I'm somewhat upset over the resizing of my images but I guess it's understandable for bandwidth reasons.
While I was writing this I made a mental note to myself to write "sex" instead of "gender" when it came to dialogue checks... and wrote gender anyway. And somehow missed it all the times I reread it. I only realized my mistake after I had already sent an amended version so I decided to let it go. This is my albatross.
As I mentioned in the IWD thread, I know which areas Sawyer designed because he mentioned them in his 2012 Matt Chat interview but I didn't feel like asterisk-sourcing that charlatan.
I couldn't really fit it in the review but one of the things that give away Avellone's writing in the Wylfdene conversation is how every possible dialogue option you have is given a harsh and thorough rebuttal so you're railroaded into being wrong about everything. He did it again with Kreia in kotor2.
I was exaggerating a bit about Sawyer being completely responsible for post-HoW difficulty tweaks. Here's the list from the strategy guide, non-Sawyer areas bolded:
In the Orc Cave, an extra ogre appears next to the first and an extra orc archer appears
next to the others. If you’re playing on “Insane” difficulty, you’ll face three extra ogres
and three more orc archers.
When you battle Presio on the third level of Dragon’s Eye, her apprentice, a 6th-level
mage, appears with the poison zombies in the north. The mage attacks if any of the
zombies or imbued wights inside the lair are disturbed. Also, a 5th-level fighter named
Warrior appears next to Presio. If Presio or her team is disturbed, the fighter emerges
with a crossbow, fires a few times, and then attacks in melee.
When you face Yxunomei on the bottom level of Dragon’s Eye, three 9th-level yuan-ti
mages appear behind the party when the battle starts. The mages cast protective spells
and then close for offensive spellcasting.
Four 9th-level yuan-ti mages appear on the fourth level throughout the eastern half of
the caves in Dragon’s Eye. They cast protective spells and then move into melee. Six
yuan-ti archers also appear and attack with bows until they have exhausted their
arrows. Once out of ammunition, they too will fight hand-to-hand.
The Wyrm’s Tooth glacier has extra enemies scattered throughout the area.
In the aquarium in Wyrm’s Tooth, Kerish is joined by four more frost salamanders.
Joril in the frost giant caves in Wyrm’s Tooth is defended by two extra frost giant
guards.
In the greater forge in Lower Dorn’s Deep, a few 13th-level drow priest-mages of
Vhaeraun are next to Maiden Ilmadia. The drows cast tons of protective spells and
then close in for melee.
On the third level of Marketh’s Palace in Lower Dorn’s Deep, four 15th-level kraken
society mages appear in the halls and near the great bell when Marketh is attacked.
The mages first cast protective spells and then attack with powerful offensive spells.
When you fight the (real) Malavon in Malavon’s Dome in Lower Dorn’s Deep, a 16th-
level dark elf mage named Ilair appears in the northeastern dome. He casts protective
spells and then wanders around attempting to find and kill the party. Be careful not to
get caught between him and Malavon’s area-effect spells! Also watch out for six invis-
ible stalkers on the level that intend to kill the party.
In the end game, Belhifet is joined in the final battle by two cornugons that emerge
from the opened portal during the cut scene.
So aside from the tutorial boss it's still practically nothing. More trash mobs, whoopie.
For those too lazy to highlight-search here's the review playlist:
Yeah Yeah Yeahs - Machine
Bloodhound Gang - Mope (with one obvious adjustment)
The Unicorns - Ghost Mountain
Of Montreal - The Party's Crashing Us
Charlotte Gainsbourg - In the End
So, is there a TL;DR version of the review? I wanted to know if there are any main points I would want to argue about...
Joshparts good (except Kresselack's Tomb), otherparts bad (except Trials of the Luremaster)
Typical.
*still holding in a mouth full of blood*
Retweeted by a feminist:
https://twitter.com/Noffsnoffs
Roguey's got fans.
Nice. An EA developer too.
Josh Sawyer, who moved on to greater, worse, and many canceled things
Fixed that for you.
New Vegas.
Also I'm 99% sure Eternity will be a better game than Icewind Dale even if it turns out to be IWD3 in-all-but-name in regards to content.
The word 'Sawyer' only comes up 10 times in the article. I dunno about you guys but it doesn't look legit to me.
Don't forget to include the Joshes without the surname.