Two, nowhere in its 20 years run did Wizardry pretend to be "tactical" either (I know, I know, "tactical" is this year's buzzword, just like "C&C" was the last year and "immersive" the year before. In before an "immersive tactical romances" smash hit to appear on the shelves). Before it became this year's buzzword, "tactical blobber" used to be an oxymoron (and yes, here you are correct, a blobber switched to third person it is). A game without managing movement points, exploiting terrain etc is not tactical by definition, period.