Chris Avellone
Arcane
Anyway Chris, I think even the people reading this thread who take your claims about Obsidian as the whole truth and nothing but the truth, would probably agree you've got a bit of a grass-is-greener-on-the-other-side complex.
I mean, are you telling me that the Chris Avellone that we see before us today, the ideologue of correct management practices, wouldn't find Troika Games to be a mismanaged clusterfuck?
Have you watched Leonard Boyarsky's interview on Matt Chat? There's some real despair porn in there: http://www.rpgcodex.net/article.php?id=10827
And he's not all that proud of what he did afterwards at Blizzard either.
And then there's your friend Ken Levine, whose troubled stewardship of Bioshock: Infinite was the topic of many a Kotaku and Polygon longform expose.
It's a troubled industry full of broken processes, but somehow at the end it all evens out, mostly.
Well, I hope that anyone reading anything I wrote would not accept it blindly. I don't preach, I do want people to question and ask and contradict. And it's fine if they don't agree, and I freely admit I've been wrong countless times.
As for Tim and Leonard (and Jason), I feel that the franchises they created (inc. Bloodlines) resonated with a lot of RPG gamers and shouldn't be ignored, but respected for what this accomplished. That's all I meant - and yes, there might be a large and uncomfortable upfront cost to that, but imo, it would prove itself out over time, and I would support that looking at their work history.
I don't think broken processes always even out at all - but I think there are performers who you should bank on based on their track record because they do things players enjoy.