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- Jan 28, 2011
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This isn't really about Josh. I'm not sure it's even really about Pillars of Eternity. Chris Avellone doesn't get thrown out of a company over one game. It must be something more far-reaching than that.
Which I think has happened already? I remember it mentioned, though I don't remember where, that Josh asked for additional funding.I strongly suspect PoE2’s lead would take responsibility for going over budget vs. blaming someone who edited his work as soon as he was aware of his boss’s requests, especially if that person editing his own work was an owner and technically their superior.
Maybe that explains why Josh became narrative lead even though that seems like a bit of a misplacement on first glance? I mean, if the narrative production was so troubled last time and Josh is usually the go-to 'getting shit done guy'? Then again, Chris said the problem still persists.
Chris Avellone doesn't get thrown out of a company over one game. It must be something more far-reaching than that.
How fucking hard is it to get people to stick to a word count FFS? I've written on commission and if I'm given a word count then that's the number of words I write.
Same thing I was thinking. It's obvious, even from the fact that they would communicate publicly, that there is something on a more personal level which has started long before PoE.This isn't really about Josh. I'm not sure it's even really about Pillars of Eternity. Chris Avellone doesn't get thrown out of a company over one game. It must be something more far-reaching than that.
Who said it's about word count? I just gave an example of scope increase which has been observed and the budget has been adjusted. That's the right way to avert overtime or worse - crunch. The shitty way to handle it is to call up the team and say stuff like - "guys, we're sorry but we have to stick to it", "do our best", "be a team", "be professional", "you will be compensated for the extra time"...He said they increased area budget, they needed more maps for exploration etc. IIRC, nothing to do with word count; which never was an issue that came up/implied or whatever until MCA brought it up now, must be from his buddies from Deadfire development team.
Shots fired anyway but I doubt Josh would respond.
How fucking hard is it to get people to stick to a word count FFS? I've written on commission and if I'm given a word count then that's the number of words I write.
Who said it's about word count? I just gave an example of scope increase which has been observed and the budget has been adjusted. That's the right way to avert overtime or worse - crunch. The shitty way to handle it is to call up the team and say stuff like - "guys, we're sorry but we have to stick to it", "do our best", "be professional", "be a team", "be professional", "you will be compensated for the extra time"...
I am willing to bet on PoE2 becoming a hit and turning big profit for Obsidian.If PoE2 word-count is double AND they've voiced all these lines, then Obsidian's clearly decided that this game is something to bet the house on and they've gone long. Which is interesting because it's the opposite of what Jason Schrier's book said, that PoE1 was largely funded on Kickstarter money and was tided over with Fergus throwing in a bit extra at the end after they ran out of dough in October, plus apparently stole Paradox's money and borrowed devs from Tyranny.
Which means if PoE2 flops then Obsidian has a real issue on its hands. Maybe Sawyer leaving is not something as innocent as it seems.
Also, obligatory Tim Cain was not programming Unity tools during PoE development lul.
I thought MCA was talking about Eric who allegedly promised to do extra work to get Durance and GM as concieved by MCA into the game, but then didn't have the time to do it, and instead basically went "Chris wrote too much" in front of Josh, and then in front of the other non-MCA company owners.Who said it's about word count? I just gave an example of scope increase which has been observed and the budget has been adjusted. That's the right way to avert overtime or worse - crunch. The shitty way to handle it is to call up the team and say stuff like - "guys, we're sorry but we have to stick to it", "do our best", "be professional", "be a team", "be professional", "you will be compensated for the extra time"...
Nvm then.
Anyway, just fully understood what MCA said that Josh blamed - his technically superior - MCA instead of owning up going over budget, according to MCA
from this?I thought MCA was talking about Eric who allegedly promised to do extra work to get Durance and GM as concieved by MCA into the game, but then didn't have the time to do it, and instead basically went "Chris wrote too much" in front of Josh, and then in front of the other non-MCA company owners.
I strongly suspect PoE2’s lead would take responsibility for going over budget vs. blaming someone who edited his work as soon as he was aware of his boss’s requests, especially if that person editing his own work was an owner and technically their superior.
How fucking hard is it to get people to stick to a word count FFS? I've written on commission and if I'm given a word count then that's the number of words I write.
What do you write about outside the communist utopia?
We need Josh Sawyer to create an RPG Codex account and explain his side here. Only way to make this day better.
OMG, reading comprehension! That sentence means: "I strongly suspect person A would take responsibility.... i.e. do the right thing... instead of acting like an asshole, like person B did" He is giving Josh as a positive example.from this?I thought MCA was talking about Eric who allegedly promised to do extra work to get Durance and GM as concieved by MCA into the game, but then didn't have the time to do it, and instead basically went "Chris wrote too much" in front of Josh, and then in front of the other non-MCA company owners.
I strongly suspect PoE2’s lead would take responsibility for going over budget vs. blaming someone who edited his work as soon as he was aware of his boss’s requests, especially if that person editing his own work was an owner and technically their superior.
PoE2's lead is Josh.
He is secretly the writer of an upcoming game called Disco Elysium. You might have heard about it. It is rumored that the lead writer is a literal literary genius.
We need Josh Sawyer to create an RPG Codex account and explain his side here. Only way to make this day better.
As Infinitron pointed out he did have an account here. Whenever Gaider posted his stalker Josh would soon arrive ITT, eager to point all the flaws and failings of that boring BG game. Sadly, after Gaider left, there just wasn't as much reason to hang around the Dex.
(It would be amazing if he dusted it off to respond to MCA now, though, as unlikely as that may be)
OMG, reading comprehension! That sentence means: "I strongly suspect person A would take responsibility.... i.e. do the right thing... instead of acting like an asshole, like person B did" He is giving Josh as a positive example.
No worries, manOMG, reading comprehension! That sentence means: "I strongly suspect person A would take responsibility.... i.e. do the right thing... instead of acting like an asshole, like person B did" He is giving Josh as a positive example.
Really? Guess I need to sleep then
The Ant Kingdom only permits one Queen eh? lola sneaky feeling I would disappoint him