Dehumanizer
Educated
- Joined
- May 27, 2012
- Messages
- 75
Yeah, that's Chaos on the ZX Spectrum. Amazing game.
Meanwhile his Bulgarian fascists collaborators are very busy on Facebook and blocking people for their opinion.
Meanwhile his Bulgarian fascists collaborators are very busy on Facebook and blocking people for their opinion.
Hm... tasty stuff.
Can you elaborate on this one?
Or if there is thread about it, link it.
We don't take banning people lightly. In the last 12 months, I believe there have only been 2 or 3 bans from Facebook - and only people who have been acting extremely inappropriately or disrespectfully. As for your borderline racist "Bulgarian fascists collaborators" comment, I can tell you that none of he people who run the FB are Bulgarian. Now I come to think of it, I have seen that exact "Bulgarian fascists collaborators" comment before. If you're still confused as to why you were banned or comments removed, look no further.Meanwhile his Bulgarian fascists collaborators are very busy on Facebook and blocking people for their opinion.
Hm... tasty stuff.
Can you elaborate on this one?
Or if there is thread about it, link it.
Sorry mate, there is no thread or a link for this, they just blocked me on facebook for asking them 2 questions about the console port and the Fig money and that's it.
In my opinion it's always better to not answer a question and let it get lost among the other of hundreds comments than to delete it or block users. I don't like that kind of shit.
In the end, the only thing that matters is that the game will not be consolized. We'll see.
We don't take banning people lightly. In the last 12 months, I believe there have only been 2 or 3 bans from Facebook - and only people who have been acting extremely inappropriately or disrespectfully. As for your borderline racist "Bulgarian fascists collaborators" comment, I can tell you that none of he people who run the FB are Bulgarian. Now I come to think of it, I have seen that exact "Bulgarian fascists collaborators" comment before. If you're still confused as to why you were banned or comments removed, look no further.Meanwhile his Bulgarian fascists collaborators are very busy on Facebook and blocking people for their opinion.
Hm... tasty stuff.
Can you elaborate on this one?
Or if there is thread about it, link it.
Sorry mate, there is no thread or a link for this, they just blocked me on facebook for asking them 2 questions about the console port and the Fig money and that's it.
In my opinion it's always better to not answer a question and let it get lost among the other of hundreds comments than to delete it or block users. I don't like that kind of shit.
In the end, the only thing that matters is that the game will not be consolized. We'll see.
A lot of people on this forum know that we're very active on Facebook, replying to comments. Both positive and negative comments. We seldom would ever have a need to remove them. Further, we would opt to just "hide" a comment, and the poster would not even be aware of it.
RPGCodex is a unique place. You cannot act outside of it like you are here. Grow up kid.We don't take banning people lightly. In the last 12 months, I believe there have only been 2 or 3 bans from Facebook - and only people who have been acting extremely inappropriately or disrespectfully. As for your borderline racist "Bulgarian fascists collaborators" comment, I can tell you that none of he people who run the FB are Bulgarian. Now I come to think of it, I have seen that exact "Bulgarian fascists collaborators" comment before. If you're still confused as to why you were banned or comments removed, look no further.Meanwhile his Bulgarian fascists collaborators are very busy on Facebook and blocking people for their opinion.
Hm... tasty stuff.
Can you elaborate on this one?
Or if there is thread about it, link it.
Sorry mate, there is no thread or a link for this, they just blocked me on facebook for asking them 2 questions about the console port and the Fig money and that's it.
In my opinion it's always better to not answer a question and let it get lost among the other of hundreds comments than to delete it or block users. I don't like that kind of shit.
In the end, the only thing that matters is that the game will not be consolized. We'll see.
A lot of people on this forum know that we're very active on Facebook, replying to comments. Both positive and negative comments. We seldom would ever have a need to remove them. Further, we would opt to just "hide" a comment, and the poster would not even be aware of it.
Oh, I see now you have the time to answer here but on Facebook you can not? I'm not confused why I can't comment on your Facebook page, I know exactly why you disable my commenting ability on your page and not just hide it. There are 2 possible things happening here, either the people that administrate the Facebook page are ultra sensitives and can't handle 2 simple questions with a bit of sarcasm but not swearing to be honest or you're just little fascists, deal with it, cause in my country that's what you call someone who doesn't allow you to speak your mind. And ethnicity doesn't matter to me, I don't care if they are Bulgarian or Ethiopian. I know the truth hurts and I know that you can't handle a bit of sarcasm. And while you're handy please don't consolized the game...
"Whoa! You don't let me speak shit on your FB page? You must be a NAZI"
Don't worry Darkozric, the twenty odds don't last forever, although it would be great if you could pass them before your are fourty.
We've been told that manual stance selection (crouching, going prone) will most likely not be in the game - which is kind of sad, since with its realistic ballistics simulation the stances would have had a real effect. I assume that manual facing will probably not be in either. From a game design point of view, what's the reasoning behind this streamlining? We've been told that it's mostly about pacing. Could you elaborate on that?
The pacing of a turn based game is very important, in particular to make sure that the player doesn't have repetitive, mostly trivial decisions to make which just consume time and clicks. The Firaxis XCOMs succeeded very well with this. There is also the problem of providing clear signs and feedback to the player about what is going on in the game without cluttering the interface with lots of informational displays.
It's not shit to ask why he went to Microsoft for more money.
XBOX so far.It's not shit to ask why he went to Microsoft for more money.
Wait they went to consoles?
Well, I agree with most of what you said. Also for people following the development the answer is no real surprise.We've been told that manual stance selection (crouching, going prone) will most likely not be in the game - which is kind of sad, since with its realistic ballistics simulation the stances would have had a real effect. I assume that manual facing will probably not be in either. From a game design point of view, what's the reasoning behind this streamlining? We've been told that it's mostly about pacing. Could you elaborate on that?
The pacing of a turn based game is very important, in particular to make sure that the player doesn't have repetitive, mostly trivial decisions to make which just consume time and clicks. The Firaxis XCOMs succeeded very well with this. There is also the problem of providing clear signs and feedback to the player about what is going on in the game without cluttering the interface with lots of informational displays.
This is a poor answer, though. With the right design, none of those things are trivial, time consuming or repetitive. You might as well say that it's repetitive to control and choose actions for each unit one by one in a turn-based game. The proper answer would be "We don't want this level of management in our game / we aren't designing it around such level of depth" and be done with it. No need for hiding behind crappy and insulting justifications for your streamlining.
RPGCodex is a unique place. You cannot act outside of it like you are here. Grow up kid.
Absolutely, I personally really love the world-building and lore they are doing, also the writing is very believable. The strategic part might be really interesting with a lot to offer, diplomatic relationships with the other factions, events and the 4x elements. Than we have a evolving mutating enemy thread which sounds interesting as well.It's actually nice to see some possible new ideas thrown into the mix.
What people do dislike is, non of those has the tactical depth of X-COM or Jagged Alliance 2. PP is going somewhere in between X-COM and XCOM.We have Long War 2, this, and even XCOM 2 with its DLC.