hiver
Guest
When playing a game, why would you care about how it was developed or how revolutionary it once was? Either it's fun or it isn't.
There wasn't anything special about specifically the combat system, except for how often it could be skipped. I loved the game overall but was bored with the fighting part of it back then too.
No tactical depth to be found, just attack over and over, take cover behind corners and use stimpacks. Then watch the annoyingly slow moving enemy animations, and occasionally some death animations too which are actually the best part of the combat experience.
It wasnt revolutionary. You need to know things because you look like a dumbass if you dont.
It is fun, more fun then 99% of modern games. And probably all of them - combined.
Youre opinion is worth shit.
You could go hand to hand, you could go melee, you could go one handed, two handed, energy, heavy weapons and throwing. Fast shooting or targeted shooting.
If youre a fucking dumbass who "figured out" an exploit (that works only in some cases) of standing behind the corner ...and then intentionally played that way all the freaking time - then your a dumbass. A simpleton.
We know, we played it more than you, we heard it all before.
Fuck you and youre retarded bad taste and inability to enjoy animations. I never spead them up once.
Go and suck a dick. Because thats the only tactical depth you can find.