Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Codex Interview RPG Codex Interview: Chris Avellone at Digital Dragons 2016

Joined
Sep 18, 2013
Messages
1,258
If you didn't find MotB and NV up to your high standards set by KOTOR2, then I respectfully shit on your standards, sir.

But I hear what you are saying. For me, I'm hopeful for that Tim Cain game and also morbidly curious about what Sawyer can possibly conceive with a medieval game inspired by Darklands.
 
Joined
Sep 18, 2013
Messages
1,258
My point was a simple one: studios that use quota principles hire people due to their race or sex, and this is irrational and unjustified.

As opposed to not hiring people, also due to their race or sex, which is very rational and justified. And you are maintaining that any non-white non-male hired by Obsidian is not qualified, not deserving of the post, hired simply for their race or sex. Uh-huh.

Then this guy starts saying that Sawyer is not the only one to blame,

Well, is he now? Can you address a single point I brought up? Is he one of the execs? Is he in charge of human relations and hiring policies? Is he the one to decide which games to pursue as a company? Is he in charge of the company? Is Feargus his little puppet?

While at it, why don't we also claim that Sawyer actually fired Chris Avellone, since Sawyer's powers within the company are so wide and reaching?

and that he makes Obsidian selling a lots of units of a popamole game

I think you just haven't yet accepted what a shitty industry game development is and what lows game companies have to sink in to stay on water, if they can at all. You don't have to like all their games but there isn't any other company with their resources and potential that has stayed afloat for so long and that doesn't happen with good wishes. However, holding onto those resources to use that potential (and not delivering) is also what keeps them so bloated and needy, in my opinion. They could downsize and make more modest if much better games. Isn't that also one of the reasons Chris left the post?

and we can’t say bad things about him

Oh I said that, didn't I? Except I don't seem to find where. Perhaps because I didn't. In fact, I am pretty certain I said I don't like his design sensibilities one bit but I didn't have that juvenile need that you have, to lay everything bad there is on him alone. That actually also includes PoE, a game made using Obsidian's resources, not Sawyer's pocket money. So if it somehow became Sawyer's own personal project to the detriment of others, that shows poor management. Now, certainly Sawyer isn't a manager within the company.

Or... IS HE? <cue revelatory music>

By the way, little known fact; Sawyer is the unknown bastard child of Hitler. Now that explains everything, doesn't it?

and that I can’t prove that they hiring everyone based on moral prejudices.

Well, can you? Is Carrie Patel, for instance, whom you personally targeted, is such an inadequate, underqualified person? Let's ask one of the resident (male) Obsidian people.

What this has anything to with the initial point?

Well, you did bring up Sawyer's quote about women in game development and you also very specifically targeted Carrie Patel, so it's obvious that you have something to do with it.

What I find telling in your answer is that you somehow think that helping Obsidian become another sellout studio for causals is something commendable. Fuck these people.

Casual sellout that brought us KOTOR2, MOTB and NV. And POE is as much a casual sellout as Baldur's Gate was but still makes it a niche and in my opinion, at least, retains some hope for the future.

All in all, what I make of this exchange is that you are a spineless little shit who can't keep his story straight, and dead-afraid of women.

They are coming to get you, Lurker King!

Women are coming for you. Look! There is one of them, Carrie Patel! You better run before she castrates your little peashooter and feeds it to you!
 
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
My point was a simple one: studios that use quota principles hire people due to their race or sex, and this is irrational and unjustified.

As opposed to not hiring people, also due to their race or sex, which is very rational and justified. And you are maintaining that any non-white non-male hired by Obsidian is not qualified, not deserving of the post, hired simply for their race or sex. Uh-huh.!

Not hiring people due to their sex/reace/etc. is just retarded as hiring them for that reason. And yes that minority person will be less qualified and deserving the post. If he was more qualified and deserving he would be hired regardless of any quota principles. The only people hired because of that principle will be less-qualified minorities.
If it's somehow confusing let's me explain: you are collecting coloured balls. Balls come in red and blue color and each ball is worth a certain number of points. You have to collect 10 balls. You can either collect the most valuable balls or decide that you need to collect 5 blue and 5 red balls. In the first scenario there are 10 blue balls each worth 9 points and 10 red balls: 2 are worth 10 points and 8 are worth only 1 point. If you decide to collect the most valuable balls you will end with 8 blue balls and 2 red balls and 92 points, if you use 50% red/blue quota you will end with 5 blue balls (worth 45 points) and 5 red balls (worth 23 points): 68 points in total. In a scenario where there are 10 blue balls worth 1 to 10 points and 10 red balls worth 1 to 10 points then the results will be the same 5 blue balls worth (10,9,8,7,6) points and 5 red balls worth (10,9,8,7,6).
Can you see now why Lurker King dislikes quotas? It's not because he hates black people and women but because quotas let less qualified people get hired in a place of qualified ones as qualified minorities (except women aren't minorities) would still be hired even without quotas.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
I hate to say this, but cherry blossom has a point in this case. MotB and F:NV are much better than Kotor 2, there is no comparison.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,531
I hate to say this, but cherry blossom has a point in this case. MotB and F:NV are much better than Kotor 2, there is no comparison.
NV is shit. Boring first 10+ hours that you have to force yourself to continue and shit engine with terrible combat (I quit it after 12 hours).
MotB is cool for one playthrough but NWN2 engine is worse than Kotor 2 engine and Kreia beats anything in MotB.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
F:NV has shitty combat and shitty engine, but nice graphics, immersive exploration and solid writing with lots of choices and reactivity. MotB has shitty combat, shitty engine, but dark atmosphere and solid writing with lots of choices and reactivity. Playing both games for the combat is stupid, and playing MotB only one time is like savoring a good wine with mentos on the mouth. You can't appreacite what MotB has to offer in one playtrough. Kreia is one of the most boring NPCs of all time, because the whole Star Wars force thing is stupid. You can see that she will fuck you over from a thousand milles, but you are forced to stick with her the whole game. Kotor 2 has some reactivity and nice graphics, but the combat system is popamole and the NPCs stinks, because Star Wars stinks.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
The setting its too rich with Manichaeist metaphors about light and darkness to be interesting. Avellone, who also dislikes the setting, tried to improve its stupidity with a more nuanced perspective, but at the same time he had to mantain the teenager tropes with cartoonish aliens and unimaginative teenager stuff. The writing is still better than in some other games, but it is not great.
 
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
If you didn't find MotB and NV up to your high standards set by KOTOR2, then I respectfully shit on your standards, sir

Have not and probably won't play either. Definitely not F:NV - fuck the Bethesda Engine.

New Vegas is honestly not that bad. Obsidian did their best to make combat more tolerable (mainly by reducing number of combat encounters) and Dead Money features your typical Avellone writing with typical Avellone NPCs.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,531
If you didn't find MotB and NV up to your high standards set by KOTOR2, then I respectfully shit on your standards, sir

Have not and probably won't play either. Definitely not F:NV - fuck the Bethesda Engine.

New Vegas is honestly not that bad. Obsidian did their best to make combat more tolerable (mainly by reducing number of combat encounters) and Dead Money features your typical Avellone writing with typical Avellone NPCs.
I heard DLCs are good. I tried to enter some but all told me I was too low a level. Fuck it, I was not going to go grinding levels in that terrible engine.
 
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
If you didn't find MotB and NV up to your high standards set by KOTOR2, then I respectfully shit on your standards, sir

Have not and probably won't play either. Definitely not F:NV - fuck the Bethesda Engine.

New Vegas is honestly not that bad. Obsidian did their best to make combat more tolerable (mainly by reducing number of combat encounters) and Dead Money features your typical Avellone writing with typical Avellone NPCs.
I heard DLCs are good. I tried to enter some but all told me I was too low a level. Fuck it, I was not going to go grinding levels in that terrible engine.

There is no way to grind levels in New Vegas. Most quests so you can just play game normally (even though the beginning is a bit of a slog) but I would avoid like a plague each and every quest that sends you to some Vault. They feature confusing navigation and lots of shitty combat. Even though they are well written they are simply not worth it. For the same reason I'd recommend playing only Dead Money. Hones Hearts is for the most part just boring Sawyer shit (Joshua Graham and everything related to him are good though), Old World Blues and Lonesome Road on the other hand are both pretty combat heavy.
 

Zakhad

Savant
Joined
Dec 10, 2012
Messages
284
Location
Gurtex
(even though the beginning is a bit of a slog)

Not sure why people say this. Beginning is solid. Play on hardest difficulty, with hardcore mode, and JSawyer and/or Cirosan mods to make it more difficult, then you'll find there's some genuine scrounging you have to do (or you cheese it past the deathclaws straight to vegas and use high luck to start the game rich from gambling, I guess...)

I usually spend the first 10 or so hours not sleeping, kept awake with drugs, overloaded with items (and so keeping my strength up with booze), and surviving fights using psycho/med-x/steady/turbo etc. Which is the correct way to get to Vegas in any case: completely off your gourd.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
I've been reading Brandon Sanderson's Steelheart series and I'm kind of a sucker for superheroes and supervillains. And even though I didn't like the first book, I did like the second book much more. And I'm enjoying the third book right now, mostly because the ideas they have for the supervillain powers are really interesting to read. And it's kind of fun to try and figure out what each villain's weakness is. And... so I'm enjoying that a lot.

What a find! I’m reading the third book now and is world building at its finest. Brandon Sanderson really knows his stuff.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,044
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Finally got around to reading this. Good interview. But what's this "Hidden" thing ? Is there a thread ? Never heard of that one yet..

There wouldn't be a thread, since the only other time that game was ever mentioned was in our Feargus interview, and in a Kickstarter comment by Feargus back in 2012.
 

DwarvenFood

Arcane
Patron
Joined
Jan 5, 2009
Messages
6,421
Location
Atlantic Accelerator
Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Chris looked tired so I didn't ask him more questions. “Wow that was thoughtful. Codex should pay you for that” he said when the interview was concluded. The amazing thing about Avellone is how easy it is to speak with him, you feel like you have known him for years, words just come into your mouth naturally. When you are having a conversation with Chris, nothing feels more natural than having conversation with him.

This reads like the intro to some super hot MCA erotica.
Where do you even read that ? Has the overall interview been editted afterwards, leaving out some introduction and leaving just the questions ?
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,044
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Chris looked tired so I didn't ask him more questions. “Wow that was thoughtful. Codex should pay you for that” he said when the interview was concluded. The amazing thing about Avellone is how easy it is to speak with him, you feel like you have known him for years, words just come into your mouth naturally. When you are having a conversation with Chris, nothing feels more natural than having conversation with him.

This reads like the intro to some super hot MCA erotica.
Where do you even read that ? Has the overall interview been editted afterwards, leaving out some introduction and leaving just the questions ?

You seem a bit confused, DwarvenFood.

This is where these interviews are from: http://www.rpgcodex.net/forums/inde...-codex-interview-with-feargus-and-mca.108791/
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,631
I heard DLCs are good. I tried to enter some but all told me I was too low a level. Fuck it, I was not going to go grinding levels in that terrible engine.
What I liked most about them is that they are tied with the main game. It's not something developers come up with after everything was done. New Vegas had some dialogues here and there hinting on it even before the DLC were released, and when they were you felt like the story was completed with them.

Dead Money shines because of its story (not your story, but the story of the casino), Honest Hearts - Randall Clark (the Survivalist) and his logs, Old World Blues - characters, and Lonesome Road - Ulysses. You may dislike the engine, but this is the best thing you will get with the Fallout logo on it in the nearest 10-15 years.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom