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Interview RPG Codex Community Q&A: Project Eternity with Josh Sawyer

covr

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Druids turning into furries is, well... um... I want to be a bear :(

14247.jpg

(...)

Location: Russia
 
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Excidium

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Whoa my question was answered. Druids sound badass, hope the forms look badass too
The specific list may change, but the biggest difference players will notice in Attributes (compared to A/D&D ability scores) is that all of their bonuses are uniformly applied instead of being keyed to specific types of weapons or attacks. E.g. one Attribute affects bonus damage (and healing) and one affects bonus accuracy -- regardless of the weapons or spells being used.

We would like your character concepts to be viable regardless of how you distribute your Attributes. Part of our solution for this is decoupling things like Attribute-based accuracy and damage bonuses from specific types of gear or class abilities. The focus of your character may change based on how you shift the points around, but we want to avoid setting up "must-have" and "must-dump" stats.
Haha I told ya. Play GW2 for exclusive look into PE's attribute system :M
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Whoa my question was answered. Druids sound badass, hope the forms look badass too
The specific list may change, but the biggest difference players will notice in Attributes (compared to A/D&D ability scores) is that all of their bonuses are uniformly applied instead of being keyed to specific types of weapons or attacks. E.g. one Attribute affects bonus damage (and healing) and one affects bonus accuracy -- regardless of the weapons or spells being used.

We would like your character concepts to be viable regardless of how you distribute your Attributes. Part of our solution for this is decoupling things like Attribute-based accuracy and damage bonuses from specific types of gear or class abilities. The focus of your character may change based on how you shift the points around, but we want to avoid setting up "must-have" and "must-dump" stats.
Haha I told ya. Play GW2 for exclusive look into PE's attribute system :M
What attributes does GW2 have? Google is teh hard.
 

Shadenuat

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Inclusion of pretty much everyone is big in gaming. So I think the russians can totally ask to be what they are.
: x

Animal forms just have more potential for interesting abilities and puzzle situations. Getting small bonus to STR is't the same as turning into a bear and smashing door, or into winter wolf and running through frost trap, or a spider and gettin immune to web which your own mage just cast on enemies. I remember there's an option to open secret door in Ice Temple in IWD2 if you have small person like a halfling, it would be cool to do the same as a small animal.
 

Logic_error

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Attributes are not STR DEX WIS but rather ACCURACY DAMAGE and SKILLS. This reminds me of many MMO games where you are not supposed to worry about character development but rather about combat and instantaneous skill/ability usage.
 
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Excidium

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Whoa my question was answered. Druids sound badass, hope the forms look badass too
The specific list may change, but the biggest difference players will notice in Attributes (compared to A/D&D ability scores) is that all of their bonuses are uniformly applied instead of being keyed to specific types of weapons or attacks. E.g. one Attribute affects bonus damage (and healing) and one affects bonus accuracy -- regardless of the weapons or spells being used.

We would like your character concepts to be viable regardless of how you distribute your Attributes. Part of our solution for this is decoupling things like Attribute-based accuracy and damage bonuses from specific types of gear or class abilities. The focus of your character may change based on how you shift the points around, but we want to avoid setting up "must-have" and "must-dump" stats.
Haha I told ya. Play GW2 for exclusive look into PE's attribute system :M
What attributes does GW2 have? Google is teh hard.
http://wiki.guildwars2.com/wiki/Attribute
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Attributes are not STR DEX WIS but rather ACCURACY DAMAGE and SKILLS. This reminds me of many MMO games where you are not supposed to worry about character development but rather about combat and instantaneous skill/ability usage.


I imagine there might also be SPEED, HEALTH and maybe some other stuff.
 

Logic_error

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Yeah. I believe that thinking apparatus need not be turned on while playing this game. Good one Josh.
 
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Excidium

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That's because it is. Granted the alternative in this game would probably be a D&D clone system which is just another shade of terrible
 

Hormalakh

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:yeah:

so sweet: just finished my exam and nothing better than coming on the dex and finding these questions answered.

i think that the reactions to attributes are premature: it seems like he hasn't really figured out what he wants to do exactly, yet. the damage example was just that, an example. the only thing i took away from that was that attributes won't be class-specific, i.e. wizards won't be the only ones with intelligence.
 

Shadenuat

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So how does one check something like "Power" in dialogue? They promised stat checks there, right? Will Charisma be dropped completely then? Will it be replaced by a skill to help you choose the right line?
 

MicoSelva

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I like most of the answers. The attributes thing is a bit controversial, but to be honest p&p-like attribute system would be wasted on a Baldur's Gate clone with no (or very few) opportunities to use your high attribute score outside combat. Might as well streamline them into combat-like bonuses all the way.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
So how does one check something like "Power" in dialogue? They promised stat checks there, right? Will Charisma be dropped completely then? Will it be replaced by a skill to help you choose the right line?
You check accuracy for how accurately you can pick the correct answer from the list, damage for how damaging your witty remark is to your opponent and skills for rap battles.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So how does one check something like "Power" in dialogue? They promised stat checks there, right? Will Charisma be dropped completely then? Will it be replaced by a skill to help you choose the right line?
You check accuracy for how accurately you can pick the correct answer from the list, damage for how damaging your witty remark is to your opponent and skills for rap battles.


:lol: Probably something like this, actually. Combat-related stats and skills will also have non-combat applications.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
So how does one check something like "Power" in dialogue? They promised stat checks there, right? Will Charisma be dropped completely then? Will it be replaced by a skill to help you choose the right line?
Sawyer doesn't like social skills, so they're out. Any extra dialog options will be made available via C&C, like you side with group A, you get special dialog for group A and their enemies group B.
 

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