Bulba
Learned
- Joined
- Nov 1, 2010
- Messages
- 518
Sounds like definite if you're a sandbox gamer. Devil, of course, will be in the gameplay, but I'm already liking the philosophy of not letting you powermax and randomizing things like the spells. I'm interested to see if they can avoid the curse of so many open-ended games, though, in the form of lack of closure. Many seem to just end up meaningless if you play for too long (something narrative games prevent by cutting you off). Maybe there'll be some sort of in-game attainment or challenge that will cap the whole experience.
As they said there will be a large spread of difficulty, so you could say that it will be challanging and easy all the time depending on what you do. The game will be very reepetative as you will be always fighting the same monsters with different hp and damage, so unless you think that fighting 2001st skeleton will cap the whole experience than no.
Personaly I don't believe it's possible to make such a game fun, unless you have massive amounts of tiles, monsters, dialogue options etc. If they had a budget of COD mayby than they could pull it off.