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Interview RPG Codex Interview: George Ziets on Eternity, Torment, and crafting worlds

The Great Deceiver

Trickster
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Aug 4, 2012
Messages
265
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
This guy sounds too good to be true. I bet he does not really exist and has been conceived by The Codex' insane subconscious when the hivemind was not able to withstand the decline any longer and descended into madness.

That would also explain how we managed to score an interview with him.

Indeed, it's almost as if he had a checklist provided to him; that interview is basically a well coordinated barrage of Incline directed right at Codex's pleasure centers

OH MY GOD IT'S HEAVAN
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
This guy sounds too good to be true. I bet he does not really exist and has been conceived by The Codex' insane subconscious when the hivemind was not able to withstand the decline any longer and descended into madness.

That would also explain how we managed to score an interview with him.

Indeed, it's almost as if he had a checklist provided to him; that interview is basically a well coordinated barrage of Incline directed right at Codex's pleasure centers

OH MY GOD IT'S HEAVAN

No, no, it's meant to create the ultimate despair due to the fact that he's a freelancer and will not have a lead role + resources to do any of that shit. After he creates a tantalising but unfulfilled area in P:E he will go write the backstory for Diablo 4, prompting a decade of Codex speculation about what might have been.
 

The Great Deceiver

Trickster
Patron
Joined
Aug 4, 2012
Messages
265
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
This guy sounds too good to be true. I bet he does not really exist and has been conceived by The Codex' insane subconscious when the hivemind was not able to withstand the decline any longer and descended into madness.

That would also explain how we managed to score an interview with him.

Indeed, it's almost as if he had a checklist provided to him; that interview is basically a well coordinated barrage of Incline directed right at Codex's pleasure centers

OH MY GOD IT'S HEAVAN

No, no, it's meant to create the ultimate despair due to the fact that he's a freelancer and will not have a lead role + resources to do any of that shit. After he creates a tantalising but unfulfilled area in P:E he will go write the backstory for Diablo 4, prompting a decade of Codex speculation about what might have been.

Speculating on what might have been is still far more enjoyable than most cRPG games released in the last few years.

:troll:
 
Joined
Mar 23, 2013
Messages
351
Location
Samothrace
My approach to a TES game probably won’t surprise anyone. I’d take the player to someplace they’ve never seen before – preferably to one of the regions that doesn’t resemble Western Europe. Someplace that sets up the player as a stranger in a strange land. Maybe Elsweyr, Valenwood, or Black Marsh… or even across the sea to Akavir, which supposedly has monkey people, vampiric serpents, and may hold the secrets of the Blades’ origins. I think a story of exploration and first contact (e.g., using the East Empire Company) could be fun, and it’s something I rarely see in RPGs.

naki02.jpg


Sounds like Albion to me.
:troll:
 

Jasede

Arcane
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Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Look, I for one don't care about MCA loving or hating Arcanum- as long as he makes games I enjoy.
Chances are if we knew everything about our God we'd be appalled.

Imagine, maybe he does his work on a Macintosh!!!!!!!!!!!
I know this thought is horrible to bear- but it just demonstrates that some things are best left unknown. No wonder he never wanted to LP that game.
 
Self-Ejected

Excidium

P. banal
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Third World
Good interview. :thumbsup:

But you don't need to act like a bunch of faggots just because Ziets shares similar opinions, control yourselves FFS
 

Jasede

Arcane
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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Gonna be cross with you, what good RPGs have those Belgians ever made?

Divine Divinity is... an okay game with a terrible first dungeon.
Dragon Knight Saga is... an action-RPG with terribly dull parts.

Sure, they are always bros when people talk to them, but... what have they done for us that would elevate them to the status of gods? Have they ever written something the likes of Mask of the Betrayer or PS:T? Have they made a TB old-school game that we've always been craving? I never got our enthusiasm for them, or why you somehow managed to scrape together 10K for them when we can't even support actual TB games for half the amount.
 

Lancehead

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Joined
Dec 6, 2012
Messages
1,550
I'm actually agreeing with you, that all the RPG heroes most likely do have features about them that wouldn't be CodexHivemind-approved, if you will. As for Swen, I'm just alluding to that poll where Larian got the most votes for "who's your new messiah?".
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
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13,696
Location
Third World
Sure, they are always bros when people talk to them, but... what have they done for us that would elevate them to the status of gods?
For all the "we don't give a shit" attitude here, there's nothing the codex likes more than being acknowledged. To enter the codex pantheon you only need to have worked on a CRPG or two and mention the codex in a positive fashion somewhere.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
My question about why you guys like Larian so much is entirely serious, by the way, and I'd love to hear a few replies that explain

* what good games they have made
* which of the features in them make you think that they are a good, Codex-approved developer
 

Zed

Codex Staff
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17,068
Codex USB, 2014
My question about why you guys like Larian so much is entirely serious, by the way, and I'd love to hear a few replies that explain

* what good games they have made
* which of the features in them make you think that they are a good, Codex-approved developer
Maybe it's more about what they are trying to do now?
 

Jasede

Arcane
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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
In that case I want to remind all of us about how we always whine about bad track records every time someone semi-big claims to try to do something vaguely Codex-approved.
 

Jasede

Arcane
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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Nothing, I was just curious. Continue the Ziets worship.
Also, derailing threads is a long-standing tradition.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
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Location
Frown Town
Fucking rainbows and sunshine, it takes at least 3 pages these days for some shithead to deflate the mood with some forced cynicism that believes itself to be clear thought and lucidity. Good thing the resident assholes are not finding any other way to deal with their personal frustrations
 

Vicissitudes

Augur
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Joined
May 31, 2011
Messages
158
Quality of games dropped while the number of people working on projects increased from a 20-30 (PoR, RoA and notice the 8 year gap and jump in overall quality) to hundreds working on a fucking hiking simulator.
It tells you a lot about the current state of the industry and how much influence producers, execs and publishers have over projects. In this interview Zeits dropped few ideas for games that seem fresh even though they are based on existing ideas/games. People who think like that should run the studios no the guys who don't even play games or are not interested in developing anything new. They can kill the best, most daring and challenging ideas that could invigorate the stale market while simultaneously treating projects like some fast-food-style, mass-marketable products. Basically the same thing is happening to the film industry as described in this talk by Steven Soderbergh. And while possible solutions are still in the cradle stage as Dan Harmon pointed out at XOXO, we are far from breaking away from the powerful money grabbing claws of the suits.
 

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