Aterdux Entertainment
Aterdux Entertainment
We are not fooling anyone And in one paragraph it should be "tactics" and "no points of move" - basically you can move but you cannot move without striking someone.
Brother None and sea both write for GameBanshee and are nice guys to boot (not only by Codex standards).Well someone from the codex with connections should help you put the word out, maybe on gamebanshee.com or something similar. Perhaps Brother None? :D
I know, it's basically like taking that godfather of popamole combat, Wizardy VII, then switching it to third person perspective. Disgusting, really. I don't know who they think they're fooling here.
Wait for the combat video before bashing them.
On a side note, if anyone has any ideas how we can get to other gaming sites, please let us know - this area is not exactly our greatest expertise.
First, you could easily say that Eisenwald is a game focused on exploration and conquest of the in-game world and watching those beautiful numbers go up (as your characters level up), combat being merely a means to an end and and obstacle to overcome during the said exploration. It's equally sophistic as your argument.
the rest of the world will probably stick to the definition where "tactical" usually implies making optimal decisions to win conflicts (movement and positioning is usually but necessarily involved).
Lately, for an otherwise intelligent and interesting poster (if there was a KotC or Wizardry VII style game released today and you made a post claiming it was good, I'd but without even looking at it), your shtick with belittling everything that does not seem to be exactly your cup of tea has become not only a little old but also a lot less entertaining than it used to be.
On a side note, if anyone has any ideas how we can get to other gaming sites, please let us know - this area is not exactly our greatest expertise.
If you want to argue that there's some sort of "conflict" involved in Arkanoid between you and the wall, which you're trying to "win", why not. It's the opposite of your own definition of "tactical"; compared to how most people use the term, this one's too broad, while the original one is too narrow. Perhaps we can leave it at that Disciples combat is not tactical enough for your liking.That's just in, Tetris and Arkanoid are tactical. What could be more tactical than lining up a bunch of lines to destroy them all with one | block, or sending a ball beyond the brick wall to rampage inside?
I have no real problem with it. If you're happy with the quality of your criticism, all is well.I tried traversing the path of "good for what it is", and found it not to my liking. Bear with it.
If you want to argue that there's some sort of "conflict" involved in Arkanoid between you and the wall, which you're trying to "win", why not. It's the opposite of your own definition of "tactical"; compared to how most people use the term, this one's too broad, while the original one is too narrow.