I just finished Darklands, and pretty much agree with the retrospective review done on it by
Darth Roxor . The Codex was split on this one between those that see this game as one of the best CRPGs ever created, and others who saw it as a flawed gem. Now that I'm done with it, I'm siding with the 'flawed gem' crowd. The game itself is a great achievement when it comes to depth and historical information. I lived in Trier for three years, so it was a real treat for me to recognize the names of the various landmarks. They even got the name of the central market area (Hauptmarkt) down correctly, though there were some odd bits that didn't quite fit due to how the game manages its points of interests, such as how there is no fortress overlooking Trier, the city being surrounded by a defensive wall. It was also neat to see Saarbrucken nearby as a tiny village.
I started a new game several times as I was getting used to the interface, and it was pretty cool how the game starts you off in different locations with each iteration. Ultimately I decided to start with a very young party of 20 year olds on the middle difficulty. I was worried that this might lead to my rookie team gettings its butt handed to it, but the game was for the most part pretty easy. We started out killing local thieves and taking their stuff. My meagerly armed rookies easily won these encounters, clubbing the more seasoned thieves to death as if they were poachers after baby seals. I upgraded equipment by taking from the dead. In fact, I don't see the reason to start with a more veteran team. By the time my characters were 25 years old they were superbly equipped, rich and famous, had 99 points in the melee weapons of their choice, had ranged weapon skills in the 50-70 point range, and had trained so often in secondary skills that alchemy was at 60, and most of the other important skills somewhere between 30-50 points-wise. The only thing I lacked was riding skill. I spent most of my time in populated areas and turned down jobs that would have me travel far, which helped keep me from losing too much time. I killed tons of robber barons, rescued a mine, recovered lost papers from rival organizations, saved gospels, killed tons of witches, and stopped the Wild Hunt. Good times and a pretty solid skill system in most places. In other places some of the game just doesn't work. I started my final game in Magdeburg, and did good there, killing robber barons and local bandits. The local government sent me on a mission to kill another robber baron when I hit 20 points of local reputation. When I came back I decided to try to see if he had any other quests, but his men threw me on my face and into the street. I went back again later when I built up on conversation skills and the same thing happened. Next thing I know my rep in Magdeburg was -15 despite the good deeds I did before. The guard tried to arrest me, so I tried to talk them out of arresting me, but ended up in a fight. Some dead guards later and my rep went down to -55. I escaped, ran to Braunschweig, where I had a positive reputation, but was attacked by the city guard anyway. I surrendered instead of fighting them, and was soon executed. All because the ruler of Magdeburg was a dick and due to a possible bug which made other guards in other cities attack me despite my local rep.... derp. I reloaded an earlier save, sucked up my -55 Magdeberg rep, avoided the city, and hung out in Leipzig instead where I was a local hero and could enjoy their university. The Sabbat quest had me do a bunch of tasks before the devil summoning, but my sabotage seemed to have no effect on the ritual, which was a bummer.
The combat in this game, and the various bugs really dragged down the experience. I found it quite hard to try to line up my characters in a fighting formation I liked, and the pathfinding is pretty bad. Sometimes a character would kill an enemy that a second character was walking towards in order to engage in melee. Once the first character killed the enemy, he would move onto a new enemy, but the second character would keep walking all the way towards the blood stained floor before turning around. Pause and reassign often. Walking through dungeons is a chore. Also numbers matter, as if you fight a single enemy like a demon or the Hunter the fight will be a cakewalk, but once your characters find themselves outnumbered by three or more, they are likely going down unless you have a alchemist with expensive potions to handle crowd control.
Early on I encountered equipment bugs that gave me one item that weighed 200 pounds and was worth nothing, and another item that was worth thousands but weighed nothing. Both item names were ASCII nonsense like '%$7&4s'. I sold the second item early and traded it for some awesome equipment. Another time I was asked to find the Tanshelm, and did indeed locate it, but once I got out of the dungeon it never showed in the inventory and the person who sent me on the task never acknowledged the mission was complete. Sometimes combat was impossible for several seconds as I could see the enemy but they refused to move towards me and were untargetable. During the Sabbat quest I fought a devil and killed it, beat the first wave of witches and worshippers, then lost to the next wave. After a couple of retries I gave up, set the game to easy difficulty, tried again, and found an endless horde of worshippers that would generate at the bottom of the screen and keep coming regardless of how many I killed and regardless of the fact that I killed the witch or warlock beside the altar, because the game must have figured lulz. Most bugs were fixed by closing out the program and trying again.
I enjoyed the game, but the bugs and moments like becoming a criminal for trying to meet a local lord in which I was already in decent standing brought the experience down a bit. Ah well. Good times, but now it's time to move on t something new...