Kamaz
Pahris Entertainment
...never said being an arsehole is something bad, though. Its just way of expressing disagreement, like, "Hey, Joe, youre an asshole, you know that?" "Whats up again, what did I do?" "You told my girl she's fat!" "Man, that was meant ironic, she's slim actually, everyone can see that." "Oh, I see, then its ok, but that was not good anyways.". That was like this kind of arsehole, I meant. Not really offending. In that case, I guess, we, Volourn, just have different opinions (disagree) which is good.
But, TFVanguard, you claim Fallout was one of your favourite games (it seems like everyone does it today). If it is so, could you name the reasons why you liked the game then? I know too much people that liked Fallout but did not see its true valors. Hope your honest in your response.
2Crichton:
When I played Fallout1,2 I loved the concept that my party is independant from me. That was the big bonus in my eyes, because lots of cRPGs tend to make your and your party the one ..erm..THING. I mean, it is not individual anymore. Worst/finest example is Wizardray8 which was awfull from my point of view just because there was I like overmind and my 8 different personalities. I know its an inheritance from PnP era, but that is relic that must be abandoned IMO. In PnP its different - in party everyone is personality, even in battle. In Fallout I just loved when my comrades did stupid things because it added some adventure to the pure killing. Each time I entered any hostile location, I would be shocked, amused, scared, pleased by decisions of my party. Saving their arses was additional quests in some cases and it was really interesting to see how doctor Lenny and repairman Vic slowly mutate into...mediocre shooters. They were bad at shooting and it is ok, because in reality they'd be bad combatants and there is nothing wrong about that.
What you seek in games, I guess, is tactical moment. Wild guess, but you might love Commandos, SilentStorm and this type of games where the aim is action, tactics. In Fallout, the main thing is not action, though, but story/world/characters/adventure. If you look at combat from this point, you'll find that un-controllable party is very good way of introducing story/atmosphere/world/adventure etc..
But, TFVanguard, you claim Fallout was one of your favourite games (it seems like everyone does it today). If it is so, could you name the reasons why you liked the game then? I know too much people that liked Fallout but did not see its true valors. Hope your honest in your response.
2Crichton:
When I played Fallout1,2 I loved the concept that my party is independant from me. That was the big bonus in my eyes, because lots of cRPGs tend to make your and your party the one ..erm..THING. I mean, it is not individual anymore. Worst/finest example is Wizardray8 which was awfull from my point of view just because there was I like overmind and my 8 different personalities. I know its an inheritance from PnP era, but that is relic that must be abandoned IMO. In PnP its different - in party everyone is personality, even in battle. In Fallout I just loved when my comrades did stupid things because it added some adventure to the pure killing. Each time I entered any hostile location, I would be shocked, amused, scared, pleased by decisions of my party. Saving their arses was additional quests in some cases and it was really interesting to see how doctor Lenny and repairman Vic slowly mutate into...mediocre shooters. They were bad at shooting and it is ok, because in reality they'd be bad combatants and there is nothing wrong about that.
What you seek in games, I guess, is tactical moment. Wild guess, but you might love Commandos, SilentStorm and this type of games where the aim is action, tactics. In Fallout, the main thing is not action, though, but story/world/characters/adventure. If you look at combat from this point, you'll find that un-controllable party is very good way of introducing story/atmosphere/world/adventure etc..