Trash
Pointing and laughing.
I'm happy to say that I'm currently working on my dream game.
Hmm, I'm wondering if Leonard ever said something about what his dream game would be... Perhaps in an old interview somewhere?
I'm happy to say that I'm currently working on my dream game.
Hmm, I'm wondering if Leonard ever said something about what his dream game would be... Perhaps in an old interview somewhere?
Are you planning to make the game default to a top-down viewpoint, similar to the isometric view used in the Fallout games? Party based or single player (I would consider Fallout to be single player based) based? 'Mature' or 'Teen' rated?
The view that is shown in the screen shots is what we are considering the default view. You can zoom in and out and rotate the map, but the viewing angle stays the same. Originally we designed the engine to handle over the shoulder third person or even first person views (and it does so quite well), as our giant project with unlimited funds dream is to have a game where you explore first person (or maybe over the shoulder, haven't decided yet) and then go to "isometric" third person for combat. This would take a huge amount of resources, both programming and art and therefore a relatively high budget, so don't expect to see it anytime soon. But we're ready for it should the situation present itself!
The party based vs single player choice is a tough one. I've always been partial to the single player, but a lot of people (both internally and fans) have been very vocal about having control over your party members, at least in combat. I'm not sure which way we may end up going with this game, this will definitely be a subject for serious debate. And knife fights.
By default we seem to lean towards Mature oriented material without even really thinking about it. We're twisted and it comes through in our work, what can I say. Having said that, I think we could make just as good a game under a Teen rating, it would just force us to be more inventive and subversive. Kind of like how early rock and roll had to come up with different inventive ways of talking about sex, but once it became okay to just graphically talk about it some of the poetry and creativity went out of it. The only thing that would really suck about having to do a teen game is that we'd have to lose the gory deaths. I don't know if I can live with that.
Finally, do you have anything else you'd like to say to the readers of Duck and Cover, and the Fallout community?
We appreciate the support and enthusiasm of the community. I personally don't understand people disparaging the Fallout fans, I think they're great - of course, I'm biased. It's hard not to be fired up about a community that loves something you created so much that they'll flame anyone who says anything even the slightest bit negative about it. We've had our share of being thrashed by them as well, so it's not like we're immune to being attacked. The latest round of criticism accuses us of "bending over" to get a publishing deal and selling out because we'd consider making this game non turn based, but how can you get angry with these things when they're coming from a position of love for a game you're proud of as well? Of course, next time I get crap from any of you losers I'm going to get all pissy and sarcastic and write a page long forum entry about how you all suck. Just so you know.
So, after more than a year we finally learn that MCA's problems were with Chris Parker and his "well-mannered" management techniques? Interesting.
His statement doesn't preclude having problems with other employees/co-owners as well.So, after more than a year we finally learn that MCA's problems were with Chris Parker and his "well-mannered" management techniques? Interesting.
Didn't Sawyer say there was only one game where he saw parts of the team at odds with one another? I remember the anonymous complaint made a lot people (myself included) guess it was AP.So, after more than a year we finally learn that MCA's problems were with Chris Parker and his "well-mannered" management techniques? Interesting.
It does explain why Chris Parker got singled out by that fired/laid-off anonymous dev mad about Alpha Protocol.
Yeah, MCA often mentions problems he had with the other partners in general.His statement doesn't preclude having problems with other employees/co-owners as well.So, after more than a year we finally learn that MCA's problems were with Chris Parker and his "well-mannered" management techniques? Interesting.
Jung was a psychiatrist and psychotherapist.Those Myers personality types are a total pseudoscience. Entirely made up by people who were not psychologist, not supported by any research.
The irony is that it seems MCA did erase his short-term memory by drinking a lot during the stream
But how is this isometric combat going to work on consoles on a "triple A" title? Their title doesn't seem to be PC-centered.Hmm, I'm wondering if Leonard ever said something about what his dream game would be... Perhaps in an old interview somewhere?
Well, I found this: http://www.duckandcover.cx/content.php?id=63.
The interview is about Bloodlines.
Are you planning to make the game default to a top-down viewpoint, similar to the isometric view used in the Fallout games? Party based or single player (I would consider Fallout to be single player based) based? 'Mature' or 'Teen' rated?
The view that is shown in the screen shots is what we are considering the default view. You can zoom in and out and rotate the map, but the viewing angle stays the same. Originally we designed the engine to handle over the shoulder third person or even first person views (and it does so quite well), as our giant project with unlimited funds dream is to have a game where you explore first person (or maybe over the shoulder, haven't decided yet) and then go to "isometric" third person for combat. This would take a huge amount of resources, both programming and art and therefore a relatively high budget, so don't expect to see it anytime soon. But we're ready for it should the situation present itself!
The party based vs single player choice is a tough one. I've always been partial to the single player, but a lot of people (both internally and fans) have been very vocal about having control over your party members, at least in combat. I'm not sure which way we may end up going with this game, this will definitely be a subject for serious debate. And knife fights.
By default we seem to lean towards Mature oriented material without even really thinking about it. We're twisted and it comes through in our work, what can I say. Having said that, I think we could make just as good a game under a Teen rating, it would just force us to be more inventive and subversive. Kind of like how early rock and roll had to come up with different inventive ways of talking about sex, but once it became okay to just graphically talk about it some of the poetry and creativity went out of it. The only thing that would really suck about having to do a teen game is that we'd have to lose the gory deaths. I don't know if I can live with that.
BTW:Finally, do you have anything else you'd like to say to the readers of Duck and Cover, and the Fallout community?
We appreciate the support and enthusiasm of the community. I personally don't understand people disparaging the Fallout fans, I think they're great - of course, I'm biased. It's hard not to be fired up about a community that loves something you created so much that they'll flame anyone who says anything even the slightest bit negative about it. We've had our share of being thrashed by them as well, so it's not like we're immune to being attacked. The latest round of criticism accuses us of "bending over" to get a publishing deal and selling out because we'd consider making this game non turn based, but how can you get angry with these things when they're coming from a position of love for a game you're proud of as well? Of course, next time I get crap from any of you losers I'm going to get all pissy and sarcastic and write a page long forum entry about how you all suck. Just so you know.
Thanks for reminding me those people are responsible for Arcanum.
If I did not know it was a mod for a bad game, I would have though it may be a good game.
Is someone doing the same mod for Fallout New Vegas?
If I did not know it was a mod for a bad game, I would have though it may be a good game.
Is someone doing the same mod for Fallout New Vegas?
Unfortunately, I believe it's just a proof of concept, the engine and the game cannot be really transformed to play like this.
The problem of Tod's games is not his gameplay developers, it's his writers who all wrote juvenile shits. THAT is unfixable by mods.Nope, Todd think of videogames as juvenile fun and acts accordingly.Tim Cain is an ENFP, so he's naturally interested in human condition. I think Todd Howard may be a ENTP which makes him an asshole.
The problem of Tod's games is not his gameplay developers, it's his writers who all wrote juvenile shits. THAT is unfixable by mods.