If a person thought he was buying an RPG and found out it was actually a point-and-click adventure game, why shouldn't he be allowed to get a refund?
That's not 'exploiting'; it's fixing an honest mistake.
Not The Brotherhood's mistake, it's not marketed as an RPG. (Though I wonder if the engine couldn't be used as one, it's a damned beautiful game!) An interview about said game on a site called the RPGCodex might have caused that mistake.
My review:
A somewhat short and not too difficult point-and-click adventure which might also be the best looking adventure I've ever played. (The not-too-difficult part is not meant as a bad thing; the solutions simply make sense. No nonsensical combining random items with each-other is good.)
Voice acting varies from great to pretty bad. Ironically the main character's is probably the worst but after a while I got over it and figured it was just his way of talking I guess.
The atmosphere and setting is beautiful, the story is good though I didn't really like the ending; somewhat feels like a lost opportunity because I'm certain there's a better way to end it.
Finished it in 14 hours according to steam. Could have done it sooner and quicker but some reloading and afk-time are added to it. It might deserve a second playthrough to witness the results of the other choices, but ultimately in the end it doesn't matter really much so I'm not certain, more about this below. It will be a lot quicker to go through, so I might...
Also my completionist OCD made me repeat the pixel-hunting 'gold item finding' more often than required. This is the only part of the game that I didn't really like: You have to really zig-zag across every map, making sure you've checked every possible corner, hoping for an eye icon to pop up so you can find money which helps to buy some items you need to progress. A simple occasional glitter of gold in the sunlight, indicating that there's something to look for, might have been welcome here. This pixel-hunt just distracted me from enjoying the amazing beauty of the place I was exploring, which it bad because the art that each location in this game really is, deserves to be admired without distraction.
-- I almost wrote something about wanting more C&C and the lack of meaningful effect my choices had on the ending. But as I wrote it, I realised it's because of the same mistake
The_Sloth_Sleeps made.
This game looks so much like an RPG that it's hard to avoid the mistake of comparing it to one. But it is, ultimately, a point-and-click adventure game and C&C never really is a part of this genre. The fact that there is some C&C is pretty unique for the genre and really adds flavor to the story and setting.
The same could be said about the 'lack of interaction' The_Sloth complained about. It does make the place feel more dead and empty than we're used to. But this, again, is because it's so easy to mistake the game for an RPG where these things are common. In this game, as an adventure game, only being able to interact with objects/persons which help you progress actually made the game a lot easier and removed the frustration of having to talk and try each item on every random people over and over in the hope that this would somehow progress the puzzle.
To avoid future butthurt: It is not an RPG and should not be in the 2021 poll.