So ideally what would you like to see happen Chris?
I know you don't wish upper Obsidian management to see another dime but there is an awful lot of collateral damage to the Anthony Davis' of the company. The timing of this article and the dirty laundry in the aftermath seems obvious its meant to be destructive on some level.
I would occasionally read comments saying “you were upper management” and “he must have gotten a big payout” and “he signed an NDA, got severance, etc.” and it made me realize most people didn’t know how that all shook out, so I answered it. It wasn’t a great time in my life to deal with all that bullshit with everything else going on, so when I hear something to the contrary, I correct it.
I’m not management, I got nothing, but that was ultimately a good thing for the freedom it allowed, it just took a little time to get there.
As for collateral damage, I might have said this before, but I don’t think defending Obsidian’s upper management translates into helping Obsidian employees, either financially or job security wise. Even if an employee is kicking ass at their job, they can still be yelled at, blamed, or let go for something that’s not their fault – but is often more the responsibility of the upper management that caused the issue (fighting with publishers, money problems, etc.). Hell, an employee may not even been aware they’ve been earmarked for being let go months before it happens (that’s hardly something that happens solely in the games industry, though).
It is symptomatic of some of these issues that Obsidian rarely can work with the same publisher twice, even if they’d like to – a number of publishers don’t want to deal with Obsidian’s upper management twice in a row. I do think this means that Obsidian’s increasing efforts to work to publishing things on their own is a good thing – it’s one of the only ways their process is going to work in the long-term.
And I’ve said this before: I like the Obsidian devs (although I don’t know many of the new ones, obviously), I still see many and talk with them, I work and help the ones who are still there when I can and the ones who left (even working with them again), and I like the games. If Obsidian does well, however, that often doesn’t trickle down to the employees. If I support bad management practices, I don’t think that helps anyone there.
I do think that if the issues are raised, there is a hope that management will course correct in the hopes to prove to everyone they aren’t like that in an effort to defend themselves – and by doing so, would be good for the employees overall.
That said, the performance and reception of a good
game will help employees (esp. reputation and resume building), but that’s not the issue here – my issue is the management. I think they are disorganized and cause a lot of problems, and they are not responsible for what makes the company’s games good - in fact, they arguably do a number of things to damage the process (while I'm skeptical of Glassdoor reviews, I am less skeptical about the common points among all of them).
(Myself included, I’m not blameless – I’ve never claimed to be a good manager, and I wasn’t even a manager at Obsidian unless I took on a specific design role.)