this is exactly why I would want to read a rpgcodex review though, for the grognard perspective. if the codex is going to lapse into some jezebel/the rumpus tier review, might as well just re-direct to the forum for front-pageand low on gameplay details
It's just what I've been expecting without having watched a minute of gameplay outside of the trailers then. If anything will give it originality for me this will be the ex-USSR developers' take on the post-apoc USSR. I'm not much into postmodernism, but I loved the Stalker atmosphere, and I know no one could have achieved it except for people who knew this society from inside.I'm too lazy to write a detailed review with proper grammar and attempt to pass the linguistic checks.
It's Fallout. Some parts copied blindly. Some parts they tried to change for better or worse, it's a fresh setting.
2 completed playthroughs.
122 hours and increasing.
You are both right. The standards are relative.
Yeah, we actually noticed some of the quests having defaut rewards or lacking a couple of 0000 in the end sum. Some are gonna be fixed in the big update!The distribution of exps is fucked up and rewards grinding. Go to five different locations to complete a quest. Earns 64 exps. Kill 3 wolves. Earns 200 exps. What should I infer from this? That quests are less important than repetitive trash mobs in the map. It feels underwhelming.
The game needs more informatiion in a couple places. For instance, if I hover the mouse over "withdraw" I want precise information about how this shit works, the penalties, etc. The same can be said about hunger and anything else.
Some minor things would improve the qualife of life of the gameplay significantly, e.g., the dialogue box oftens hides the small box. You earn 100 rubles doing a quest, but you need to close the diaologue box to figure it out how much you earned.
Not just yet! Ok i'm gonna hide it under a spoilerWe have a certain... um... unspeakable reason to wait so long.
Bought by Microsoft?
Isn't that pretty dumb to read vagina stuff?!Can agree with that. I was a high IQ curious kid basking in post-Dissolution Russia's culture (flooded at the time by us/japan culture). If you want to get the same experience I recommend you reading Konstantin Vaginov's Satyr Chorus, Works and Days of Svistonov (experience of being a creative high IQ person in times of decay, consuming works of older culture which is long dead but seems to be more lively than decaying husk of what was not long ago), Ivan Shmelyov The Sun of the Dead (fairy tale like experience of a period of global loss of humanity, atomization and cultural depersonalization).
It was the smartest decision in my life.Isn't that pretty dumb to read vagina stuff?!Can agree with that. I was a high IQ curious kid basking in post-Dissolution Russia's culture (flooded at the time by us/japan culture). If you want to get the same experience I recommend you reading Konstantin Vaginov's Satyr Chorus, Works and Days of Svistonov (experience of being a creative high IQ person in times of decay, consuming works of older culture which is long dead but seems to be more lively than decaying husk of what was not long ago), Ivan Shmelyov The Sun of the Dead (fairy tale like experience of a period of global loss of humanity, atomization and cultural depersonalization).
The review was more out of place than my comments. At least they were about cRPG stuff.Poor lurker king was more out of place in this thread than a pair of pumps at a dyke festival.
The review was more out of place than my comments. At least they were about cRPG stuff.Poor lurker king was more out of place in this thread than a pair of pumps at a dyke festival.
I just got a quest from a "leninist"(which is a cult that believes Lenin was a supernatural being that ate trotsky and stalin when the three of them were secluded in a cabin IIRC) to stop some 'mutants'(which apparently are just regular capitalist people) from melting a lenin statue to sell the metal. There's references like that all over the place, so yeah, it is russian fallout 2.
I don't really dig the writing and most of the quests, I think they're pretty weak overall. However the game does have solid classic cRPG mechanics, which probably explains why I can't put it down.
Pretentious people are terrible creatures.Codex...You have failed me. I say this with a heavy heart and I wish it werent true, but it is.
This review has kept me from buying the game because I believed that it was going to be filled with inside Russian jokes and have too much 'high brown' intellectual bullshit forcing me to click through pages of dialogue I dont give a shit about.
the game is actually worse if you're Russian, because most of inside jokes are terrible and immersion-breaking.Codex...You have failed me. I say this with a heavy heart and I wish it werent true, but it is.
This review has kept me from buying the game because I believed that it was going to be filled with inside Russian jokes and have too much 'high brown' intellectual bullshit forcing me to click through pages of dialogue I dont give a shit about.
There are pages of dialogue but its all good and relates to the game and if there are references and inside jokes, they are weaved into it in such a way that you cannot even tell. I've seen a few Fallout references but they were placed in a way that made sense to someone who has never played Fallout.
The worst aspect of this game is that they spend so much energy trying to make every single NPC unique, but very few of them offer goddam quests. By the time you realise you just waste 20 minutes reading walls of text that will lead to no quest, it’s already too late. The developers feel very strongly about it and won’t acknowledge it was a terrible idea. Most cRPGs will signal to you which NPCs to avoid by making them dummies. They broke this traditional rule and the result is a disappointment.the game is actually worse if you're Russian, because most of inside jokes are terrible and immersion-breaking.
So true.the game is actually worse if you're Russian, because most of inside jokes are terrible and immersion-breaking.Codex...You have failed me. I say this with a heavy heart and I wish it werent true, but it is.
This review has kept me from buying the game because I believed that it was going to be filled with inside Russian jokes and have too much 'high brown' intellectual bullshit forcing me to click through pages of dialogue I dont give a shit about.
There are pages of dialogue but its all good and relates to the game and if there are references and inside jokes, they are weaved into it in such a way that you cannot even tell. I've seen a few Fallout references but they were placed in a way that made sense to someone who has never played Fallout.
You are right. Instead, they should provide wonderful walls of text so that pretentious developers can fulfill their failed artistic ambitions at the expense of gameplay and the player's spare time. It makes perfect sense.God forbid developers put characters in a game that aren't just there to hand out quests, right?