Hormalakh
Magister
- Joined
- Nov 27, 2012
- Messages
- 1,503
there is another thing that they can do that may work with attributes. they can make a set of attributes that affect each class differently but all serve as important aspects of that particular class. For example:
A warrior - master of weapons and melee fighter:
str - ability to use weapons
dex - ability to strike without missing
int - ability to know where to strike opponent. increased critical chance.
soul - ability to work soul-based damage
const - hitpoints and stamina
Monk - master of wounds and melee fighter
str - damage modifier
dex - defense modifier
int - abillity to know where to strike opponent. increased critical chance.
soul - ability to work soul-based damage
const - ability to hold wounds for longer period of time before they are applied as damage
wizard - magic user
str - ability to equip weapons and armor
dex - ability to not lose concentration or not have spell dissapate while casting
int - damage modifier
soul - knowledge of soul-based magic and ability to see enemy's weak spots. increased critical chance.
const - hitpoints and stamina
or something to this effect. the difference with this attribute-system is that it's class specific. you pick your class first and then you adjust your attributes to match what flavor of that particular class you'd like to play.
A warrior - master of weapons and melee fighter:
str - ability to use weapons
dex - ability to strike without missing
int - ability to know where to strike opponent. increased critical chance.
soul - ability to work soul-based damage
const - hitpoints and stamina
Monk - master of wounds and melee fighter
str - damage modifier
dex - defense modifier
int - abillity to know where to strike opponent. increased critical chance.
soul - ability to work soul-based damage
const - ability to hold wounds for longer period of time before they are applied as damage
wizard - magic user
str - ability to equip weapons and armor
dex - ability to not lose concentration or not have spell dissapate while casting
int - damage modifier
soul - knowledge of soul-based magic and ability to see enemy's weak spots. increased critical chance.
const - hitpoints and stamina
or something to this effect. the difference with this attribute-system is that it's class specific. you pick your class first and then you adjust your attributes to match what flavor of that particular class you'd like to play.