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Rome Total War II

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,666
To me the biggest problems with the Total War series are endemic throughout the series starting with the first one, and primarily revolve around interface and battlefield AI issues.

Shogun 2 was anything but the highwater mark of the series. I played the Hojo campaign to completion and I found the same exploitable AI weaknesses on the battlefield, complemented by a ridiculously rudimentary rock-paper-scissors mechanic and a bastardized multiplayer mode. Spear>Cavalry>Sword>Spear

The only part of the AI/interface that has been stellar since Rome 1 is Skirmish mode for ranged troops. By contrast, Warcraft 2 offered a quantum leap in terms of interface improvements over Warcraft 1 with click-dragging and unit-hotkeys in Battle.net edition. They doubled the number of selectable units from 4 to 8 and added right-click to move. Warcraft 3 further improved that by allowing unit hotkeys, right-click to attack and increasing the unit cap per unit group to 12, plus tab-select. By contrast the Total War series' interface which in Rome was head and shoulders above anything comparable in the RTS genre has been transplanted without improvement for 8 iterations.

I also couldn't hotkey a single unit until Rome 2 IIRC, which still appears to force you to break unit formation on the move if you hotkey unit groupings. Two things are vital in ancient tactics, I have to be able to have consistency on the move with my formations and the granularity necessary to move different unit types to the front where necessary. Rome 2's interface is still fighting me.

If I can defeat a force of Samurai and Yari Ashigaru 3 times my size with 2-3 units of half-depleted heavy cavalry in the 7th game of a popular game series, it's an indication that the AI is broke and it's never going to get fixed.

In the most recent Rome 2 patch they added anti-infantry bonuses of +10/+20 to certain infantry and cavalry units but not others. This really exaggerates the disparity between spear/pike troops and sword troops in a way that I think is particularly inauthentic and in addition it's pretty gamey. The real problem fundamentally is that when you look at military history there's this fascinating depth and interplay between equipment types, troop types, etc, muddying it down to "sword vs spear type" just cheapens what could be some of the most intricate gameplay in the strategy genre.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
New Update that doesn't fix this still broken game

http://forums.totalwar.com/showthread.php/121199-Epirus-and-Elephants-Update
12436832304_027c74a1a8_z.jpg


If you’re wondering why there’s a small ROME II update downloading via Steam today, wonder no more. We thought it was high time for some additional content!

We now have a beautifully-designed African elephant model, which you can see here in all its large-eared majesty. This model replaces the generic elephant model in ROME II currently used by all African Elephant units.

We’ve also rounded out the unit-roster of Epirus with some tasty extras. They can now recruit Thessalian Cavalry, Royal Peltasts and Illyrian Coastal Levies to bolster their forces. Plus, you’ll find Epirus gets a brand-new Mercenary Indian War Elephant unit to hire.

You’ll see these in action when you face off against Epirus, or be able to use them yourself if you have the Greek States Culture Pack DLC.

Enjoy the update, and see you on the field of battle!

Also this little nugget of info:
http://www.twcenter.net/forums/showthread.php?640435-quot-Beasts-of-War-quot-DLC
GolBZn6.png
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
I lose power for 3 days and this is what I see when my power comes back on.

http://forums.totalwar.com/showthread.php/121456-Beasts-of-War-Pack-announced!
12483312094_8159cc6e8a.jpg


We are delighted to announce the next forthcoming DLC for Total War: ROME II – the Beasts of War unit pack, which will be available to buy next week.

Marshall your savagery, and strike primal fear into the hearts of your enemies. Comprising seven new battlefield units, Beasts of War brings further variety to ROME II’s already diverse unit roster.

Terrorise your enemies and slow their progress with beehive, scorpion and snake-pot ballistas, or crush them under the weight of heavily-armoured Cataphract Camels and Mercenary Syrian Armoured Elephants. And when their will is broken and they flee the field, run them down with two new breeds of ferocious war-dogs.



Molossian Dogs

Can be recruited by: Epirus

A heavily muscled beast from western Greece, the now-extinct Molossian is considered to be the predecessor of many of today’s larger breeds, such as the Rottweiler and Great Dane. Used as both a guard dog and in battle, Virgil remarked “never, with them on guard, need you fear for your stalls a midnight thief, or onslaught of wolves, or Iberian brigands at your back.” These vicious dogs do not tire easily, and never lose the scent of an enemy.

Beehive Onager

Can be recruited by: Rome, Athens, Epirus, Macedon, Sparta, and Syracuse

Whilst large-scale beekeeping for agricultural purposes was a later innovation, the humble honeybee nevertheless held an important place in ancient Greek culture. A trio of mythical nymphs, the Thriae or ‘bee maidens’, were loved by Apollo and Poseidon, bearing their children. Bees also have a practical application in battle, as a swarm of angry bees will always cause troops to stall and panic.

Scorpion Pot Ballista

Can be recruited by: Pontus, Parthia

Home to the most lethal scorpions in the known world, whose sting can paralyse and kill a man within an hour, it was only a matter of time before a wily Middle Eastern general used them against his enemies. Spare a thought, then, for the Roman emperor Severus; whilst besieging the Parthian city of Hatra, his army was showered with pots of scorpions from atop the city walls. Like Trajan before him, Severus failed to breach the defences, even after two attempts.

Snake Pot Ballista

Can be recruited by: Carthage

Perhaps the most famous use of potted animals was Hannibal Barca’s tactic against the fleets of Eumenes II of Pergamon. Hurling large clay pots full of venomous snakes onto the decks of Eumenes’ ships; he panicked the enemy fleet and won the day. Any unit struck by writhing, venomous snakes will pause to consider the wisdom of marching onwards!

Camel Cataphracts

Can be recruited by: Parthia

The Roman general Macrinus was not noted for his experience, although had another fought the Battle of Nisbis in 217 AD, it’s hard to imagine he’d be any less stunned by the Parthian cataphract camels fielded that day. Wearing coats of tough, yet flexible, scale-mail, they made an awesome and terrifying sight as they punched through the frontlines and spooked the Roman horses with their camels’ earthy stench.


Celtic Warhounds

Can be recruited by: Iceni, Cantiaci, Caledones, Demetae, Dumnonii, Brigantes, and Ebdani

Dogs have always been useful for guard, patrol and scout work. With skilled handlers they can also be used effectively on the battlefield. Attack dogs were specifically bred and trained to ignore the noise and chaos of combat. The Celtic tribes of the late Iron Age put them to great use. Their speed and ferocity made them ideal shock-troops, and perfect for running down fleeing stragglers.

Mercenary Syrian Armoured Elephants

Can be hired as mercenaries in: Dura, Antioch, Tyros, and Palmeira

Indian elephants first came to the Middle East when Seleucus, one of Alexander the Great’s Successors, invaded India in 305 BC. 500 war elephants were handed over as part of the peace treaty between the Seleucid dynasty and the Mauryans of India, and the Seleucids went on to breed many more from this initial stock. War elephants remained an important part of the Seleucid army until their defeat by the Romans at Magnesia in 190 BC, following which they were forbidden from breeding more.

Jesus fuck. But have no fear of paying because SEGA have seen to desperately try and salvage their 2 shitty strategy games from the dustbin with this little number.
http://www.joystiq.com/2014/02/13/total-war-rome-2-company-of-heroes-2-brawl-for-free-dlc-this-w/
In defiance of this weekend's imminent corporate-sponsored romance, Sega has decided to push strategy gamers toward corporate-sponsored violence with the aptly titled "Make War Not Love" promotion.

The rules are simple: During the course of the weekend, Sega will tally all victories earned by players in Total War: Rome 2 and Company of Heroes 2. Whichever game has the more active, successful community will receive free downloadable content. In the case of Total War: Rome 2, players will be awarded the Beasts of War add-on, while those playing Company of Heroes 2 will find two new multiplayer Commanders available at no additional charge.

To further sweeten the temptation toward virtual bloodshed, Sega is also discounting both strategy games by 50 percent from now until Monday, February 17 at 10AM PT. Would-be virtual generals can now purchase Total War: Rome 2 for $30 while Company of Heroes 2 can be had for $20.

I need a drink.
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
"In defiance of.........corporate-sponsored romance". Look at those sweet lil' indie devs go.

:2/5:
 

Dead Guy

Cipher
Joined
Sep 12, 2012
Messages
281
How about a catapult that hurls the false promises of Creative Assemblies into the sea?

I've had it with these motherfucking snakes in these motherfucking pots.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,666
I bought it when it was $30, but it's clear that CA is determined to increase that number.

It's not surprising that the "free" DLC on offer is the most fucktarded shit ever. The "generals" on Company of Heroes wouldn't even be useful if they let you make custom generals.

CA and Relic are clearly on the :decline:
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
It seems like CA has gone full retard mode
Say what you will about Shogun 2 but i remember very reasonable and fun dlc-s
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
It seems like CA has gone full retard mode
Say what you will about Shogun 2 but i remember very reasonable and fun dlc-s

Does FotS count as DLC in this age? If so, it was great. Doesn't get much better than gunning down Samurai with line infantry, or ramming wooden Japanese ships with ironclads.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884


Display of new arty units in action. Snake pots seem pretty good and all else looked shit.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
http://www.eurogamer.net/articles/2...backlash-prompts-rethink-at-creative-assembly

Creative Assembly has insisted it did not intentionally mislead players of Rome 2: Total War after it was accused of holding back cut content to use as post-release paid-for DLC.

This week the UK developer suffered a backlash from its community to the recent Beasts of War DLC. Players claimed one of the units in the DLC, the Camel Cataphracts, was in the game prior to its September 2013 release. The evidence: it can be seen in videos, such as the one below, that promoted the game.


Players have also spotted the Mercenary Naked Swords unit in the above footage. This was released post-launch as part of the paid-for DLC Caesar in Gaul.

The revelation contradicts comments made by unit design lead Jack Lusted, who said prior to Rome 2's release: "Yes there will be DLC for Rome 2. We will detail this closer to release and also talk about why we do DLC and why it is not cut content."

Players have also complained that posts on the official Total War forum pointing out these issues have been moved to the Rants and Raves section. You need to be a registered user to see this part of the forum.

When Eurogamer put these allegations to Creative Assembly, brand director Rob Bartholomew said the issue with the camels was due to a "misunderstanding of what's being shown combined with a marketing error which I certainly appreciate doesn't look good, but wasn't our intent to mislead".

"It's certainly correct to point out that units called Camel Cataphracts and Merc Naked Swords were used in a Let's Play walkthrough before launch," he said.

"The naming is unfortunate, but these aren't the same units that were then released subsequently as DLC. As with all work in-progress content, it is subject to change and revision before the final game is shipped. Content might be revised for all sorts of reasons involving balancing or quality for example.

"The DLC we're looking at here are essentially a different version following increased design, artwork and balancing to match the quality of the other units available. The final selection of units supplied in the game were extensive and we felt they represented excellent value."

Despite this, Bartholomew issued an apology to disgruntled fans.

"At the time of this video's recording, these units were not finished in terms of art, gameplay or design and as a marketing team we should have double-checked the likelihood of them making it into the final game. Obviously we don't want to feature content that won't be in the game intentionally, especially when it would otherwise be pointless, as in this case where there was a huge variety of other great units to show off. That's our basic human error and I apologise for letting that through.

"When it comes to units for DLC, we occasionally go back to those that we liked but didn't turn out good enough, and see if they can be improved on for free or paid-for DLC. These were some of the prime contenders.

"In terms of what deserves to be released in the main game and what should be DLC, that's always going to be subjective and divisive. Given that Rome 2 shipped with more units than any other Total War game by a significantly huge margin, we are confident we got that balance right for the game, but we understand there will always be people who don't agree and we listen and try to make the right call."

Bartholomew said Creative Assembly had now enforced checks to prevent a repeat of the situation.

"They weren't working pre-launch in the sense that they were finished, being largely placeholder and subject to change," he said. "However, I completely appreciate that this sounds like a 'get out' on a technicality to a fan feeling aggrieved by this, so again I do apologise for not thoroughly checking enough that all content in that video was absolutely ready for public viewing and understanding. We've put checks in place now that should prevent that in the future."

"I completely appreciate that this sounds like a 'get out' on a technicality to a fan feeling aggrieved by this, so again I do apologise for not thoroughly checking enough that all content in that video was absolutely ready for public viewing and understanding. We've put checks in place now that should prevent that in the future."

jpg

The Beasts of War pack costs £1.99 from Steam.

Bartholomew also commented on the issue of forum posts being moved to the Rants and Raves section, saying the focus of its volunteer moderators was on "the more ranting or offensive ones", "but there are plenty of critical threads on the main forum where this topic can be discussed. As on our Facebook page".

Meanwhile, modders have dug into Rome 2's files and unlocked the DLC units after the game was released. The suggestion here is that the DLC is on-disc - and just needs to be "turned on" by Creative Assembly.

"A lot of placeholder content gets put into the game to fulfil various design, development or testing needs, but not all makes the cut for inclusion for one reason or another," Bartholomew explained.

"Knowing that some might find that of interest and obviously not minding if they found it and put it to use, some unused assets were left in the shipped game data. In fact we supplied further data to them to make more factions playable directly after launch. We wouldn't agree that this was 'complete' though, but you could piece it together in a way that might work in a fashion. Much as you could any of the other available data or resources in the same way.

"Post-release, when DLC is released, all versions of the game are updated with that content to enable multiplayer games to work between people who have it and don't, and to ensure all players are playing from the most recent build - we've done this with previous titles (as do other game devs) and we do try to explain this to our community. Here for example. We think it is the best solution all round to ensure that everyone's game is up to date.

"With the release of the beta Assembly Kit for Rome 2 recently, there's been a lot of digging around in the data and putting things together. I don't think we want to limit modding having done so much to try and support it better recently, but we are going to be in situations where modders might produce similar content to us. How we deal with that moving forward is something we will need to look at, hopefully by upping our game and producing content that modders find it more challenging or impossible to produce. We actually have our next international modding summit in March and hopefully we will have time to discuss with the attendees then."

There is of course the broader issue concerning the way Creative Assembly has released DLC for Rome 2 so far. Fans have complained that the studio has issued bitty paid-for unit DLC, and the official Rome 2 Facebook post about Beasts of War is, essentially, a tirade of abuse.

"As we announced before Rome 2 launched, we have an extensive plan for paid and free DLC of all sizes," Bartholomew said.

"Since Empire, our unit packs have been some of our biggest-selling DLC, but we appreciate that they don't float everyone's boat, which is why with Rome 2 we wanted to offer a range of different sized content packs (like the large Caesar in Gaul pack in December) and also free content updates - such as the Seleucid and Baktria playable factions, and the Epirus & Elephants unit pack just last week.

"They certainly aren't the last and players can expect to see more free content updates. Namely Carthage, whose unit roster can expect new reinforcements soon."


Even a cursory browse at threads discussing Rome 2 reveals a feeling among some players that Creative Assembly seems content to release what is considered insignificant unit DLC - and charge people for it - rather than working towards fixing the game (it suffered high-profile issues on release) or releasing what would be considered significant DLC.

"I think with the nine significant updates to the game so far and the tenth currently going into open beta soon, we've shown that we are addressing people's concerns," Bartholomew countered.

"Content and technical improvements needn't be mutually exclusive with different team members working on them. We are absolutely mindful of those technical issues which some players are experiencing and haven't stopped addressing them. We are also aware that a large proportion of fans telling us the game needs 'fixing' are referring to design decisions that aren't to their liking, and that takes more thought and evaluation over time.

"I would say that we are releasing significant DLC, whether that's Culture Packs or Campaign Packs, and again given the clear popularity we have seen with unit packs in the past, 'significance' is something that is subjective and varies from player to player, We would like to cater for all tastes, and will continue to try to do so for the foreseeable future."
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
hahaha, what a load of PR horseshit. i hope the next CA TW sells so little they discontinue the franchise
 

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