably was a unit pretty much like that. Sure. Archaeologists and historians will surely agree with you that they probably had horns on their hat..
Also, lol at going "WE NEED TO FIND MORE SOURCES TALKING ABOUT BURNING PIGS SO WE CAN BETTER JUSTIFY THEIR INCLUSION"
Variety is cool, but I'm too much of a historyfag to not be somewhat irritated by it.
Also, they could've made the Greek Cities into a non-phalanx faction... at least a non-sarissa phalanx faction, giving them a classical phalanx instead. Which they probably didn't because then idiots would've complained that this is not a proper phalanx or something.
Variety is cool, but I'm too much of a historyfag to not be somewhat irritated by it.
Also, they could've made the Greek Cities into a non-phalanx faction... at least a non-sarissa phalanx faction, giving them a classical phalanx instead. Which they probably didn't because then idiots would've complained that this is not a proper phalanx or something.
Well, if you compare Hoplites in vanilla RTW with Macedonian Phalangists in the Alexander expansion, they are actually different.
Variety is cool, but I'm too much of a historyfag to not be somewhat irritated by it.
Also, they could've made the Greek Cities into a non-phalanx faction... at least a non-sarissa phalanx faction, giving them a classical phalanx instead. Which they probably didn't because then idiots would've complained that this is not a proper phalanx or something.
Well, if you compare Hoplites in vanilla RTW with Macedonian Phalangists in the Alexander expansion, they are actually different.
But they're both using the overly long sarissa spears and using the macedonian-style phalanx. Classical Greek phalanx was entirely different to that, and they could've used this for greater variety.
In this screenshot from EB, we see classical hoplite phalanges in the foreground, using the large aspis and a one-handed medium-length spear in overhand style. That's how classical .
Both are excellent mods. Do check out the Invasio Barbarorum mod series, too. Currently playing Somnium Apostatae Iuliani and it's awesome.