Crooked Bee
(no longer) a wide-wandering bee
Well, if you ever have anything substantial to say about the Codex content that wouldn't be just throwing empty preconceptions around, do let me know.
It seems like an odd thing to pick as prototype though. What Roxor was shown screams "generic banal shit boring". If you're going to develop an area for presentations, make it something to hook people, present them with stuff that would make people who were still on the fence suddenly go "hey I DO want to buy this when it comes out!" "This is our most boring area but the rest of the game is better, honest!" is not good marketing.Dyrford isn't the most exciting place in the world, but it was the Prototype area and probably the side content the most far along for non-spoiler presentation
By 'prototype' he doesn't mean it was especially made for presentations, he means it was the first area they designed when development on PoE began.It seems like an odd thing to pick as prototype though. What Roxor was shown screams "generic banal shit boring". If you're going to develop an area for presentations, make it something to hook people, present them with stuff that would make people who were still on the fence suddenly go "hey I DO want to buy this when it comes out!" "This is our most boring area but the rest of the game is better, honest!" is not good marketing.
They wanted people to think 'Hey this looks like Baldur's Gate!" and they succeeded.It seems like an odd thing to pick as prototype though. What Roxor was shown screams "generic banal shit boring". If you're going to develop an area for presentations, make it something to hook people, present them with stuff that would make people who were still on the fence suddenly go "hey I DO want to buy this when it comes out!" "This is our most boring area but the rest of the game is better, honest!" is not good marketing.
"this is totally not D&D!" "every stat maps to a D&D stat!"the lack of fake hype
First 2 fights in BG1 are against two named PCs, not giant ratsThey wanted people to think 'Hey this looks like Baldur's Gate!" and they succeeded.
InXile disagrees with you, they seem very passionate about it."This is our most boring area but the rest of the game is better, honest!" is not good marketing.
How are those typical buzzwords? Do Bioware and Bethesda advertise their game by talking about how balanced everything is? I don't think so. The gaming press also doesn't really give a damn about D&D."this is totally not D&D!" "every stat maps to a D&D stat!"
"there are totally no dump stats!" [min-maxing during chargen]
"we're totally like BG, we have a paladin class!" [Paladins are unrelated to BG/D&D paladins]
Does it matter what the character models look like? We've also seen what the first fights in PoE are like: first it's wolves, then it's guys.First 2 fights in BG1 are against two named PCs, not giant ratsbeetles
Unless you did the tutorial fight.First 2 fights in BG1 are against two named PCs, not giant ratsbeetles
"this is totally not D&D!" "every stat maps to a D&D stat!"the lack of fake hype
"there are totally no dump stats!" [min-maxing during chargen]
"we're totally like BG, we have a paladin class!" [Paladins are unrelated to BG/D&D paladins]
I can't muster enough fucks to read
I was also the one to greenlight Roguey's article - which dissed Obsidian's Tim Cain and ToEE. I don't care what readers of our Twitter think. I just post whatever I want to.