Ibbz
Augur
- Joined
- Jun 20, 2002
- Messages
- 499
Chris Avellone, Do you think it'd be better for a medium size developer to diversify the projects, and rather than having one big project (with 50+ people) which may or may not break a studio, to have a number of smaller projects running with say 5 - 10 people each? Also basically allowing the people within the team to have much greater control / responsibility / direction (Say you have a shared core team as well that can provide generic assets between groups as well.) Obviously while they may not produce the quality of a Triple A game, they should still be able to produce something quite worthwhile, and with the number of reasonably successful independent games with teams of similar size, it would suggest that people aren't always looking for the next big title.