though I adored the conquistador setting, it definitely turned some people off. Vikings appeal enough to fantasy geeks that the game should see more widespread appeal, where many were likely turned off by Conquistador seeming very historical and including firearms and stuff.
What is widespread appeal? Who are these people that will flock your game because it has elements from the current trends and fashion, It must look like GoT, it must be like Skyrim... stupid goddamn noise. You will never find success like this. A true videogame carves its own place , has its audience hooked to its mechanics. Do you think Thief Dark Project was looking for widespread mainstream success? Sure they wanted the game to do good but I am sure Looking Glass didnt compromise their vision for the game. Thats how you gain widespread appeal, you stick to your strengths, and after all these years Thief gains more fans because the core fans are still there playing, because the core of the game is solid, and the passion never waned.
Fucking stupid rant I hate sundays.
You're one of those fucking idiots who are always busy making predictions about how something will fail because people are dumb so it's better to do what the dumb people want. I hate your kind with a passion, fuck you, die in a car fire.The mechanics of Expeditions put it in a genre that prefers medieval fantasy settings. Many people, even here, skipped Conquistador largely due to a disinterest in the setting. Did LA choose Vikings because it might be more popular? Maybe. Conquistador was a great fucking game and not many people played it. Sticking true to their vision probably wouldn't help, especially considering how follow up titles haven't been selling as well lately as the initial efforts (see Shadowrun, Grimrock).
Well, technically that is not entirely true. Steamspy shows 135k owners and 90k players, which is a fairly respectable amount for an indie game.Conquistador was a great fucking game and not many people played it.
Well, they did kinda shoot themselves in the leg with this two-part structure: fi you're thourough with the first campaign, by its end you've experienced most of the mechanics the game has to offer and the story conveniently wraps up, so you loose a lot of incentive to play further. That's what happened to me, for example - I'm still to start playing Mexico, even though a liked a lot about the first chapter.I took a glance at the achievements for Conquistador and only 19% of the players made it through to the second half (arguably the second third) of the game and only 5% completed the game.
Making the Logic Artists meet the last one... What is this, save the last dance with the one who brung ya?
I contacted them last because I wagered that they'd be willing to change their schedule for us if need be.
It turned out that they were already fully booked, but Alex offered me an irregular Friday 4 PM appointment.