Come on, Grunker, give me and my reading comprehension at least some credit. I obviously got all that, but I still disagree with your choice to include that in your question in that form.Yes. Above all the Codex is about cutting out the bullshit and being honest. We did not want to arrive at bitComposer's doorstep with all pretty words and "please-may-we-have-an-interview." We also clearly stated the terms of our deal with Coreplay's hosting of their forums here. I imagine it was exactly that lack of bullshit and evident honesty that led bitComposer to trust us with their as-honest-as-possible take on the situation (for which we are, quite obviously, thankful).
Seems to me they you can have all that without going all "ShitCompostor LOL," which is frankly just the different kind of bullshit.
It seems you misunderstand. We're not calling them ShitComposter. Most of the staff are pretty sympathetic to both sides of this issue I imagine. What we're doing is informing them that some members of the forum are calling them that, so they don't have any illusions about the crowd they're talking to.
If someone were to interview me about something this delicate, I'd be thankful to know beforehand exactly what I'm dealing with.
Hmm, bad memory on my part. Still I distinctly remember someone from bC (probably crashOberbreit) offering to make the Q&A happen, so even if the first impulse came from us/you, it is obvious that they were interested enough that any pussy footing around issues wouldn't be necessary, which was my whole point.I also believe that there was no need to beg, as the interview was their idea in the first place
No it wasn't. It was mine.
It was your choice to include it though.evdk said:I don't dispute that hardballing this interview wasn't warranted, I just question the choice of vocabulary.
It wasn't our choice of vocabulary. It was a restatement of what many of our members were using as a nickname for bC.
Good interview. Though I agree with @evdk on that that you can conduct an interview in frank manner, without softballing, but not resorting to "Did you know that some people (that you don't care about, but still) on our forum call you Shitcomposter? Durrr." We're prestigious magazine, FFS, why should we lower ourselves to "UR MOM" level.
Anyway, prepare for Watchwitz vultures using the story.
I'm also a bit sceptic of how something like this can impact the overall quality... Coreplay seems angry and decided to move on, even if they solve everything and go back to work, the project has stopped for some time now and the goodwill & enthusiasm probably won't be the same...Problem: If bitComposer only talks on boards or with lawyers with Coreplay chances a very small that Chaos Chronicles will ever be released.
Yes, it appears they need a mediator of some sort, with a foot in each camp, who can talk to both sides. Perhaps a German TB RPG enthusiast could be found.Problem: If bitComposer only talks on boards or with lawyers with Coreplay chances a very small that Chaos Chronicles will ever be released.
What gets me the most is that in mid 2012 Coreplay assured BitComposer that their hack and slash console action RPG could be converted into a turn-based D&D-like RPG and be released within a year. How is it anywhere close to realistic? To me this is where it first went wrong, it might have been the only way to get this product out, but Coreplay made a flatly unrealistic pitch in the first place and this got us in the mess where we are today.
Looking at that it seems a very ambitious game for the budget, can see why they got to the point where they had to bring in more money.- no funding - site states "Chaos Chronicles is funded by the FilmFernsehFonds Bayern", but I cannot find it in funded games list , anyway typical project got about 100k euro there that is not serious for such team
The working title of this game was 'Myth of Glory' and the funding of FFFBayern was 195.000 EUR in total.