Ok then, have this:
I used risen inventory because it would at least help the case of icons a bit.
More like the developer doesn't give you a choice.Ok then, have this:
I used risen inventory because it would at least help the case of icons a bit.
This player hasn't done a very good job sorting his items, but since he's the one that put them there, I assume he knows where everything is.
Lists don't give you a choice.
In that case let's just stop here. Like I said many times before, of course lists suck when you are going to draw examples from old [as in: actually made] gamesAnd yeah, you can create some kind of unprecedented system that lets you create sublists, as Lancehead suggested, but I'd rather discuss list-based inventories as they exist in real life.
More like the developer doesn't give you a choice.
Lists are for faggots and communists.
How do you manage your bags when travelling? You write a list and scroll through it before opening the bag?
I loved the simple horizontal list inventory of lands of lore 1.
Arcanum is also cluncky as fuck due to bad UI, but sure, it is a pretty nice one. I personally also like the later MM games' inventories, but iirc they lacked a sort function too.I don't know how often we discussed this already but it's very Codex to discuss it /again/.
And the best inventory goes to Arcanum: massive grid, sortable, weight limit, considers item size. The only other contenders that come to mind right now are Diablo, RoA and BG.
Lists are for faggots and communists.
Commie said:Lists are for true RPG afficinados, grids are for Diablo loving degenerates.
(Excidium brofists this)
And the best inventory goes to Arcanum: massive grid, sortable, weight limit, considers item size.