Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Rome Total War II

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
I'm not sure those stats are just reviewers, probably some developer and publisher people too. I saw in the stats further down that 0,4% had the achievement for playing for more than 500 hours, that is almost 3 weeks. I have a hard time believing any reviewer has had time to play that much since the review copies were handed out, even if he left the game turned on 24/7.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,087
Majority of these under 1 hours are probably Valve workers, and Starforce people testing things. Which is why I said 2/3 of reviewers.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Majority of these under 1 hours are probably Valve workers, and Starforce people testing things. Which is why I said 2/3 of reviewers.
Exactly how did you come up with that number? I don't get it...
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,087
It's simple. 32 were who played it at least one hour. 20 were these who played iit at least 10 hours. Ripping images for review is time consuming work and they probably left it open on background. In addition reviewers often at least take notes, which increases that time they left the game open on background.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
966
Location
Equality Street.
mpLB5tS.jpg
 

Declinator

Arbiter
Joined
Apr 1, 2013
Messages
542
I just played MTW1 for the first time and I must say...are the people who say that one has better AI smoking something really strong or do they just mean the campaign AI?

First, I played a random battle which ended quickly and I thought that I must have had a lot better army than the AI. Then I fought a custom battle with my army being England and the AI France with the exact same units (i.e. 4 Chivalric Knights, 6 Chivalric Men-at-Arms (or something like that) and 4 Archers.) No promotions on anyone, exactly the same amount of florins used and both sides with a Knight being the general.

I won the battle in less than two minutes. Seriously, less than two minutes (1 minute and 52 seconds.)

I thought okay, surely the normal difficult is gimped and the hard is where the real stuff is and fought that same battle on hard.

I won it in three minutes with 4:1 kill ratio...
The AI doesn't seem to know what to do with archers at all and seems to favor all out frontal charges with cavalry and after they run away they send out infantry. The AI units seem to start running away very fast though I think it doesn't necessarily mean they routed.

I have fought a similar custom battle in MTW2 and Stainless Steel and there is no comparison (both were much longer and tougher battles but especially SS thought they too are obviously quite easily winnable battles)

Is there some sort of mistake in my method? Is the battle AI really that bad in MTW1 or is it some mod that makes it better than the later TWs?
Or is the problem in just custom or random battles?
It is the Gold 2.01 version so it should be patched at least.
 

bonescraper

Guest
Butthurt Italian on Steam said:
I'm italian my game texts are in italian, why my romans on the battlefield are speaking english ?
this makes me very disappointed, for us it is also a matter of national pride, Rome is our capital......
I just can't believe people can be that stupid.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,214
Location
Azores Islands
Just took a look at the TWcentre forums, literaly not a single positive word about the game.

Graphics, optimization, UI, AI all seem to be a step back from Shogun, including people claiming that the alpha footage of the battle of Carthage looked better than the release version.
 

Steve

Augur
Joined
Aug 25, 2011
Messages
362
The AI just attacked rome without any siege weapons (didn't even know that was possible). It just parked its dudes in front of my walls and archer towers and is now doing nothing.

edit: Apparently you can breach through the doors with regular infantry. Not very effective as the AI had lost 95% of his army by then.

095F9011FA138009B677E7BB83704032EE80CC51
 
Last edited:

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,377
The UI looks awful, but I suppose that shouldn't be difficult for modders to change, right?
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
The UI looks awful, but I suppose that shouldn't be difficult for modders to change, right?

Everything* in Warscape is difficult, that's the problem. Changing unit multiplier and basic stuff is not so bad, but something like the UI will probably need mod tools, and that has to wait on CA(they promised some after the game release).
 

Disgruntled

Savant
Joined
Sep 17, 2012
Messages
400
Pretty terrible release version. UI is a mess, gameplay feels fishy.. worst of all I cant even salvage some eyecandy.

Started an Iceni campgain and my first battle looked like Polanski's Macbeth with crayons. I suspect there was something gamebreaking on higher fidelity so they scaled back to a shittier build with compromised optimization .
Not much incentive to play until the patches come through.
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
Yeah, I think they scaled back the graphics from earlier beta builds, there are some comparison screens out there if you want to look. Reminds me of ETW release in that regard. Also the battle speeds are INSANE. Most only last 5-10 minutes at best. Turn into arcade melee fights with power ups deciding the outcome and no time or room for tactics. If one side even has troops one tier above, the "combat" usually only lasts a minute, and then one inferior unit breaks and they all chain rout into oblivion.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,421
Location
Space Hell
Game is unplayable. Naval battles is a mess. half your units simply ignore your command and ships are not responding to commands - they just row forward. 90% of the time they cannot even perform simple boarding - galleys just stand there doing nothing. UI is beyond horrible.
 

AMG

Arbiter
Joined
Sep 15, 2012
Messages
374
I just played MTW1 for the first time and I must say...are the people who say that one has better AI smoking something really strong or do they just mean the campaign AI?

First, I played a random battle which ended quickly and I thought that I must have had a lot better army than the AI. Then I fought a custom battle with my army being England and the AI France with the exact same units (i.e. 4 Chivalric Knights, 6 Chivalric Men-at-Arms (or something like that) and 4 Archers.) No promotions on anyone, exactly the same amount of florins used and both sides with a Knight being the general.

I won the battle in less than two minutes. Seriously, less than two minutes (1 minute and 52 seconds.)

I thought okay, surely the normal difficult is gimped and the hard is where the real stuff is and fought that same battle on hard.

I won it in three minutes with 4:1 kill ratio...
The AI doesn't seem to know what to do with archers at all and seems to favor all out frontal charges with cavalry and after they run away they send out infantry. The AI units seem to start running away very fast though I think it doesn't necessarily mean they routed.

I have fought a similar custom battle in MTW2 and Stainless Steel and there is no comparison (both were much longer and tougher battles but especially SS thought they too are obviously quite easily winnable battles)

Is there some sort of mistake in my method? Is the battle AI really that bad in MTW1 or is it some mod that makes it better than the later TWs?
Or is the problem in just custom or random battles?
It is the Gold 2.01 version so it should be patched at least.

The battle AI is not better in MTW. I guess it was kind of forgivable back then, however with this crucial aspect not improved for the nth installment it is understandable that people are buttmad. The units don't bug out at least in MTW.
The campaign AI is a bit better due to the "boardgame" campaign map. Anybody knowing what are they doing will still roll it so make no mistake.
 

curry

Arcane
Joined
Jan 10, 2011
Messages
4,012
Location
Cooking in the lab
Are you guys telling me this game is actually a turd? Who would have guessed:smug:

Atleast it's available to a wider audience and more accessible and romancable elves :smug:
 

Disgruntled

Savant
Joined
Sep 17, 2012
Messages
400
Lololololol @ Day1 purchasers.
I regret nothing.

Well apart from the broken game. Couldnt find the patience to wait a few months for a patched version. Havent tried a day one CA title since MTW1(which worked). Now I have first hand experience of the release day fail.
 

~RAGING BONER~

Learned
Joined
May 1, 2009
Messages
420
wow, this is worse than i thought it would be...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom