That would only be true if planning, specializing and optimizing provinces would give bonus to food production, but it doesn't. It can only give bonus to money earned from food, which is pretty pointless.The way food and happiness works in Rome 2 is one of the design decisions they did that works well I think. The idea was to abstract the system where you had Rome, a supercity that was only able to be sustained by numerous provinces feeding it with the surplus grain. I like how that makes it so you have to plan provinces and cities more carefully than in previous total war games. I like how you can't just build up every province to max. You have to specialize provinces and optimize them.
I guess you meant the other way round. Unless you enjoy having all your armies tied fighting magically spawning high tier rebel units every turn, with some of them spawning right next to undefended cities and instantly taking them over as a bonus.Sure in the end it isn't the most complex; you optimize newly conquered territories for food and then use that excess food to allow your older provinces to focus on happiness buildings
Vanilla was so awful at launch that I uninstalled the pos. Later on they made it from an utter horrid turd into merely crap with the emperor's edition. Now, with DEI I'm actually having fun playing this. That speaks volumes.
Mind you, DEI is the only large mod out there that actually improves the game. The only other mod I would recommend at this point is the music mod that adds the Rome: TW soundtrack to Rome II's.
I agree, there are battles that the player simply cannot win, no matter how good/cheesy he is. As for the mercenaries it has it's downsides as well - for example, if you capture last enemy settlement with a weak army, and AI seems to be able to go to infinite debt (or have infinite amount of cash when they reach near bankrupcy, so it doesn't really go bankrupt), prepare yourself to face an army full of best mercenary units found in that region. Oh, and most likely you won't be able to hire any mercenaries at the same time, as a bonus, because AI will hire all of them.BTW Rome II is one of few CA games that have reasonable battle AI. When I had 4 units, they 5, I was screwed up, which didn't happen in previous games. Also AI knows what mercenaries are and isn't afraid to use them. (Of course it has problems with not seting priority goals, thus Romans in my current game are not furiously defending Rome and Italy, they are in South Meditarian now.)
I heard DEI has one rather brutal weakness. Because combat is slow, you can simply set max time per combat to 20 minutes, and drag the combat to not lose the defense.
Trash do you still remember how you can win one or both Medievals just with assassins?
Man, no kidding, I still have nightmares of losing an entire army trying to defeat Aragon's six super generals. It was almost Dinasty Warriors but I was commanding the mooks to be made into french sausages.Trash do you still remember how you can win one or both Medievals just with assassins?
Yup. That said, I most fondly remember Medieval's Jedi Generals.
Finally! i waited 2 years for patches, since i didn't bought it until recently. Rome Total War II - Emperor Edition, now after 1 million years of patches, its not bad at all.
BUT!
You need the following mods as a must!
1) the one that turns 1 year into 2 turns or 4, i choose 4 so i can develop my generals : http://www.twcenter.net/forums/showthread.php?618096-2-turns-per-year-4-turns-per-year
2) Rome II Units Icons mod pack (i fucking hate the default units pack): http://www.twcenter.net/forums/showthread.php?635925-Rome-II_Units-Icons-(v-1-7)
3) And since they improved somewhat the diplomacy but YOU CANNOT GIVE Regions to anybody, to make the game playable use Dresden_Sack_Liberate (which gives you the options on all the factions you conquer to sack, liberate or subjugate them(client state or satrapy) http://www.twcenter.net/forums/show...on-and-Diplomatic-Options-Mod-v2-3-(Patch-16)
The AI is good now, flanks a lot on Hard, you have to be careful on flanks and against archers and cavalry. nice!
Attila is bad at ze moment. AI is horrible, they actually chase you and ignore everybody most of the time(the huns) even if you create buffers. They respawn out of nowhere until Attila is dead, very lazy design. You have to go West to Britain or Spain to have a chance. UI is highly improved no more stylized UI Cards, but for some reason, the retards removed flags in the Tactical Battles, now there are just some small icons. They added some small towers to the small settlements(nice!), added some retardo towers to some big settlements that kill your whole army if you are not careful. The campaign map they tried to make it dark and it looks horrible even on high details, overall wait another 1-2 years for patches and mods... Family tree is back combined with some features from Rome 2, overall its promising, but there are still lots of problems, so i guess ill wait like with Rome 2 and remember in two years about it. Mod will fix it! No, not those nexus furry armor modders.
Finally! i waited 2 years for patches, since i didn't bought it until recently. Rome Total War II - Emperor Edition, now after 1 million years of patches, its not bad at all.
BUT!
You need the following mods as a must!
1) the one that turns 1 year into 2 turns or 4, i choose 4 so i can develop my generals : http://www.twcenter.net/forums/showthread.php?618096-2-turns-per-year-4-turns-per-year
2) Rome II Units Icons mod pack (i fucking hate the default units pack): http://www.twcenter.net/forums/showthread.php?635925-Rome-II_Units-Icons-(v-1-7)
3) And since they improved somewhat the diplomacy but YOU CANNOT GIVE Regions to anybody, to make the game playable use Dresden_Sack_Liberate (which gives you the options on all the factions you conquer to sack, liberate or subjugate them(client state or satrapy) http://www.twcenter.net/forums/show...on-and-Diplomatic-Options-Mod-v2-3-(Patch-16)
The AI is good now, flanks a lot on Hard, you have to be careful on flanks and against archers and cavalry. nice!
Attila is bad at ze moment. AI is horrible, they actually chase you and ignore everybody most of the time(the huns) even if you create buffers. They respawn out of nowhere until Attila is dead, very lazy design. You have to go West to Britain or Spain to have a chance. UI is highly improved no more stylized UI Cards, but for some reason, the retards removed flags in the Tactical Battles, now there are just some small icons. They added some small towers to the small settlements(nice!), added some retardo towers to some big settlements that kill your whole army if you are not careful. The campaign map they tried to make it dark and it looks horrible even on high details, overall wait another 1-2 years for patches and mods... Family tree is back combined with some features from Rome 2, overall its promising, but there are still lots of problems, so i guess ill wait like with Rome 2 and remember in two years about it. Mod will fix it! No, not those nexus furry armor modders.
Any other good mods out there?
Meaningful Resources 4TPY
Traits, Talents and Toadies: Character Overhaul
Bullgod's Unit Cards
Costly Wars
DEI Unit Retraining Submod for 0.9
Auxilia For Everyone
Splenyi' Better Campaign Camera
It's a Small World After All (cant recruit 4 stacks with only 2 cities)
Sell Your Slaves