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RPG Codex Interview: Chris Avellone on Pillars Cut Content, Game Development Hierarchies and More

Lahey

Laheyist
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Grab the Codex by the pussy
I thought you were an Aussie, not a Brit. How does one acquire a license to meme?
 

Cael

Arcane
Possibly Retarded
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Nov 1, 2017
Messages
22,486
I thought you were an Aussie, not a Brit. How does one acquire a license to meme?
By filling out Work Permit 4565.32 in triplicate, and then a Development Application 957S in triplicate, and turn up at the local council with three forms of ID totalling 120 points. After that, it is a 6 month process where you will be interviewed, psychologically examined, interviewed another 4 times with different parties with vested interests wherein your work will be accessed to see if it meets standards before your application is kicked up to the Minister for Communications. If he endorses your application, you then have to go through a legitimate work application agent and he will guide you through the rest of the application. Current wait times from filing the first Work Permit to getting the permit is about 2 years and would cost you about $6,400 plus $1,000,000 in a surety bond to ensure your standards do not drop below acceptable level.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,621
Location
Bulgaria
I thought you were an Aussie, not a Brit. How does one acquire a license to meme?
By filling out Work Permit 4565.32 in triplicate, and then a Development Application 957S in triplicate, and turn up at the local council with three forms of ID totalling 120 points. After that, it is a 6 month process where you will be interviewed, psychologically examined, interviewed another 4 times with different parties with vested interests wherein your work will be accessed to see if it meets standards before your application is kicked up to the Minister for Communications. If he endorses your application, you then have to go through a legitimate work application agent and he will guide you through the rest of the application. Current wait times from filing the first Work Permit to getting the permit is about 2 years and would cost you about $6,400 plus $1,000,000 in a surety bond to ensure your standards do not drop below acceptable level.
Very.....german.
 

TwinkieGorilla

does a good job.
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Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
I just noticed this:
Screen Shot 2018-05-15 at 11.38.14 AM.png



JFC what is happening here.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
'nother placeholder post to say: There is no thread about any given topic that Blaine can and will not turn into an argument about something marginally relevant. Never change, Inceldex.

Page Count: I'm on page 17 rn, fyi, tbh.

Haven't read anything in this thread so far.

Hey wtf. That's MY line from like 10 years ago at The Order, mahfacka! Nobody here gon' know, eh? EXCEPT ME!
 
Last edited:

set

Arcane
Joined
Oct 21, 2013
Messages
944
On the bright side, Chris is now free to freelance? I'm glad he was able to keep his ability to write for RPGs - that kind of stuff is riduculous, but it's actually stupidly commonplace in many industries. Hopefully we'll see more good writing get spread around the industry a little, instead of being bogged down in remarkably uninteresting RPGs (I find PoE2 to be rather mediocre and I've already regretting making a purchase of it...).

For me, characters like Kreia are crminially unrepresented in video games. Such a fun viewpoint. I'd like to see such creativity elsewhere in the industry.
 
Developer
Joined
Jan 30, 2005
Messages
460
Location
Moblin Villige
On the bright side, Chris is now free to freelance? I'm glad he was able to keep his ability to write for RPGs - that kind of stuff is riduculous, but it's actually stupidly commonplace in many industries. Hopefully we'll see more good writing get spread around the industry a little, instead of being bogged down in remarkably uninteresting RPGs (I find PoE2 to be rather mediocre and I've already regretting making a purchase of it...).

For me, characters like Kreia are crminially unrepresented in video games. Such a fun viewpoint. I'd like to see such creativity elsewhere in the industry.

Thank you, and yes, now freelance - it allows working on a wider-range of projects, which I think will help my game writing (and also, I can apply elements I've learned on RPGs and apply them to new genres).

no, you should have chosen Eric.

That was well-played, sir. My reaction to this was far more humorous than when I heard the same response the first time. (I wasn't mad when I heard it, though, I was more like, "why did we waste all this time pretending we had a choice?")
 
Joined
Jan 18, 2018
Messages
1,301
Grab the Codex by the pussy
Chris Avellone, have you seen this postmortem about Amored Warfare?

Armored Warfare: What Went Wrong

One excerpt:

Who To Blame
I've read a lot of misinformation that I couldn't respond to over who was to blame for the game dying. The reality is everyone: MailRU, My.com, and Obsidian, some (MRG) more than others.

Obsidian (OEI): Obsidian failed to grab MailRU by the balls early on and say something along the lines of "We're the developers, we've been in this industry longer than you could ever hope to be." Now, I'm not saying that that's what they should have done. MailRU pays good, Obsidian needed money badly. Standing up to them could have meant their contract was pulled early on. With Felix (Nakoomba) joining Obsidian, he was actually able to do that. It was, however, too late.

My.com (My): Despite what people think, My.com had very little to do with the failure of the game because they really didn't have any control over the game. In fact, all you can really blame them for is shitty events and server crashes. I suppose they could have advertised a broken game and gotten us nowhere.

MailRU Group (MRG): Ah, here it is. The big one. How did I not see this coming, I played ArcheAge– I knew what they were capable of, and Obey reminded me numerous times of it. The rest of this post will be about how they ran this game into the ground because they simply lack the vision to see past the Russian market. They thrive on incomplete features and shitty knock off mechanics.
 

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